Player Matchup

Chaac
Chaac
P0cketBunny
Chaac
Level 213
God Stats
2W - 2L
1,447 SR
Queue Stats
100W - 109L
1,430 Elo+
Party 2
Cthulhu
Cthulhu
PreaseDippy
Cthulhu
Level 89
God Stats
4W - 2L
1,674 SR
Queue Stats
95W - 100L
1,493 Elo+
Party 1
Skadi
Skadi
SchnozTime
Skadi
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 51L
1,475 Elo+
Party 2
Ra
Ra
Wigzi
Ra
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 90L
1,495 Elo+
Party 1
Ganesha
Ganesha
aDamnHardOn
Ganesha
Level 137
God Stats
3W - 4L
1,358 SR
Queue Stats
282W - 285L
1,494 Elo+
Solo
Team Averages
Level 138
1,496 SR
1,478 Elo+

VS

Team Averages
Level 137
1,459 SR
1,469 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Chamuco
Sun Wukong
Level 166
God Stats
1W - 2L
1,402 SR
Queue Stats
202W - 201L
1,483 Elo+
Solo
Hachiman
Hachiman
KoolAid 4517
Hachiman
Level 155
God Stats
1W - 2L
1,185 SR
Queue Stats
102W - 128L
1,408 Elo+
Solo
Merlin
Merlin
SoulReaperAP
Merlin
Level 143
God Stats
33W - 25L
1,571 SR
Queue Stats
1,046W - 1,039L
1,517 Elo+
Solo
Raijin
Raijin
jarocho543
Raijin
Level 144
God Stats
8W - 6L
1,639 SR
Queue Stats
429W - 439L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
6,035
1,207
2,596
2,824
2,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cthulhu
PreaseDippy
Cthulhu
10
1 / 0 / 3
5,614
1,123
3,683
4,027
3,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Skadi
9
1 / 0 / 2
5,181
1,036
3,685
3,457
1,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ra
10
1 / 0 / 1
5,263
1,053
1,383
2,692
1,122
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
aDamnHardOn
Ganesha
10
0 / 0 / 4
5,800
1,160
3,548
4,914
2,924
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
10
0 / 1 / 0
4,876
975
1,273
4,799
2,281
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Chamuco
Sun Wukong
5
0 / 0 / 0
4,236
847
0
0
0
Hachiman
KoolAid 4517
Hachiman
9
0 / 3 / 0
4,848
970
1,678
5,460
1,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Merlin
12
0 / 0 / 0
5,693
1,139
6,524
2,420
991
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Raijin
jarocho543
Raijin
9
0 / 1 / 0
5,074
1,015
4,667
3,031
1,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
5
Kills
0
0
Deaths
5
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
0
1
0
0
L
Sun Wukong
Chamuco
Sun Wukong
0
0
0
0
L
Hachiman
KoolAid 4517
Hachiman
0
3
0
0
W
2
0
3
3.5
W
Cthulhu
PreaseDippy
Cthulhu
1
0
3
2.5
W
Skadi
1
0
2
2
L
Merlin
0
0
0
0
W
Ra
1
0
1
1.5
W
Ganesha
aDamnHardOn
Ganesha
0
0
4
2
L
Raijin
jarocho543
Raijin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,895
Damage
14,142
17,914
Taken
15,710
11,336
Mitigated
6,421
12,110
Healing
6,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
1,273
241
1,451
2,501
4,799
2,281
0
2,831
1,968
2,062
0
L
Sun Wukong
Chamuco
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Hachiman
KoolAid 4517
Hachiman
1,678
1,160
439
467
5,460
1,790
0
2,688
2,772
0
4,206
W
2,596
52
245
1,034
2,824
2,841
0
1,618
1,168
0
3,345
W
Cthulhu
PreaseDippy
Cthulhu
3,683
0
1,717
1,132
4,027
3,060
0
2,528
1,427
7,250
0
W
Skadi
3,685
702
295
131
3,457
1,389
19
2,389
987
0
11,416
L
Merlin
6,524
317
0
750
2,420
991
0
1,188
1,232
16,270
0
W
Ra
1,383
179
5,033
1,451
2,692
1,122
0
2,327
288
8,353
0
W
Ganesha
aDamnHardOn
Ganesha
3,548
170
260
812
4,914
2,924
0
3,168
1,580
6,608
0
L
Raijin
jarocho543
Raijin
4,667
337
90
849
3,031
1,359
0
1,859
1,124
13,790
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,893
Gold Earned
24,727
57
Minions Killed
54
0
Camps Cleared
0
591,268
Distance Traveled
389,126
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
4,876
975
2
0
0
97,498
0
L
Sun Wukong
4,236
847
0
0
0
0
0
L
Hachiman
4,848
970
4
1
0
89,272
2
W
Chaac
6,035
1,207
2
0
0
102,062
0
W
Cthulhu
5,614
1,123
21
4
0
125,753
0
W
Skadi
5,181
1,036
18
4
0
107,645
0
L
Merlin
5,693
1,139
25
5
0
105,211
0
W
Ra
5,263
1,053
16
3
0
118,121
0
W
Ganesha
5,800
1,160
0
0
0
137,687
2
L
Raijin
5,074
1,015
23
5
0
97,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role