Player Matchup

Charon
Charon
Dixvvy
Charon
Level 79
God Stats
4W - 5L
1,312 SR
Queue Stats
18W - 27L
1,287 Elo+
Party 2
Zeus
Zeus
ItBePower999
Zeus
Level 110
God Stats
0W - 3L
1,348 SR
Queue Stats
8W - 9L
1,405 Elo+
Party 2
Medusa
Medusa
holydew
Medusa
Level 28
God Stats
0W - 2L
1,344 SR
Queue Stats
18W - 10L
1,608 Elo+
Party 2
Team Averages
Level 72
1,335 SR
1,433 Elo+

VS

Team Averages
Level 112
1,499 SR
1,476 Elo+
Sol
Sol
ArceOne
Sol
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 35L
1,520 Elo+
Party 1
Bakasura
Bakasura
HaremKingJr0
Bakasura
Level 65
God Stats
16W - 12L
1,599 SR
Queue Stats
64W - 64L
1,472 Elo+
Party 1
King Arthur
King Arthur
MikeAHones
King Arthur
Level 124
God Stats
12W - 12L
1,398 SR
Queue Stats
717W - 725L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Dixvvy
Charon
14
3 / 5 / 7
11,311
707
9,945
20,200
15,295
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
4 / 3 / 6
12,153
760
12,735
10,586
4,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
holydew
Medusa
15
3 / 3 / 7
11,905
744
16,176
14,798
6,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
9 / 2 / 1
13,704
857
24,294
14,230
5,777
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
HaremKingJr0
Bakasura
15
2 / 4 / 8
12,047
753
8,063
15,372
8,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
MikeAHones
King Arthur
13
0 / 4 / 10
11,270
704
9,006
20,724
22,373
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
10
Kills
11
11
Deaths
10
20
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
9
2
1
4.75
L
Charon
Dixvvy
Charon
3
5
7
1.3
W
Bakasura
HaremKingJr0
Bakasura
2
4
8
1.5
L
4
3
6
2.33
W
King Arthur
MikeAHones
King Arthur
0
4
10
1.25
L
Medusa
holydew
Medusa
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,856
Damage
41,363
45,584
Taken
50,326
26,320
Mitigated
36,688
5,516
Healing
14,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
24,294
5,568
0
6,838
14,230
5,777
2,839
6,298
7,687
91,051
0
L
Charon
Dixvvy
Charon
9,945
1,828
0
1,725
20,200
15,295
99
12,033
7,922
35,824
876
W
Bakasura
HaremKingJr0
Bakasura
8,063
6,128
0
2,247
15,372
8,538
384
7,929
7,304
0
36,301
L
12,735
1,015
0
500
10,586
4,392
325
4,963
5,463
63,557
0
W
King Arthur
MikeAHones
King Arthur
9,006
154
0
5,200
20,724
22,373
0
7,746
12,534
0
25,996
L
Medusa
holydew
Medusa
16,176
7,660
0
3,291
14,798
6,633
680
7,504
6,799
38
45,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,369
Gold Earned
37,021
204
Minions Killed
185
0
Camps Cleared
0
804,234
Distance Traveled
880,688
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,704
857
115
7
0
271,298
0
L
Charon
11,311
707
34
2
0
274,923
5
W
Bakasura
12,047
753
62
4
0
304,850
4
L
Zeus
12,153
760
107
7
0
242,036
0
W
King Arthur
11,270
704
8
1
0
304,540
6
L
Medusa
11,905
744
63
4
0
287,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role