Player Matchup

Bacchus
Bacchus
MauelKinc710
Bacchus
Level 126
God Stats
2W - 1L
1,766 SR
Queue Stats
70W - 72L
1,502 Elo+
Party 1
Baron Samedi
Baron Samedi
jotagtx
Baron Samedi
Level 121
God Stats
1W - 2L
1,940 SR
Queue Stats
62W - 57L
1,513 Elo+
Party 1
Tiamat
Tiamat
razzy159263
Tiamat
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,099 Elo+
Solo
Team Averages
Level 93
1,735 SR
1,371 Elo+

VS

Team Averages
Level 71
1,591 SR
1,465 Elo+
Anubis
Anubis
 
Anubis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Matrix8044
Cu Chulainn
Level 88
God Stats
3W - 1L
1,773 SR
Queue Stats
480W - 325L
1,657 Elo+
Solo
Arachne
Arachne
silatron2009
Arachne
Level 43
God Stats
1W - 3L
1,500 SR
Queue Stats
99W - 106L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
MauelKinc710
Bacchus
9
1 / 3 / 2
7,428
743
5,582
11,513
10,557
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
jotagtx
Baron Samedi
11
2 / 6 / 1
7,983
798
5,514
10,777
4,219
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tiamat
11
1 / 1 / 3
7,892
789
6,904
5,274
2,899
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
4 / 1 / 4
8,776
878
7,503
4,339
2,299
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cu Chulainn
Matrix8044
Cu Chulainn
11
0 / 0 / 8
8,164
816
9,685
10,925
7,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
silatron2009
Arachne
11
6 / 3 / 2
8,983
898
6,911
9,163
4,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
4
Kills
10
10
Deaths
4
6
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
1
4
6
W
Cu Chulainn
Matrix8044
Cu Chulainn
0
0
8
4
L
Bacchus
MauelKinc710
Bacchus
1
3
2
0.67
L
Baron Samedi
jotagtx
Baron Samedi
2
6
1
0.42
L
Tiamat
1
1
3
2.5
W
Arachne
silatron2009
Arachne
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,000
Damage
24,099
27,564
Taken
24,427
17,675
Mitigated
14,529
3,429
Healing
3,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,503
193
0
960
4,339
2,299
45
3,909
430
38,467
0
W
Cu Chulainn
Matrix8044
Cu Chulainn
9,685
1,618
0
0
10,925
7,670
0
7,372
3,553
3,105
28,453
L
Bacchus
MauelKinc710
Bacchus
5,582
937
0
0
11,513
10,557
0
3,759
7,754
16,345
0
L
Baron Samedi
jotagtx
Baron Samedi
5,514
318
531
1,967
10,777
4,219
0
3,512
7,265
26,485
0
L
Tiamat
6,904
749
0
931
5,274
2,899
0
1,792
3,482
28,261
0
W
Arachne
silatron2009
Arachne
6,911
4,485
0
2,646
9,163
4,560
114
7,117
2,046
0
31,894

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,303
Gold Earned
25,923
122
Minions Killed
151
0
Camps Cleared
0
511,935
Distance Traveled
604,959
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,776
878
52
5
0
175,486
0
W
Cu Chulainn
8,164
816
44
4
0
226,275
2
L
Bacchus
7,428
743
25
3
0
168,623
0
L
Baron Samedi
7,983
798
44
4
0
163,829
0
L
Tiamat
7,892
789
53
5
0
179,483
0
W
Arachne
8,983
898
55
6
0
203,198
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role