Player Matchup

Bastet
Bastet
JokingCactus691
Bastet
Level 109
God Stats
0W - 2L
1,292 SR
Queue Stats
69W - 70L
1,402 Elo+
Party 3
Kuzenbo
Kuzenbo
Million3247
Kuzenbo
Level 101
God Stats
11W - 12L
1,523 SR
Queue Stats
20W - 16L
1,506 Elo+
Solo
Izanami
Izanami
Mkth101
Izanami
Level 107
God Stats
0W - 3L
1,387 SR
Queue Stats
185W - 209L
1,456 Elo+
Party 2
Zeus
Zeus
Mybeans69
Zeus
Level 68
God Stats
0W - 2L
1,308 SR
Queue Stats
55W - 54L
1,393 Elo+
Party 3
Gilgamesh
Gilgamesh
thatkidjuice14
Gilgamesh
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
473W - 464L
1,469 Elo+
Party 2
Team Averages
Level 101
1,402 SR
1,445 Elo+

VS

Team Averages
Level 107
1,592 SR
1,452 Elo+
Chiron
Chiron
 
Chiron
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
JuratoryPath556
Cerberus
Level 89
God Stats
17W - 9L
1,622 SR
Queue Stats
294W - 316L
1,416 Elo+
Party 4
Hera
Hera
KINGCOOKIEBABY
Hera
Level 141
God Stats
6W - 1L
1,784 SR
Queue Stats
127W - 118L
1,494 Elo+
Party 4
Bacchus
Bacchus
Mujahideen200
Bacchus
Level 83
God Stats
16W - 8L
1,603 SR
Queue Stats
69W - 74L
1,425 Elo+
Party 1
Loki
Loki
United-Tyranny
Loki
Level 122
God Stats
13W - 12L
1,450 SR
Queue Stats
607W - 591L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 1
6,696
515
5,647
9,619
3,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kuzenbo
Million3247
Kuzenbo
9
2 / 2 / 1
6,391
492
4,074
10,961
10,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Mkth101
Izanami
9
0 / 3 / 2
5,384
414
4,575
8,920
3,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
10
0 / 4 / 4
6,379
491
3,645
7,501
2,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
thatkidjuice14
Gilgamesh
10
1 / 5 / 0
6,172
475
5,087
14,202
10,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
3 / 1 / 4
6,571
505
8,975
8,808
3,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cerberus
12
5 / 2 / 4
7,602
585
5,782
10,212
10,885
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 1 / 5
6,827
525
7,749
4,658
1,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Bacchus
11
3 / 1 / 5
7,035
541
5,402
11,703
11,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
3 / 2 / 4
6,794
523
5,248
9,178
3,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
7
Kills
16
16
Deaths
7
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
1
4
5
L
4
2
1
2.25
W
Cerberus
5
2
4
3.5
W
2
1
5
4.5
L
Kuzenbo
Million3247
Kuzenbo
2
2
1
1.25
L
Izanami
Mkth101
Izanami
0
3
2
0.33
W
Bacchus
3
1
5
5.5
L
Zeus
0
4
4
0.5
W
3
2
4
2.5
L
Gilgamesh
thatkidjuice14
Gilgamesh
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,028
Damage
33,156
51,203
Taken
44,559
29,353
Mitigated
30,653
8,202
Healing
11,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
8,975
2,590
737
2,644
8,808
3,229
539
1,611
7,197
0
50,899
L
5,647
2,232
0
2,816
9,619
3,399
4
2,767
6,852
0
32,255
W
Cerberus
5,782
344
0
2,932
10,212
10,885
92
860
9,352
40,756
0
W
7,749
1,610
0
867
4,658
1,610
939
1,644
3,014
46,550
0
L
Kuzenbo
Million3247
Kuzenbo
4,074
1,915
153
1,670
10,961
10,351
0
4,619
6,342
18,241
0
L
Izanami
Mkth101
Izanami
4,575
3,131
0
2,454
8,920
3,038
128
1,276
7,644
0
34,178
W
Bacchus
5,402
1,002
302
4,344
11,703
11,577
136
2,566
9,137
23,531
0
L
Zeus
3,645
444
0
519
7,501
2,346
0
4,088
3,413
37,998
0
W
5,248
1,005
0
121
9,178
3,352
707
1,038
8,140
0
34,856
L
Gilgamesh
thatkidjuice14
Gilgamesh
5,087
1,064
0
590
14,202
10,219
0
6,183
8,019
0
35,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,022
Gold Earned
34,829
224
Minions Killed
329
0
Camps Cleared
0
1,291,492
Distance Traveled
1,283,831
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
6,571
505
79
6
0
259,501
0
L
Bastet
6,696
515
46
4
0
301,656
0
W
Cerberus
7,602
585
87
7
0
248,886
1
W
Hera
6,827
525
88
7
0
224,605
3
L
Kuzenbo
6,391
492
22
2
0
261,862
0
L
Izanami
5,384
414
43
3
0
255,865
5
W
Bacchus
7,035
541
29
2
0
267,246
2
L
Zeus
6,379
491
65
5
0
230,227
0
W
Loki
6,794
523
46
4
0
283,593
0
L
Gilgamesh
6,172
475
48
4
0
241,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role