Player Matchup

Hercules
Hercules
BiggerBenis
Hercules
Level 109
God Stats
1W - 2L
1,512 SR
Queue Stats
228W - 108L
1,768 Elo+
Party 2
Anhur
Anhur
Dominiscus
Anhur
Level 126
God Stats
3W - 0L
1,928 SR
Queue Stats
267W - 142L
1,776 Elo+
Party 2
Yemoja
Yemoja
Godzilla1220
Yemoja
Level 107
God Stats
3W - 1L
1,590 SR
Queue Stats
259W - 189L
1,621 Elo+
Party 2
Kali
Kali
Hegemol
Kali
Level 121
God Stats
1W - 1L
1,216 SR
Queue Stats
38W - 35L
1,489 Elo+
Solo
Loki
Loki
Ragnarosak
Loki
Level 98
God Stats
2W - 0L
1,757 SR
Queue Stats
118W - 20L
1,843 Elo+
Party 2
Team Averages
Level 112
1,601 SR
1,700 Elo+

VS

Team Averages
Level 101
1,500 SR
1,412 Elo+
Ishtar
Ishtar
 
Ishtar
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
BRAND1S
Amaterasu
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 21L
1,486 Elo+
Solo
Thor
Thor
Irdaramlak
Thor
Level 67
God Stats
0W - 1L
1,736 SR
Queue Stats
1W - 6L
1,280 Elo+
Party 1
Zeus
Zeus
NickValentine
Zeus
Level 92
God Stats
0W - 1L
1,266 SR
Queue Stats
2W - 6L
1,279 Elo+
Party 1
Hel
Hel
Philibuster3
Hel
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 36L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BiggerBenis
Hercules
15
4 / 2 / 16
8,823
882
11,464
15,432
15,209
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anhur
15
4 / 2 / 13
9,110
911
13,729
8,915
3,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
13
0 / 1 / 19
8,655
866
6,336
7,918
4,738
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kali
Hegemol
Kali
14
3 / 0 / 15
8,832
883
7,699
10,594
5,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

17
12 / 2 / 10
10,275
1,028
20,726
10,448
4,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
2 / 5 / 3
8,151
815
10,977
12,945
5,480
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
BRAND1S
Amaterasu
13
0 / 4 / 2
7,012
701
6,669
12,719
7,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
3 / 4 / 2
8,211
821
5,279
19,368
14,088
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 5 / 2
6,294
629
8,421
8,101
1,918
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 5 / 3
7,005
701
5,176
11,542
4,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
18
23
Kills
6
7
Deaths
23
73
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
2
5
3
0.7
L
Amaterasu
BRAND1S
Amaterasu
0
4
2
0.25
W
Hercules
BiggerBenis
Hercules
4
2
16
6
W
Anhur
4
2
13
5.25
W
Yemoja
0
1
19
9.5
W
Kali
Hegemol
Kali
3
0
15
10.5
L
3
4
2
1
L
0
5
2
0.2
L
1
5
3
0.5
W
12
2
10
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,954
Damage
36,522
53,307
Taken
64,675
33,582
Mitigated
33,011
30,358
Healing
22,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
10,977
6,023
102
2,101
12,945
5,480
0
634
12,311
0
23,494
L
Amaterasu
BRAND1S
Amaterasu
6,669
2,152
503
3,060
12,719
7,153
0
1,670
11,049
0
13,817
W
Hercules
BiggerBenis
Hercules
11,464
5,227
679
4,657
15,432
15,209
682
3,688
11,744
0
15,184
W
Anhur
13,729
7,283
1,546
650
8,915
3,686
2,093
4,243
4,672
0
27,150
W
Yemoja
6,336
2,541
14,222
3,022
7,918
4,738
610
880
7,038
9,467
0
W
Kali
Hegemol
Kali
7,699
1,216
214
2,985
10,594
5,012
1,323
1,866
8,728
0
19,863
L
5,279
296
0
4,785
19,368
14,088
0
2,826
16,542
0
10,216
L
8,421
399
0
490
8,101
1,918
0
235
7,866
17,236
0
L
5,176
203
7,335
3,995
11,542
4,372
0
971
10,571
10,040
0
W
20,726
4,863
886
1,497
10,448
4,937
1,174
2,920
7,528
0
36,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,695
Gold Earned
36,673
114
Minions Killed
81
0
Camps Cleared
0
932,536
Distance Traveled
871,794
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
8,151
815
34
3
0
166,416
0
L
Amaterasu
7,012
701
13
1
0
197,945
4
W
Hercules
8,823
882
10
1
0
183,276
0
W
Anhur
9,110
911
38
4
0
172,473
0
W
Yemoja
8,655
866
7
1
0
156,994
0
W
Kali
8,832
883
27
3
0
235,924
0
L
Thor
8,211
821
7
1
0
171,731
0
L
Zeus
6,294
629
17
2
0
154,562
0
L
Hel
7,005
701
10
1
0
181,140
0
W
Loki
10,275
1,028
32
3
0
183,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role