Player Matchup

Ah Puch
Ah Puch
BlazinNuke
Ah Puch
Level 65
God Stats
3W - 1L
1,616 SR
Queue Stats
119W - 101L
1,506 Elo+
Party 2
Baron Samedi
Baron Samedi
Guze004
Baron Samedi
Level 29
God Stats
15W - 12L
1,567 SR
Queue Stats
76W - 70L
1,460 Elo+
Party 1
Nemesis
Nemesis
Jurgenk
Nemesis
Level 82
God Stats
1W - 1L
1,343 SR
Queue Stats
7W - 14L
1,242 Elo+
Solo
Hachiman
Hachiman
MasterBuilder5
Hachiman
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 34L
1,510 Elo+
Party 2
Horus
Horus
Ripper 0586
Horus
Level 60
God Stats
2W - 2L
1,387 SR
Queue Stats
95W - 94L
1,454 Elo+
Party 1
Team Averages
Level 53
1,483 SR
1,434 Elo+

VS

Team Averages
Level 70
1,454 SR
1,415 Elo+
Anubis
Anubis
F45NGY
Anubis
Level 91
God Stats
38W - 28L
1,639 SR
Queue Stats
93W - 91L
1,466 Elo+
Solo
Sobek
Sobek
MainThrillz
Sobek
Level 93
God Stats
0W - 1L
1,304 SR
Queue Stats
2W - 2L
1,259 Elo+
Party 4
Medusa
Medusa
SpartanS240
Medusa
Level 35
God Stats
3W - 2L
1,293 SR
Queue Stats
45W - 68L
1,416 Elo+
Party 3
Chaac
Chaac
dnix
Chaac
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 4
Hun Batz
Hun Batz
jm7437
Hun Batz
Level 109
God Stats
2W - 3L
1,534 SR
Queue Stats
144W - 135L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BlazinNuke
Ah Puch
13
6 / 0 / 0
8,177
743
6,815
8,249
4,665
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Guze004
Baron Samedi
11
1 / 3 / 3
6,197
563
5,036
7,676
3,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Jurgenk
Nemesis
11
5 / 2 / 3
6,341
576
5,917
9,661
3,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
12
4 / 2 / 3
6,944
631
7,932
9,080
3,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 0 / 8
7,004
637
4,410
9,946
9,410
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
F45NGY
Anubis
10
3 / 4 / 0
6,104
555
7,884
7,832
3,266
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

8
1 / 5 / 1
5,379
489
4,449
10,368
8,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
9
1 / 5 / 1
5,487
499
7,292
8,898
2,776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
dnix
Chaac
9
0 / 2 / 0
5,199
473
2,553
7,003
3,457
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hun Batz
jm7437
Hun Batz
12
2 / 2 / 2
6,577
598
5,019
9,922
3,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
18
Kills
7
7
Deaths
18
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BlazinNuke
Ah Puch
6
0
0
6
L
Anubis
F45NGY
Anubis
3
4
0
0.75
W
Baron Samedi
Guze004
Baron Samedi
1
3
3
0.83
W
Nemesis
Jurgenk
Nemesis
5
2
3
3.25
L
1
5
1
0.3
W
Hachiman
4
2
3
2.75
W
2
0
8
6
L
Medusa
1
5
1
0.3
L
Chaac
dnix
Chaac
0
2
0
0
L
Hun Batz
jm7437
Hun Batz
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,110
Damage
27,197
44,612
Taken
44,023
24,426
Mitigated
21,846
18,487
Healing
14,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BlazinNuke
Ah Puch
6,815
678
76
7,030
8,249
4,665
318
1,463
6,786
64,452
0
L
Anubis
F45NGY
Anubis
7,884
240
0
2,669
7,832
3,266
0
3,958
3,874
37,679
0
W
Baron Samedi
Guze004
Baron Samedi
5,036
429
716
1,686
7,676
3,253
47
3,709
3,967
38,143
0
W
Nemesis
Jurgenk
Nemesis
5,917
2,442
0
1,004
9,661
3,400
0
3,568
6,093
149
26,012
L
4,449
236
326
3,296
10,368
8,657
100
870
9,498
15,944
0
W
Hachiman
7,932
5,839
0
3,684
9,080
3,698
767
1,216
7,864
0
44,388
W
4,410
1,945
612
3,679
9,946
9,410
100
2,377
7,569
0
14,347
L
Medusa
7,292
3,349
0
1,622
8,898
2,776
212
543
8,355
0
34,575
L
Chaac
dnix
Chaac
2,553
486
0
1,508
7,003
3,457
0
4,042
2,961
0
26,718
L
Hun Batz
jm7437
Hun Batz
5,019
1,522
0
4,937
9,922
3,690
0
2,583
7,339
0
44,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,663
Gold Earned
28,746
296
Minions Killed
245
0
Camps Cleared
0
1,143,768
Distance Traveled
1,066,031
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,177
743
104
9
0
223,312
0
L
Anubis
6,104
555
38
3
0
189,321
0
W
Baron Samedi
6,197
563
70
6
0
206,105
1
W
Nemesis
6,341
576
36
3
0
248,298
2
L
Sobek
5,379
489
20
2
0
196,678
1
W
Hachiman
6,944
631
74
7
0
213,569
1
W
Horus
7,004
637
12
1
0
252,484
1
L
Medusa
5,487
499
55
5
0
196,942
0
L
Chaac
5,199
473
47
4
0
229,365
3
L
Hun Batz
6,577
598
85
8
0
253,725
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role