Player Matchup

Loki
Loki
JunebugA1-
Loki
Level 118
God Stats
11W - 6L
1,132 SR
Queue Stats
236W - 229L
1,426 Elo+
Solo
Cupid
Cupid
Smetchj67
Cupid
Level 157
God Stats
0W - 3L
1,512 SR
Queue Stats
244W - 236L
1,407 Elo+
Solo
Sylvanus
Sylvanus
blacknyellow81
Sylvanus
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Charybdis
Charybdis
hinox
Charybdis
Level 156
God Stats
0W - 6L
1,270 SR
Queue Stats
277W - 271L
1,487 Elo+
Party 1
Poseidon
Poseidon
mamapitos
Poseidon
Level 175
God Stats
5W - 5L
1,483 SR
Queue Stats
442W - 432L
1,475 Elo+
Party 1
Team Averages
Level 129
1,379 SR
1,459 Elo+

VS

Team Averages
Level 136
1,628 SR
1,446 Elo+
Arachne
Arachne
AlexxChan
Arachne
Level 115
God Stats
7W - 5L
1,468 SR
Queue Stats
102W - 74L
1,505 Elo+
Party 2
Hachiman
Hachiman
Nox Goreveontus
Hachiman
Level 121
God Stats
6W - 2L
1,783 SR
Queue Stats
66W - 71L
1,449 Elo+
Party 2
Hera
Hera
RunningRIOT116
Hera
Level 127
God Stats
4W - 0L
1,882 SR
Queue Stats
447W - 397L
1,455 Elo+
Solo
Baron Samedi
Baron Samedi
Scolopandra
Baron Samedi
Level 100
God Stats
4W - 4L
1,494 SR
Queue Stats
10W - 17L
1,398 Elo+
Party 2
Guan Yu
Guan Yu
dingowarrior666
Guan Yu
Level 219
God Stats
44W - 40L
1,514 SR
Queue Stats
448W - 424L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,106
509
4,547
9,560
2,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
Smetchj67
Cupid
12
0 / 1 / 1
7,065
589
7,440
12,454
3,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
9
0 / 4 / 0
5,588
466
3,473
11,380
7,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
hinox
Charybdis
10
0 / 5 / 0
5,776
481
5,499
12,004
5,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Poseidon
mamapitos
Poseidon
13
3 / 5 / 0
7,278
607
5,711
9,689
3,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AlexxChan
Arachne
12
5 / 1 / 2
7,424
619
5,665
11,132
4,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
11
2 / 0 / 6
6,598
550
7,695
7,399
2,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 2 / 3
8,086
674
5,640
5,434
1,970
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Scolopandra
Baron Samedi
10
6 / 0 / 3
7,173
598
7,777
6,775
2,798
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
1 / 1 / 1
7,028
586
10,186
13,475
12,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
4
Kills
17
17
Deaths
4
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
AlexxChan
Arachne
5
1
2
6
L
1
2
0
0.5
W
Hachiman
2
0
6
5
W
3
2
3
2.25
W
Baron Samedi
Scolopandra
Baron Samedi
6
0
3
7.5
L
Cupid
Smetchj67
Cupid
0
1
1
0.5
L
Sylvanus
0
4
0
0
W
1
1
1
1.5
L
Charybdis
hinox
Charybdis
0
5
0
0
L
Poseidon
mamapitos
Poseidon
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,670
Damage
36,963
55,087
Taken
44,215
22,908
Mitigated
23,632
19,281
Healing
17,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AlexxChan
Arachne
5,665
3,868
0
4,046
11,132
4,036
0
3,528
7,604
0
46,198
L
4,547
1,025
0
2,743
9,560
2,972
0
882
8,660
0
36,763
W
Hachiman
7,695
4,809
0
1,990
7,399
2,442
150
1,582
5,817
0
38,669
W
5,640
1,358
0
1,572
5,434
1,970
746
2,746
2,688
49,945
0
W
Baron Samedi
Scolopandra
Baron Samedi
7,777
731
2,267
2,529
6,775
2,798
0
1,328
5,447
21,958
0
L
Cupid
Smetchj67
Cupid
7,440
4,206
0
7,066
12,454
3,774
0
0
12,454
0
61,962
L
Sylvanus
3,473
1,471
2,107
2,485
11,380
7,882
0
4,808
6,572
15,218
0
W
10,186
1,530
0
4,919
13,475
12,386
0
0
13,475
0
54,253
L
Charybdis
hinox
Charybdis
5,499
2,354
78
3,360
12,004
5,008
98
2,192
9,812
0
54,139
L
Poseidon
mamapitos
Poseidon
5,711
1,636
0
1,442
9,689
3,272
0
5,205
4,172
68,233
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,813
Gold Earned
36,309
383
Minions Killed
322
0
Camps Cleared
0
1,070,343
Distance Traveled
1,239,539
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,424
619
64
5
0
285,243
2
L
Loki
6,106
509
66
6
0
272,579
0
W
Hachiman
6,598
550
74
6
0
224,440
0
W
Hera
8,086
674
103
9
0
249,142
0
W
Baron Samedi
7,173
598
23
2
0
240,699
0
L
Cupid
7,065
589
103
9
0
193,729
0
L
Sylvanus
5,588
466
16
1
0
194,063
0
W
Guan Yu
7,028
586
58
5
0
240,015
0
L
Charybdis
5,776
481
92
8
0
194,498
1
L
Poseidon
7,278
607
106
9
0
215,474
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role