Player Matchup

Discordia
Discordia
 
Discordia
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Rhage
Hercules
Level 148
God Stats
3W - 9L
1,145 SR
Queue Stats
250W - 239L
1,618 Elo+
Party 2
Rama
Rama
Vesnar
Rama
Level 168
God Stats
3W - 0L
1,853 SR
Queue Stats
148W - 127L
1,623 Elo+
Party 2
Ne Zha
Ne Zha
Xoteh
Ne Zha
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 28L
1,703 Elo+
Party 2
Ah Puch
Ah Puch
rikuikk
Ah Puch
Level 126
God Stats
2W - 2L
1,754 SR
Queue Stats
256W - 248L
1,482 Elo+
Solo
Team Averages
Level 135
1,550 SR
1,585 Elo+

VS

Team Averages
Level 122
1,482 SR
1,546 Elo+
Mulan
Mulan
DMxson
Mulan
Level 128
God Stats
4W - 5L
1,538 SR
Queue Stats
247W - 220L
1,591 Elo+
Solo
Medusa
Medusa
JJFrankieJJ
Medusa
Level 106
God Stats
2W - 2L
1,543 SR
Queue Stats
68W - 77L
1,454 Elo+
Party 1
Ganesha
Ganesha
Rhevolution
Ganesha
Level 128
God Stats
1W - 1L
1,502 SR
Queue Stats
81W - 100L
1,472 Elo+
Party 1
Tiamat
Tiamat
Tinker101
Tiamat
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 40L
1,659 Elo+
Solo
Hou Yi
Hou Yi
xTripleSeven
Hou Yi
Level 115
God Stats
1W - 3L
1,325 SR
Queue Stats
262W - 247L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
2 / 4 / 13
9,472
861
6,049
8,219
3,797
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Rhage
Hercules
18
7 / 2 / 12
11,173
1,016
6,827
18,467
22,288
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rama
Vesnar
Rama
16
6 / 3 / 14
9,886
899
11,631
10,955
5,425
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
Xoteh
Ne Zha
17
9 / 5 / 13
10,760
978
16,251
14,882
8,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
rikuikk
Ah Puch
17
1 / 2 / 16
9,876
898
13,040
10,208
5,514
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DMxson
Mulan
17
4 / 4 / 8
9,393
854
9,434
13,079
18,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
15
3 / 6 / 6
9,164
833
9,556
12,790
5,652
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Rhevolution
Ganesha
15
0 / 6 / 12
9,150
832
8,646
17,708
21,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Tinker101
Tiamat
17
4 / 5 / 4
9,435
858
10,696
11,216
8,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
14
4 / 6 / 4
9,029
821
12,196
11,571
5,574
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
49
25
Kills
15
16
Deaths
27
68
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
4
13
2.13
L
Mulan
DMxson
Mulan
4
4
8
2
L
Medusa
3
6
6
1
W
Hercules
Rhage
Hercules
7
2
12
6.5
L
Ganesha
Rhevolution
Ganesha
0
6
12
1
L
Tiamat
Tinker101
Tiamat
4
5
4
1.2
W
Rama
Vesnar
Rama
6
3
14
4.33
W
Ne Zha
Xoteh
Ne Zha
9
5
13
3.1
W
Ah Puch
rikuikk
Ah Puch
1
2
16
4.5
L
Hou Yi
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,798
Damage
50,528
62,731
Taken
66,364
45,768
Mitigated
59,747
20,768
Healing
12,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,049
475
1,631
763
8,219
3,797
752
2,709
5,510
21,784
0
L
Mulan
DMxson
Mulan
9,434
484
1,231
2,656
13,079
18,910
0
5,264
7,815
0
17,974
L
Medusa
9,556
2,401
197
939
12,790
5,652
1,009
3,465
9,325
0
29,681
W
Hercules
Rhage
Hercules
6,827
1,533
534
7,575
18,467
22,288
550
4,715
13,752
0
10,655
L
Ganesha
Rhevolution
Ganesha
8,646
575
1,065
1,750
17,708
21,174
37
5,122
12,586
14,220
0
L
Tiamat
Tinker101
Tiamat
10,696
407
350
1,833
11,216
8,437
560
2,819
8,397
20,325
0
W
Rama
Vesnar
Rama
11,631
8,505
508
2,095
10,955
5,425
3,227
2,944
8,011
0
17,981
W
Ne Zha
Xoteh
Ne Zha
16,251
3,670
1,970
3,077
14,882
8,744
2,563
4,721
10,161
0
30,687
W
Ah Puch
rikuikk
Ah Puch
13,040
735
145
2,470
10,208
5,514
1,081
4,253
5,955
26,794
0
L
Hou Yi
12,196
6,441
1,360
1,202
11,571
5,574
1,032
2,419
9,152
0
18,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,167
Gold Earned
46,171
140
Minions Killed
117
0
Camps Cleared
0
1,040,089
Distance Traveled
970,718
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,472
861
33
3
0
208,739
0
L
Mulan
9,393
854
16
1
0
207,677
0
L
Medusa
9,164
833
51
5
0
178,220
0
W
Hercules
11,173
1,016
13
1
0
202,322
0
L
Ganesha
9,150
832
1
0
0
187,976
0
L
Tiamat
9,435
858
26
2
0
204,513
0
W
Rama
9,886
899
27
2
0
195,777
0
W
Ne Zha
10,760
978
29
3
0
210,753
0
W
Ah Puch
9,876
898
38
3
0
222,498
0
L
Hou Yi
9,029
821
23
2
0
192,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role