Player Matchup

Susano
Susano
Kronikripz420
Susano
Level 87
God Stats
3W - 2L
1,286 SR
Queue Stats
174W - 188L
1,463 Elo+
Solo
Jormungandr
Jormungandr
OverlordTrump69
Jormungandr
Level 84
God Stats
1W - 1L
1,224 SR
Queue Stats
78W - 72L
1,494 Elo+
Party 2
Thoth
Thoth
ZestyNuggets
Thoth
Level 77
God Stats
2W - 2L
1,329 SR
Queue Stats
84W - 74L
1,524 Elo+
Party 2
Eset
Eset
loop-_-solid
Eset
Level 101
God Stats
5W - 2L
1,693 SR
Queue Stats
239W - 260L
1,449 Elo+
Solo
Danzaburou
Danzaburou
spunknasty
Danzaburou
Level 61
God Stats
5W - 4L
1,481 SR
Queue Stats
172W - 160L
1,481 Elo+
Party 2
Team Averages
Level 82
1,403 SR
1,482 Elo+

VS

Team Averages
Level 107
1,482 SR
1,401 Elo+
Tiamat
Tiamat
MARIO PAEZ16
Tiamat
Level 85
God Stats
3W - 4L
1,655 SR
Queue Stats
188W - 220L
1,488 Elo+
Party 1
Olorun
Olorun
adamdlc
Olorun
Level 156
God Stats
1W - 2L
1,253 SR
Queue Stats
179W - 163L
1,447 Elo+
Party 1
Arachne
Arachne
juliankoncer117
Arachne
Level 135
God Stats
1W - 1L
1,500 SR
Queue Stats
131W - 120L
1,502 Elo+
Party 1
Camazotz
Camazotz
rankist29
Camazotz
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 34L
1,392 Elo+
Solo
Cthulhu
Cthulhu
sheaver
Cthulhu
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,174 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 16
8,799
880
5,897
9,042
4,634
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
OverlordTrump69
Jormungandr
15
3 / 2 / 18
8,991
899
8,873
8,788
9,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 2 / 16
9,767
977
13,982
6,606
3,222
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 3 / 15
9,668
967
10,701
10,417
5,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
spunknasty
Danzaburou
17
11 / 3 / 14
10,718
1,072
15,399
11,227
6,065
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
1 / 7 / 7
8,214
821
6,739
12,729
8,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Olorun
adamdlc
Olorun
16
4 / 7 / 6
8,809
881
10,124
13,640
7,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
6 / 10 / 5
9,014
901
11,024
17,431
11,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Camazotz
rankist29
Camazotz
1
0 / 0 / 0
2,548
255
0
0
0
Cthulhu
sheaver
Cthulhu
13
1 / 5 / 4
7,876
788
6,106
14,515
15,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
34
29
Kills
12
14
Deaths
29
79
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
4
16
3
L
Tiamat
1
7
7
0.64
W
Jormungandr
OverlordTrump69
Jormungandr
3
2
18
6
W
5
2
16
6.5
L
Olorun
adamdlc
Olorun
4
7
6
1
L
6
10
5
0.85
W
6
3
15
4.5
L
Camazotz
rankist29
Camazotz
0
0
0
0
L
Cthulhu
sheaver
Cthulhu
1
5
4
0.6
W
Danzaburou
spunknasty
Danzaburou
11
3
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,852
Damage
33,993
46,080
Taken
58,315
29,223
Mitigated
43,244
12,117
Healing
8,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,897
1,414
302
1,232
9,042
4,634
1,353
4,318
4,724
0
10,490
L
Tiamat
6,739
660
54
1,520
12,729
8,756
0
7,072
5,451
16,621
0
W
Jormungandr
OverlordTrump69
Jormungandr
8,873
918
864
1,800
8,788
9,875
350
3,470
5,318
13,954
292
W
13,982
955
231
733
6,606
3,222
663
3,850
2,756
28,177
0
L
Olorun
adamdlc
Olorun
10,124
3,423
804
2,363
13,640
7,439
0
7,462
5,874
24,110
1,142
L
11,024
7,318
77
2,632
17,431
11,179
0
8,769
8,357
0
13,182
W
10,701
410
1,668
2,175
10,417
5,427
465
4,452
5,965
24,750
0
L
Camazotz
rankist29
Camazotz
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
sheaver
Cthulhu
6,106
685
0
718
14,515
15,870
0
8,926
5,369
14,069
0
W
Danzaburou
spunknasty
Danzaburou
15,399
7,885
835
2,277
11,227
6,065
2,048
6,487
4,740
0
28,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,943
Gold Earned
36,461
141
Minions Killed
77
0
Camps Cleared
0
991,169
Distance Traveled
670,619
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,799
880
12
1
0
211,769
0
L
Tiamat
8,214
821
16
2
0
167,091
0
W
Jormungandr
8,991
899
22
2
0
197,650
0
W
Thoth
9,767
977
33
3
0
202,602
0
L
Olorun
8,809
881
43
4
0
159,337
0
L
Arachne
9,014
901
4
0
0
164,656
0
W
Eset
9,668
967
37
4
0
218,603
0
L
Camazotz
2,548
255
0
0
0
0
0
L
Cthulhu
7,876
788
14
1
0
179,535
0
W
Danzaburou
10,718
1,072
37
4
0
160,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role