Player Matchup

Cernunnos
Cernunnos
Breulsje-073-
Cernunnos
Level 114
God Stats
6W - 6L
1,631 SR
Queue Stats
626W - 625L
1,466 Elo+
Party 1
Janus
Janus
Inansooo
Janus
Level 126
God Stats
16W - 22L
1,476 SR
Queue Stats
349W - 347L
1,428 Elo+
Party 1
Osiris
Osiris
Syphonneur
Osiris
Level 82
God Stats
2W - 5L
1,379 SR
Queue Stats
731W - 709L
1,453 Elo+
Party 1
Team Averages
Level 107
1,495 SR
1,449 Elo+

VS

Team Averages
Level 106
1,548 SR
1,386 Elo+
Cthulhu
Cthulhu
Ekdal
Cthulhu
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,353 Elo+
Party 2
Hera
Hera
Simen_111
Hera
Level 148
God Stats
4W - 0L
1,643 SR
Queue Stats
13W - 20L
1,445 Elo+
Solo
Odin
Odin
xxxxzaxaxax
Odin
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Breulsje-073-
Cernunnos
11
2 / 3 / 1
8,964
690
7,032
11,936
6,302
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Inansooo
Janus
11
0 / 4 / 2
8,791
676
7,291
7,398
2,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Osiris
Syphonneur
Osiris
10
1 / 2 / 1
8,531
656
5,720
12,307
15,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ekdal
Cthulhu
13
5 / 1 / 2
9,954
766
9,766
12,870
10,414
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hera
13
2 / 2 / 5
9,599
738
10,255
6,998
2,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
2 / 0 / 6
9,368
721
7,082
6,744
6,191
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
22
3
Kills
9
9
Deaths
3
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Breulsje-073-
Cernunnos
2
3
1
0.83
W
Cthulhu
Ekdal
Cthulhu
5
1
2
6
L
Janus
Inansooo
Janus
0
4
2
0.25
W
Hera
2
2
5
2.25
L
Osiris
Syphonneur
Osiris
1
2
1
0.75
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,043
Damage
27,103
31,641
Taken
26,612
24,426
Mitigated
19,354
3,044
Healing
4,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Breulsje-073-
Cernunnos
7,032
2,406
0
995
11,936
6,302
1,024
8,554
3,382
0
26,957
W
Cthulhu
Ekdal
Cthulhu
9,766
265
0
3,088
12,870
10,414
571
3,779
8,823
31,821
0
L
Janus
Inansooo
Janus
7,291
164
0
630
7,398
2,955
465
4,484
2,914
44,982
0
W
Hera
10,255
1,737
0
199
6,998
2,749
190
1,605
5,271
41,278
0
L
Osiris
Syphonneur
Osiris
5,720
767
0
1,419
12,307
15,169
234
8,472
3,835
0
22,009
W
7,082
1,001
0
912
6,744
6,191
503
1,471
5,063
4,647
23,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,286
Gold Earned
28,921
126
Minions Killed
143
0
Camps Cleared
0
693,689
Distance Traveled
741,403
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,964
690
42
3
0
218,295
2
W
Cthulhu
9,954
766
43
3
0
248,148
0
L
Janus
8,791
676
54
4
0
218,123
4
W
Hera
9,599
738
57
4
0
232,534
2
L
Osiris
8,531
656
30
2
0
257,271
3
W
Odin
9,368
721
43
3
0
260,721
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role