Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
DOTA-GPS
Kuzenbo
Level 143
God Stats
4W - 4L
1,516 SR
Queue Stats
66W - 57L
1,535 Elo+
Solo
Baron Samedi
Baron Samedi
HinduAssassin13
Baron Samedi
Level 119
God Stats
3W - 8L
1,204 SR
Queue Stats
66W - 65L
1,506 Elo+
Solo
Sun Wukong
Sun Wukong
RogueMessiah22
Sun Wukong
Level 128
God Stats
16W - 22L
1,442 SR
Queue Stats
121W - 113L
1,498 Elo+
Solo
Ne Zha
Ne Zha
elarad
Ne Zha
Level 127
God Stats
19W - 14L
1,566 SR
Queue Stats
68W - 63L
1,519 Elo+
Solo
Team Averages
Level 130
1,446 SR
1,512 Elo+

VS

Team Averages
Level 63
1,523 SR
1,423 Elo+
Sobek
Sobek
AllianceOfYAH
Sobek
Level 82
God Stats
4W - 5L
1,532 SR
Queue Stats
60W - 66L
1,463 Elo+
Solo
Cthulhu
Cthulhu
BruIy
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zeus
Zeus
RoninYuuki
Zeus
Level 47
God Stats
0W - 1L
1,484 SR
Queue Stats
5W - 15L
1,148 Elo+
Solo
Xbalanque
Xbalanque
XxISAACxXStreci
Xbalanque
Level 157
God Stats
16W - 13L
1,646 SR
Queue Stats
383W - 387L
1,559 Elo+
Solo
Ra
Ra
nvplaya14
Ra
Level 20
God Stats
1W - 4L
1,450 SR
Queue Stats
22W - 35L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
7 / 1 / 5
7,482
1,069
6,273
9,253
4,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
DOTA-GPS
Kuzenbo
12
0 / 0 / 7
6,230
890
3,082
6,274
4,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
HinduAssassin13
Baron Samedi
13
2 / 1 / 9
6,660
951
5,882
5,106
2,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
RogueMessiah22
Sun Wukong
12
2 / 0 / 6
6,646
949
3,294
5,590
5,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
elarad
Ne Zha
14
8 / 1 / 6
7,662
1,095
9,891
7,691
3,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
6,052
865
3,388
10,459
6,836
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
BruIy
Cthulhu
9
0 / 4 / 0
5,475
782
2,360
5,715
3,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 6 / 1
5,990
856
3,824
6,842
1,906
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Xbalanque
XxISAACxXStreci
Xbalanque
12
1 / 2 / 1
6,262
895
5,028
7,354
2,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 0
6,814
973
4,615
5,602
1,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
7
19
Kills
3
3
Deaths
19
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
1
5
9.5
L
0
4
2
0.25
L
Cthulhu
BruIy
Cthulhu
0
4
0
0
W
Kuzenbo
DOTA-GPS
Kuzenbo
0
0
7
3.5
W
Baron Samedi
HinduAssassin13
Baron Samedi
2
1
9
6.5
W
Sun Wukong
RogueMessiah22
Sun Wukong
2
0
6
5
L
1
6
1
0.25
L
Xbalanque
XxISAACxXStreci
Xbalanque
1
2
1
0.75
W
Ne Zha
elarad
Ne Zha
8
1
6
11
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,422
Damage
19,215
33,914
Taken
35,972
20,020
Mitigated
16,856
11,507
Healing
3,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,273
2,033
0
3,505
9,253
4,528
0
1,819
7,384
0
21,425
L
3,388
250
0
1,665
10,459
6,836
0
2,711
7,615
10,372
0
L
Cthulhu
BruIy
Cthulhu
2,360
339
74
256
5,715
3,751
0
1,842
3,796
4,007
0
W
Kuzenbo
DOTA-GPS
Kuzenbo
3,082
1,150
0
2,380
6,274
4,721
183
3,445
2,656
11,913
0
W
Baron Samedi
HinduAssassin13
Baron Samedi
5,882
491
917
1,895
5,106
2,384
661
3,011
1,870
18,684
0
W
Sun Wukong
RogueMessiah22
Sun Wukong
3,294
691
0
991
5,590
5,073
390
1,814
3,706
117
9,037
L
3,824
587
0
28
6,842
1,906
0
1,610
5,108
10,574
0
L
Xbalanque
XxISAACxXStreci
Xbalanque
5,028
1,750
0
500
7,354
2,589
0
1,493
5,813
0
21,912
W
Ne Zha
elarad
Ne Zha
9,891
2,615
0
1,819
7,691
3,314
0
3,237
4,111
0
19,710
L
4,615
381
302
717
5,602
1,774
0
1,011
4,591
19,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,680
Gold Earned
30,593
126
Minions Killed
121
0
Camps Cleared
0
815,537
Distance Traveled
680,604
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,482
1,069
36
5
0
170,422
0
L
Sobek
6,052
865
15
2
0
148,550
0
L
Cthulhu
5,475
782
5
1
0
91,080
0
W
Kuzenbo
6,230
890
15
2
0
156,510
4
W
Baron Samedi
6,660
951
35
5
0
159,909
2
W
Sun Wukong
6,646
949
15
2
0
150,369
0
L
Zeus
5,990
856
17
2
0
129,149
0
L
Xbalanque
6,262
895
41
6
0
151,546
0
W
Ne Zha
7,662
1,095
25
4
0
178,327
0
L
Ra
6,814
973
43
6
0
160,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role