Player Matchup

Janus
Janus
 
Janus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
MarlonTSantos
Medusa
Level 155
God Stats
3W - 8L
1,356 SR
Queue Stats
471W - 488L
1,582 Elo+
Solo
Sun Wukong
Sun Wukong
SnoopWii
Sun Wukong
Level 118
God Stats
1W - 1L
1,232 SR
Queue Stats
91W - 72L
1,534 Elo+
Solo
Bastet
Bastet
SyIl
Bastet
Level 69
God Stats
6W - 3L
1,703 SR
Queue Stats
223W - 222L
1,547 Elo+
Solo
Sobek
Sobek
jðηαѕвðℓαdαð
Sobek
Level 164
God Stats
8W - 3L
1,655 SR
Queue Stats
217W - 173L
1,492 Elo+
Solo
Team Averages
Level 133
1,489 SR
1,531 Elo+

VS

Team Averages
Level 121
1,445 SR
1,514 Elo+
Ravana
Ravana
 
Ravana
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Mollseby
Awilix
Level 158
God Stats
12W - 9L
1,481 SR
Queue Stats
116W - 99L
1,546 Elo+
Party 1
Charon
Charon
Niisantriki
Charon
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 34L
1,505 Elo+
Solo
Vulcan
Vulcan
NoelJC
Vulcan
Level 64
God Stats
7W - 1L
1,619 SR
Queue Stats
131W - 147L
1,491 Elo+
Solo
Izanami
Izanami
RonaldoDibrador
Izanami
Level 149
God Stats
1W - 4L
1,124 SR
Queue Stats
71W - 73L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 1 / 2
6,543
654
4,863
4,533
1,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
3 / 1 / 3
6,325
633
7,109
6,636
2,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
SnoopWii
Sun Wukong
11
0 / 0 / 2
5,850
585
3,190
8,719
8,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bastet
SyIl
Bastet
10
4 / 1 / 0
5,698
570
4,877
8,093
2,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8
2 / 0 / 4
5,853
585
3,133
8,297
5,545
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
11
0 / 1 / 0
5,876
588
5,702
5,596
3,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
Mollseby
Awilix
9
1 / 3 / 2
5,440
544
5,167
8,045
3,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
7
0 / 3 / 0
4,595
460
2,259
9,278
4,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
NoelJC
Vulcan
10
1 / 1 / 0
5,758
576
1,871
3,547
1,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
1 / 4 / 1
5,726
573
4,009
6,679
2,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
12
Kills
3
3
Deaths
12
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
1
2
4
L
Ravana
 
Ravana
0
1
0
0
W
3
1
3
4.5
L
Awilix
Mollseby
Awilix
1
3
2
0.67
L
Charon
0
3
0
0
L
Vulcan
NoelJC
Vulcan
1
1
0
1
L
1
4
1
0.38
W
Sun Wukong
SnoopWii
Sun Wukong
0
0
2
1
W
Bastet
SyIl
Bastet
4
1
0
4
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,172
Damage
19,008
36,278
Taken
33,145
20,709
Mitigated
15,474
12,095
Healing
8,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,863
291
0
600
4,533
1,609
0
981
3,552
51,178
0
L
Ravana
 
Ravana
5,702
1,880
0
2,305
5,596
3,659
0
0
5,596
0
45,399
W
7,109
3,790
0
2,569
6,636
2,475
358
972
5,664
0
47,347
L
Awilix
Mollseby
Awilix
5,167
2,857
0
1,060
8,045
3,217
0
2,606
5,357
0
24,387
L
Charon
2,259
451
0
2,104
9,278
4,938
0
2,845
6,357
8,383
0
L
Vulcan
NoelJC
Vulcan
1,871
350
0
1,240
3,547
1,142
0
40
3,507
43,798
0
L
4,009
2,668
0
2,045
6,679
2,518
0
2,263
4,332
0
37,851
W
Sun Wukong
SnoopWii
Sun Wukong
3,190
938
0
2,459
8,719
8,274
0
0
8,719
0
36,935
W
Bastet
SyIl
Bastet
4,877
1,195
0
2,353
8,093
2,806
0
962
7,131
0
36,083
W
3,133
584
210
3,904
8,297
5,545
0
1,215
7,082
17,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,269
Gold Earned
27,395
308
Minions Killed
262
0
Camps Cleared
0
1,045,629
Distance Traveled
1,021,743
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,543
654
105
11
0
242,475
2
L
Ravana
5,876
588
69
7
0
187,117
1
W
Medusa
6,325
633
64
6
0
178,307
2
L
Awilix
5,440
544
33
3
0
234,491
0
L
Charon
4,595
460
12
1
0
211,181
0
L
Vulcan
5,758
576
78
8
0
220,254
4
L
Izanami
5,726
573
70
7
0
168,700
0
W
Sun Wukong
5,850
585
65
7
0
183,235
0
W
Bastet
5,698
570
53
5
0
230,035
0
W
Sobek
5,853
585
21
2
0
211,577
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role