Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Allaboutthc
Mulan
Level 149
God Stats
20W - 28L
1,397 SR
Queue Stats
901W - 912L
1,438 Elo+
Party 2
King Arthur
King Arthur
MackMej
King Arthur
Level 48
God Stats
9W - 12L
1,483 SR
Queue Stats
398W - 389L
1,423 Elo+
Solo
Cupid
Cupid
The1TrueBiggums
Cupid
Level 90
God Stats
0W - 1L
1,768 SR
Queue Stats
51W - 43L
1,493 Elo+
Party 2
Agni
Agni
x DeliciouS xx
Agni
Level 128
God Stats
7W - 9L
1,519 SR
Queue Stats
317W - 316L
1,500 Elo+
Party 1
Team Averages
Level 106
1,533 SR
1,471 Elo+

VS

Team Averages
Level 102
1,567 SR
1,507 Elo+
Hel
Hel
 
Hel
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Foresttreen
Discordia
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,481 Elo+
Solo
Sol
Sol
Sprite2
Sol
Level 125
God Stats
6W - 0L
1,964 SR
Queue Stats
38W - 31L
1,617 Elo+
Solo
Pele
Pele
Tompuz-
Pele
Level 41
God Stats
5W - 1L
1,684 SR
Queue Stats
25W - 33L
1,441 Elo+
Solo
Artio
Artio
ubeddarun
Artio
Level 129
God Stats
1W - 2L
1,187 SR
Queue Stats
302W - 323L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
1 / 2 / 0
4,376
625
1,517
6,266
2,169
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
3 / 2 / 1
4,957
708
5,429
7,436
4,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
MackMej
King Arthur
3
0 / 1 / 0
3,118
445
580
2,750
1,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

7
0 / 3 / 0
3,851
550
1,624
4,758
1,765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 0 / 0
4,170
596
1,186
4,517
1,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
7
1 / 0 / 4
5,156
737
1,490
3,669
1,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Discordia
Foresttreen
Discordia
7
1 / 0 / 0
4,571
653
1,765
1,580
465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
10
3 / 0 / 1
5,864
838
5,245
3,618
1,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Pele
Tompuz-
Pele
10
3 / 0 / 1
5,619
803
3,756
5,236
1,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
ubeddarun
Artio
7
0 / 4 / 2
4,180
597
1,693
8,377
3,762
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
4
Kills
8
8
Deaths
4
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
0
0.5
W
Hel
 
Hel
1
0
4
3
L
3
2
1
1.75
W
Discordia
Foresttreen
Discordia
1
0
0
1
L
King Arthur
MackMej
King Arthur
0
1
0
0
W
Sol
3
0
1
3.5
L
0
3
0
0
W
Pele
Tompuz-
Pele
3
0
1
3.5
W
Artio
ubeddarun
Artio
0
4
2
0.25
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,336
Damage
13,949
25,727
Taken
22,480
10,489
Mitigated
8,328
7,665
Healing
9,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,517
270
0
2,654
6,266
2,169
0
557
5,709
0
26,464
W
Hel
 
Hel
1,490
49
1,202
1,929
3,669
1,351
273
174
3,495
13,444
0
L
5,429
295
0
2,035
7,436
4,069
0
1,886
5,550
0
23,396
W
Discordia
Foresttreen
Discordia
1,765
178
0
565
1,580
465
0
753
827
22,273
0
L
King Arthur
MackMej
King Arthur
580
0
0
500
2,750
1,090
0
1,684
1,066
0
4,798
W
Sol
5,245
3,383
0
1,491
3,618
1,083
565
0
3,618
43,002
3,128
L
1,624
792
83
1,143
4,758
1,765
0
4,057
701
0
15,111
W
Pele
Tompuz-
Pele
3,756
825
0
1,342
5,236
1,667
24
259
4,977
0
38,557
W
Artio
ubeddarun
Artio
1,693
162
0
2,632
8,377
3,762
518
0
8,377
15,477
0
L
1,186
206
0
1,250
4,517
1,396
0
2,009
2,508
23,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,472
Gold Earned
25,390
172
Minions Killed
240
0
Camps Cleared
0
621,902
Distance Traveled
725,209
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,376
625
50
7
0
167,353
1
W
Hel
5,156
737
23
3
0
145,208
1
L
Mulan
4,957
708
39
6
0
122,952
0
W
Discordia
4,571
653
39
6
0
119,453
0
L
King Arthur
3,118
445
5
1
0
55,976
0
W
Sol
5,864
838
89
13
0
141,823
2
L
Cupid
3,851
550
31
4
0
130,769
0
W
Pele
5,619
803
66
9
0
184,928
0
W
Artio
4,180
597
23
3
0
133,797
0
L
Agni
4,170
596
47
7
0
144,852
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role