Player Matchup

Pele
Pele
CataclysmicWood
Pele
Level 144
God Stats
2W - 3L
1,562 SR
Queue Stats
71W - 65L
1,542 Elo+
Party 2
Raijin
Raijin
Deadshot
Raijin
Level 157
God Stats
2W - 2L
1,193 SR
Queue Stats
81W - 69L
1,541 Elo+
Party 2
Artemis
Artemis
Fury2112
Artemis
Level 147
God Stats
2W - 0L
1,829 SR
Queue Stats
146W - 150L
1,534 Elo+
Party 2
Khepri
Khepri
SwordSaintIsshin
Khepri
Level 63
God Stats
2W - 3L
1,560 SR
Queue Stats
51W - 63L
1,442 Elo+
Party 2
Ullr
Ullr
TOSTerrorist
Ullr
Level 86
God Stats
16W - 11L
1,696 SR
Queue Stats
403W - 314L
1,598 Elo+
Party 2
Team Averages
Level 119
1,568 SR
1,531 Elo+

VS

Team Averages
Level 163
1,599 SR
1,531 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
DaddyAstarion
Hera
Level 183
God Stats
9W - 5L
1,621 SR
Queue Stats
50W - 47L
1,504 Elo+
Solo
Hercules
Hercules
EuroStepN
Hercules
Level 146
God Stats
4W - 2L
1,737 SR
Queue Stats
284W - 303L
1,523 Elo+
Solo
Lancelot
Lancelot
GotEmAgain123
Lancelot
Level 157
God Stats
4W - 5L
1,519 SR
Queue Stats
268W - 306L
1,544 Elo+
Party 1
Martichoras
Martichoras
Naarwal
Martichoras
Level 202
God Stats
7W - 5L
1,616 SR
Queue Stats
567W - 555L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 5 / 7
9,234
616
11,358
14,412
5,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Raijin
Deadshot
Raijin
14
6 / 2 / 2
8,881
592
8,024
8,599
2,872
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
Fury2112
Artemis
15
1 / 2 / 2
8,648
577
7,085
7,107
2,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
2 / 1 / 10
8,302
553
3,530
7,439
6,509
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
2 / 4 / 3
9,895
660
12,315
13,667
5,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
13
3 / 4 / 2
8,285
552
9,384
15,194
10,472
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 5 / 4
7,132
475
6,369
9,936
3,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
EuroStepN
Hercules
13
1 / 4 / 2
7,779
519
2,544
13,613
10,436
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
GotEmAgain123
Lancelot
16
8 / 3 / 2
9,249
617
12,434
14,801
7,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Martichoras
Naarwal
Martichoras
14
2 / 2 / 0
8,310
554
3,730
9,470
3,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
24
18
Kills
14
14
Deaths
18
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
3
4
2
1
W
7
5
7
2.1
L
0
5
4
0.4
W
Raijin
Deadshot
Raijin
6
2
2
3.5
L
Hercules
EuroStepN
Hercules
1
4
2
0.5
W
Artemis
Fury2112
Artemis
1
2
2
1
L
Lancelot
GotEmAgain123
Lancelot
8
3
2
3
L
Martichoras
Naarwal
Martichoras
2
2
0
1
W
2
1
10
7
W
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,312
Damage
34,461
51,224
Taken
63,014
23,375
Mitigated
35,236
15,748
Healing
18,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
9,384
639
0
7,504
15,194
10,472
0
1,069
14,125
61,955
0
W
11,358
2,552
0
6,734
14,412
5,927
0
4,210
10,202
0
69,789
L
6,369
1,371
0
1,852
9,936
3,121
0
4,580
5,356
53,484
0
W
Raijin
Deadshot
Raijin
8,024
1,315
0
3,109
8,599
2,872
139
3,944
4,655
67,234
0
L
Hercules
EuroStepN
Hercules
2,544
984
0
3,681
13,613
10,436
0
4,566
9,047
0
35,081
W
Artemis
Fury2112
Artemis
7,085
2,645
0
1,999
7,107
2,762
0
0
7,107
0
72,861
L
Lancelot
GotEmAgain123
Lancelot
12,434
2,648
0
1,574
14,801
7,275
0
1,079
13,722
0
87,250
L
Martichoras
Naarwal
Martichoras
3,730
1,502
0
3,450
9,470
3,932
0
260
9,210
0
73,052
W
3,530
722
0
1,021
7,439
6,509
276
2,879
4,560
14,831
0
W
12,315
4,534
0
2,885
13,667
5,305
0
6,289
7,378
0
82,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,960
Gold Earned
40,755
463
Minions Killed
504
0
Camps Cleared
0
1,599,771
Distance Traveled
1,456,562
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,285
552
114
8
0
269,190
2
W
Pele
9,234
616
85
6
0
368,441
0
L
Hera
7,132
475
90
6
0
250,367
2
W
Raijin
8,881
592
107
7
0
293,531
0
L
Hercules
7,779
519
53
4
0
310,824
1
W
Artemis
8,648
577
119
8
0
290,496
0
L
Lancelot
9,249
617
122
8
0
363,246
3
L
Martichoras
8,310
554
125
8
0
262,935
4
W
Khepri
8,302
553
12
1
0
342,349
0
W
Ullr
9,895
660
140
9
0
304,954
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role