Player Matchup

Tiamat
Tiamat
Aeonsnake
Tiamat
Level 61
God Stats
3W - 6L
1,479 SR
Queue Stats
109W - 116L
1,492 Elo+
Party 1
Thoth
Thoth
Pixishi
Thoth
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 84L
1,464 Elo+
Party 1
Chaac
Chaac
WamJed
Chaac
Level 82
God Stats
0W - 1L
1,633 SR
Queue Stats
81W - 65L
1,509 Elo+
Party 1
Kuzenbo
Kuzenbo
iStampede
Kuzenbo
Level 123
God Stats
3W - 7L
1,523 SR
Queue Stats
189W - 198L
1,466 Elo+
Party 1
Sun Wukong
Sun Wukong
therealjitsu
Sun Wukong
Level 26
God Stats
1W - 2L
1,297 SR
Queue Stats
49W - 60L
1,465 Elo+
Party 1
Team Averages
Level 64
1,487 SR
1,479 Elo+

VS

Team Averages
Level 18
1,476 SR
1,500 Elo+
Nu Wa
Nu Wa
Encebollado777
Nu Wa
Level 18
God Stats
2W - 0L
1,381 SR
Queue Stats
194W - 126L
1,740 Elo+
Solo
Artemis
Artemis
Hdaze
Artemis
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 38L
1,477 Elo+
Solo
Cthulhu
Cthulhu
Hsiaft
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,340 Elo+
Solo
Hun Batz
Hun Batz
isyshelly
Hun Batz
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,443 Elo+
Solo
Chiron
Chiron
plantdaddyPerk
Chiron
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aeonsnake
Tiamat
16
4 / 6 / 5
9,095
758
13,015
13,118
8,054
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thoth
Pixishi
Thoth
14
2 / 6 / 7
8,618
718
4,021
9,341
3,639
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
WamJed
Chaac
14
4 / 6 / 4
8,754
730
10,198
16,896
20,706
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
iStampede
Kuzenbo
15
3 / 7 / 11
8,730
728
9,423
18,941
26,797
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
therealjitsu
Sun Wukong
14
4 / 9 / 9
9,136
761
9,178
19,500
17,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 3 / 19
11,943
995
21,706
10,186
5,288
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
Hdaze
Artemis
15
5 / 6 / 15
9,846
821
15,781
11,674
6,010
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Hsiaft
Cthulhu
19
5 / 2 / 23
11,539
962
12,272
13,763
17,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
isyshelly
Hun Batz
14
5 / 6 / 12
9,778
815
9,347
12,693
7,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
8 / 3 / 16
10,548
879
12,591
10,477
4,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
119
17
Kills
34
34
Deaths
20
36
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Aeonsnake
Tiamat
4
6
5
1.08
W
11
3
19
6.83
W
Artemis
Hdaze
Artemis
5
6
15
2.08
W
Cthulhu
Hsiaft
Cthulhu
5
2
23
8.25
L
Thoth
Pixishi
Thoth
2
6
7
0.92
L
Chaac
WamJed
Chaac
4
6
4
1
L
Kuzenbo
iStampede
Kuzenbo
3
7
11
1.21
W
Hun Batz
isyshelly
Hun Batz
5
6
12
1.83
W
8
3
16
5.33
L
Sun Wukong
therealjitsu
Sun Wukong
4
9
9
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,835
Damage
71,697
77,796
Taken
58,793
76,804
Mitigated
41,834
11,661
Healing
12,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Aeonsnake
Tiamat
13,015
556
179
1,510
13,118
8,054
82
7,038
6,080
29,547
0
W
21,706
4,856
1,809
1,454
10,186
5,288
2,922
4,400
5,649
51,065
0
W
Artemis
Hdaze
Artemis
15,781
6,258
481
357
11,674
6,010
2,405
5,135
6,346
0
27,474
W
Cthulhu
Hsiaft
Cthulhu
12,272
1,487
1,613
2,493
13,763
17,931
857
6,751
6,809
24,719
688
L
Thoth
Pixishi
Thoth
4,021
337
818
626
9,341
3,639
279
4,670
4,671
15,469
0
L
Chaac
WamJed
Chaac
10,198
2,601
278
2,178
16,896
20,706
41
7,001
9,895
0
22,300
L
Kuzenbo
iStampede
Kuzenbo
9,423
2,067
46
3,133
18,941
26,797
0
6,998
11,943
17,441
0
W
Hun Batz
isyshelly
Hun Batz
9,347
1,333
226
1,539
12,693
7,681
934
4,578
7,924
0
15,169
W
12,591
5,571
1,503
1,307
10,477
4,924
1,607
4,645
5,606
0
28,688
L
Sun Wukong
therealjitsu
Sun Wukong
9,178
1,136
478
2,415
19,500
17,608
298
7,583
11,917
0
21,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,333
Gold Earned
53,654
117
Minions Killed
152
0
Camps Cleared
0
996,342
Distance Traveled
1,127,886
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,095
758
39
3
0
226,402
0
W
Nu Wa
11,943
995
64
5
0
231,808
0
W
Artemis
9,846
821
23
2
0
164,085
0
W
Cthulhu
11,539
962
28
2
0
251,181
0
L
Thoth
8,618
718
27
2
0
179,345
0
L
Chaac
8,754
730
21
2
0
195,297
0
L
Kuzenbo
8,730
728
9
1
0
197,126
0
W
Hun Batz
9,778
815
17
1
0
252,381
0
W
Chiron
10,548
879
20
2
0
228,431
0
L
Sun Wukong
9,136
761
21
2
0
198,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role