Player Matchup

Bacchus
Bacchus
Faynyy
Bacchus
Level 59
God Stats
0W - 3L
1,546 SR
Queue Stats
56W - 72L
1,434 Elo+
Party 1
Thor
Thor
HellSentinel
Thor
Level 102
God Stats
0W - 2L
1,331 SR
Queue Stats
20W - 26L
1,492 Elo+
Solo
Artio
Artio
Razda4a
Artio
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 135L
1,547 Elo+
Party 1
Charon
Charon
mohamedc15
Charon
Level 85
God Stats
4W - 6L
1,324 SR
Queue Stats
380W - 386L
1,544 Elo+
Solo
Hercules
Hercules
soulbullet
Hercules
Level 103
God Stats
3W - 5L
1,500 SR
Queue Stats
78W - 84L
1,487 Elo+
Solo
Team Averages
Level 90
1,440 SR
1,501 Elo+

VS

Team Averages
Level 113
1,623 SR
1,456 Elo+
Izanami
Izanami
 
Izanami
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Freya
Freya
BløødyArrøw
Freya
Level 158
God Stats
9W - 6L
1,576 SR
Queue Stats
346W - 341L
1,440 Elo+
Party 3
Artio
Artio
DieuPoulpe
Artio
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
256W - 248L
1,538 Elo+
Solo
Ishtar
Ishtar
EmpotraCariñosas
Ishtar
Level 28
God Stats
4W - 0L
1,786 SR
Queue Stats
108W - 101L
1,403 Elo+
Party 2
Ganesha
Ganesha
NosFumigan33
Ganesha
Level 124
God Stats
3W - 0L
1,754 SR
Queue Stats
204W - 197L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Faynyy
Bacchus
13
1 / 4 / 9
8,136
814
5,216
13,927
15,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
4 / 4 / 5
8,058
806
10,149
10,769
6,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artio
Razda4a
Artio
13
2 / 6 / 7
8,419
842
7,156
17,908
19,275
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon
mohamedc15
Charon
13
2 / 4 / 6
7,401
740
12,178
10,120
6,217
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
soulbullet
Hercules
15
6 / 3 / 7
8,679
868
10,768
16,780
21,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
3 / 3 / 14
8,476
848
13,422
7,735
3,906
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

16
9 / 2 / 10
9,851
985
20,787
12,464
7,570
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artio
14
0 / 4 / 17
8,851
885
4,315
17,091
20,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
9 / 3 / 9
9,816
982
15,633
9,363
5,005
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
NosFumigan33
Ganesha
14
0 / 3 / 21
8,919
892
10,421
14,245
15,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
92
15
Kills
21
21
Deaths
15
34
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
3
14
3.33
W
9
2
10
7
W
Artio
0
4
17
2.13
W
9
3
9
4.5
L
Bacchus
Faynyy
Bacchus
1
4
9
1.38
L
4
4
5
1.63
W
Ganesha
NosFumigan33
Ganesha
0
3
21
3.5
L
Artio
Razda4a
Artio
2
6
7
0.92
L
Charon
mohamedc15
Charon
2
4
6
1.25
L
Hercules
soulbullet
Hercules
6
3
7
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,467
Damage
64,578
69,504
Taken
60,898
69,247
Mitigated
52,964
22,829
Healing
21,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,422
8,055
1,359
399
7,735
3,906
1,599
2,421
5,226
0
27,797
W
20,787
6,017
1,828
5,213
12,464
7,570
2,224
5,013
7,266
38,652
0
W
Artio
4,315
500
2,657
4,445
17,091
20,594
538
7,693
9,225
8,937
0
W
15,633
9,001
0
1,148
9,363
5,005
3,034
5,204
3,973
0
26,696
L
Bacchus
Faynyy
Bacchus
5,216
426
1,557
3,749
13,927
15,664
0
6,081
7,846
10,761
0
L
10,149
1,726
32
2,749
10,769
6,628
0
6,875
3,894
0
16,943
W
Ganesha
NosFumigan33
Ganesha
10,421
632
708
3,300
14,245
15,889
659
4,219
9,712
14,996
0
L
Artio
Razda4a
Artio
7,156
601
2,578
3,096
17,908
19,275
0
6,864
11,044
11,801
0
L
Charon
mohamedc15
Charon
12,178
1,378
1,260
1,474
10,120
6,217
0
6,179
3,941
26,101
0
L
Hercules
soulbullet
Hercules
10,768
1,917
286
6,048
16,780
21,463
0
9,524
7,256
0
15,062

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,693
Gold Earned
45,913
78
Minions Killed
99
0
Camps Cleared
0
902,486
Distance Traveled
870,391
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,476
848
29
3
0
148,019
0
W
Freya
9,851
985
39
4
0
178,395
0
W
Artio
8,851
885
8
1
0
208,009
0
W
Ishtar
9,816
982
23
2
0
167,142
0
L
Bacchus
8,136
814
18
2
0
196,946
0
L
Thor
8,058
806
26
3
0
161,828
0
W
Ganesha
8,919
892
0
0
0
168,826
0
L
Artio
8,419
842
6
1
0
185,026
0
L
Charon
7,401
740
20
2
0
158,952
0
L
Hercules
8,679
868
8
1
0
199,734
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role