Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
DanielKullick
Janus
Level 106
God Stats
3W - 4L
1,126 SR
Queue Stats
126W - 79L
1,617 Elo+
Party 1
Ne Zha
Ne Zha
SwaggyCash
Ne Zha
Level 125
God Stats
19W - 11L
1,679 SR
Queue Stats
123W - 82L
1,576 Elo+
Party 1
Team Averages
Level 106
1,435 SR
1,564 Elo+

VS

Team Averages
Level 129
1,524 SR
1,496 Elo+
Fafnir
Fafnir
 
Fafnir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
EuphoricTwist
Freya
Level 119
God Stats
25W - 31L
1,572 SR
Queue Stats
248W - 231L
1,504 Elo+
Solo
Fenrir
Fenrir
JimBeanster
Fenrir
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
2 / 0 / 4
7,603
760
3,653
5,642
4,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 1 / 3
8,293
829
7,317
4,461
1,530
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
SwaggyCash
Ne Zha
11
1 / 1 / 7
7,826
783
11,062
6,776
2,784
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 1 / 1
6,703
670
2,291
8,995
9,701
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 2 / 1
6,613
661
4,037
6,114
1,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
10
2 / 5 / 0
7,386
739
4,582
11,597
5,800
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
8
Kills
2
2
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
2
0
4
4
L
Fafnir
 
Fafnir
0
1
1
0.5
W
5
1
3
6.5
L
0
2
1
0.25
L
Fenrir
2
5
0
0.4
W
Ne Zha
SwaggyCash
Ne Zha
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,032
Damage
10,910
16,879
Taken
26,706
8,699
Mitigated
17,275
5,432
Healing
3,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
3,653
683
0
1,082
5,642
4,385
0
2,899
2,743
0
12,833
L
Fafnir
 
Fafnir
2,291
390
207
947
8,995
9,701
0
2,694
5,871
8,137
0
W
7,317
266
0
1,964
4,461
1,530
0
1,299
3,162
37,644
0
L
4,037
1,181
0
1,007
6,114
1,774
0
1,240
4,797
27,276
0
L
Fenrir
4,582
1,086
0
975
11,597
5,800
0
3,764
7,753
0
17,922
W
Ne Zha
SwaggyCash
Ne Zha
11,062
2,637
0
2,386
6,776
2,784
42
2,422
4,354
0
32,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,722
Gold Earned
20,702
110
Minions Killed
72
0
Camps Cleared
0
601,352
Distance Traveled
504,375
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,603
760
17
2
0
193,262
0
L
Fafnir
6,703
670
9
1
0
179,552
0
W
Janus
8,293
829
56
6
0
202,751
0
L
Freya
6,613
661
36
4
0
161,300
3
L
Fenrir
7,386
739
27
3
0
163,523
1
W
Ne Zha
7,826
783
37
4
0
205,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role