Player Matchup

Anubis
Anubis
 
Anubis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
BeLliGeReNtXKO
Odin
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
200W - 222L
1,407 Elo+
Party 1
Baron Samedi
Baron Samedi
Cullenzinho
Baron Samedi
Level 144
God Stats
8W - 9L
1,448 SR
Queue Stats
190W - 186L
1,394 Elo+
Solo
Izanami
Izanami
EatMySh0rtsG
Izanami
Level 63
God Stats
16W - 18L
1,396 SR
Queue Stats
270W - 286L
1,395 Elo+
Solo
Ne Zha
Ne Zha
Faded20z
Ne Zha
Level 106
God Stats
53W - 45L
1,532 SR
Queue Stats
536W - 585L
1,414 Elo+
Party 1
Team Averages
Level 102
1,475 SR
1,422 Elo+

VS

Team Averages
Level 96
1,476 SR
1,436 Elo+
Serqet
Serqet
II Maxson
Serqet
Level 49
God Stats
3W - 6L
1,500 SR
Queue Stats
100W - 103L
1,450 Elo+
Solo
Nu Wa
Nu Wa
OROCHIIIIIIII
Nu Wa
Level 82
God Stats
0W - 2L
1,463 SR
Queue Stats
36W - 54L
1,439 Elo+
Solo
Jormungandr
Jormungandr
SamSaber
Jormungandr
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 73L
1,422 Elo+
Solo
Mulan
Mulan
SpartanMist1991
Mulan
Level 128
God Stats
21W - 31L
1,448 SR
Queue Stats
749W - 735L
1,442 Elo+
Solo
Medusa
Medusa
United-Tyranny
Medusa
Level 122
God Stats
17W - 23L
1,467 SR
Queue Stats
607W - 591L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
6 / 0 / 5
9,290
581
11,735
11,776
5,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 3 / 1
8,179
511
5,598
15,923
14,773
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
Cullenzinho
Baron Samedi
13
1 / 2 / 7
8,249
516
6,425
13,163
11,542
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
EatMySh0rtsG
Izanami
13
1 / 2 / 1
7,972
498
4,455
9,658
3,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
Faded20z
Ne Zha
13
10 / 1 / 1
8,979
561
10,434
13,408
5,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
II Maxson
Serqet
10
0 / 6 / 0
6,782
424
4,548
11,176
3,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 8 / 0
7,940
496
6,977
12,258
3,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
SamSaber
Jormungandr
12
0 / 2 / 3
7,835
490
7,564
11,697
11,187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 3 / 0
9,599
600
13,770
14,598
14,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

12
3 / 1 / 1
8,187
512
5,980
6,419
2,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
20
Kills
7
8
Deaths
20
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
6
0
5
8.5
W
2
3
1
0.83
W
Baron Samedi
Cullenzinho
Baron Samedi
1
2
7
2.25
W
Izanami
EatMySh0rtsG
Izanami
1
2
1
0.75
W
Ne Zha
Faded20z
Ne Zha
10
1
1
10.5
L
Serqet
II Maxson
Serqet
0
6
0
0
L
1
8
0
0.13
L
Jormungandr
SamSaber
Jormungandr
0
2
3
0.75
L
3
3
0
1
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,647
Damage
38,839
63,928
Taken
56,148
41,259
Mitigated
35,806
18,345
Healing
12,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
11,735
949
0
7,318
11,776
5,602
870
4,273
7,131
79,051
0
W
5,598
1,352
0
1,500
15,923
14,773
139
1,181
14,562
822
50,717
W
Baron Samedi
Cullenzinho
Baron Samedi
6,425
849
618
4,032
13,163
11,542
0
5,370
7,649
42,031
0
W
Izanami
EatMySh0rtsG
Izanami
4,455
3,843
0
3,056
9,658
3,949
0
2,457
7,201
0
59,797
W
Ne Zha
Faded20z
Ne Zha
10,434
2,617
0
1,821
13,408
5,393
0
1,730
11,678
0
55,119
L
Serqet
II Maxson
Serqet
4,548
1,072
0
3,282
11,176
3,565
0
2,292
8,884
0
32,384
L
6,977
2,716
0
1,930
12,258
3,551
441
7,457
4,801
45,371
0
L
Jormungandr
SamSaber
Jormungandr
7,564
1,413
180
1,310
11,697
11,187
238
5,376
6,321
42,756
0
L
13,770
2,563
0
5,561
14,598
14,512
172
2,758
11,840
470
71,424
L
5,980
2,285
0
0
6,419
2,991
1,370
667
5,752
0
47,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,669
Gold Earned
40,343
393
Minions Killed
366
0
Camps Cleared
0
1,463,878
Distance Traveled
1,425,417
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,290
581
102
6
0
274,725
0
W
Odin
8,179
511
80
5
0
291,008
1
W
Baron Samedi
8,249
516
54
3
0
285,904
0
W
Izanami
7,972
498
100
6
0
300,102
4
W
Ne Zha
8,979
561
57
4
0
312,139
2
L
Serqet
6,782
424
50
3
0
273,944
0
L
Nu Wa
7,940
496
66
4
0
245,278
0
L
Jormungandr
7,835
490
62
4
0
323,169
0
L
Mulan
9,599
600
109
7
0
268,920
0
L
Medusa
8,187
512
79
5
0
314,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role