Player Matchup

Pele
Pele
BigTestY_LPS
Pele
Level 126
God Stats
18W - 6L
1,602 SR
Queue Stats
217W - 254L
1,413 Elo+
Party 1
Rama
Rama
ItsMe_eldragonik
Rama
Level 124
God Stats
22W - 19L
1,547 SR
Queue Stats
138W - 141L
1,452 Elo+
Solo
Athena
Athena
JeSuistonAmi
Athena
Level 109
God Stats
89W - 69L
1,417 SR
Queue Stats
205W - 199L
1,418 Elo+
Solo
Janus
Janus
LaGrandeBagette
Janus
Level 108
God Stats
2W - 2L
1,618 SR
Queue Stats
136W - 164L
1,422 Elo+
Party 1
Achilles
Achilles
Luel3160
Achilles
Level 121
God Stats
12W - 13L
1,428 SR
Queue Stats
110W - 130L
1,359 Elo+
Party 1
Team Averages
Level 118
1,522 SR
1,413 Elo+

VS

Team Averages
Level 56
1,515 SR
1,503 Elo+
Chernobog
Chernobog
Perlito65
Chernobog
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 20L
1,530 Elo+
Party 2
Yu Huang
Yu Huang
RubentadorReal
Yu Huang
Level 45
God Stats
0W - 1L
1,259 SR
Queue Stats
39W - 44L
1,453 Elo+
Party 2
Hades
Hades
YourProcras
Hades
Level 77
God Stats
77W - 61L
1,533 SR
Queue Stats
313W - 304L
1,538 Elo+
Solo
Awilix
Awilix
quaresmah
Awilix
Level 60
God Stats
16W - 24L
1,550 SR
Queue Stats
178W - 184L
1,519 Elo+
Solo
Fafnir
Fafnir
vectorlopezoru
Fafnir
Level 28
God Stats
1W - 1L
1,735 SR
Queue Stats
27W - 27L
1,476 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 4
6,588
659
7,886
8,292
2,901
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 1 / 3
6,379
638
4,705
5,577
2,022
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
10
3 / 0 / 4
6,466
647
4,443
7,022
4,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 1 / 2
5,875
588
2,676
3,380
1,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Achilles
Luel3160
Achilles
11
4 / 1 / 2
6,721
672
7,823
9,749
7,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Perlito65
Chernobog
9
0 / 3 / 1
5,155
516
3,714
6,987
2,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
9
1 / 2 / 1
5,119
512
3,472
4,947
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 5 / 0
5,404
540
5,845
10,573
6,123
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Awilix
quaresmah
Awilix
10
1 / 2 / 1
5,497
550
2,257
9,830
3,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 2 / 1
4,993
499
2,751
7,082
6,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
14
Kills
3
3
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
0
4
6
W
3
1
3
4.5
W
Athena
3
0
4
5
W
0
1
2
1
W
Achilles
Luel3160
Achilles
4
1
2
5
L
Chernobog
Perlito65
Chernobog
0
3
1
0.17
L
Yu Huang
1
2
1
0.75
L
1
5
0
0.2
L
Awilix
quaresmah
Awilix
1
2
1
0.75
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,533
Damage
18,039
34,020
Taken
39,419
18,256
Mitigated
20,644
9,454
Healing
8,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,886
3,043
0
1,264
8,292
2,901
0
2,354
5,938
0
47,924
W
4,705
4,072
0
2,571
5,577
2,022
636
1,170
4,407
0
40,828
W
Athena
4,443
1,247
0
2,322
7,022
4,911
78
2,393
4,629
19,203
0
W
2,676
40
0
1,000
3,380
1,000
645
1,362
2,018
36,847
0
W
Achilles
Luel3160
Achilles
7,823
1,659
0
2,297
9,749
7,422
0
4,789
4,960
401
37,440
L
Chernobog
Perlito65
Chernobog
3,714
2,558
0
1,225
6,987
2,639
0
1,784
5,203
0
38,462
L
Yu Huang
3,472
47
0
1,000
4,947
1,565
0
1,119
3,684
29,130
0
L
5,845
1,606
0
3,034
10,573
6,123
0
1,082
9,491
31,214
0
L
Awilix
quaresmah
Awilix
2,257
1,274
0
1,220
9,830
3,532
0
1,587
8,131
0
35,077
L
2,751
654
0
1,988
7,082
6,785
0
1,636
5,390
11,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,029
Gold Earned
26,168
278
Minions Killed
234
0
Camps Cleared
0
1,085,136
Distance Traveled
971,193
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,588
659
65
7
0
252,802
0
W
Rama
6,379
638
74
7
0
167,757
3
W
Athena
6,466
647
22
2
0
236,177
2
W
Janus
5,875
588
66
7
0
210,878
0
W
Achilles
6,721
672
51
5
0
217,522
2
L
Chernobog
5,155
516
67
7
0
202,848
0
L
Yu Huang
5,119
512
52
5
0
197,746
0
L
Hades
5,404
540
39
4
0
175,784
0
L
Awilix
5,497
550
61
6
0
201,787
0
L
Fafnir
4,993
499
15
2
0
193,028
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role