Player Matchup

Khepri
Khepri
BeltinBen
Khepri
Level 8
God Stats
4W - 0L
1,969 SR
Queue Stats
19W - 0L
1,954 Elo+
Party 2
Arachne
Arachne
Dombah
Arachne
Level 155
God Stats
8W - 2L
1,824 SR
Queue Stats
233W - 112L
1,784 Elo+
Party 2
Merlin
Merlin
Ploh
Merlin
Level 153
God Stats
13W - 3L
1,820 SR
Queue Stats
254W - 128L
1,763 Elo+
Party 2
Team Averages
Level 105
1,871 SR
1,833 Elo+

VS

Team Averages
Level 59
1,563 SR
1,387 Elo+
Nemesis
Nemesis
CloudStrife0700
Nemesis
Level 86
God Stats
14W - 15L
1,431 SR
Queue Stats
61W - 68L
1,382 Elo+
Party 1
Anubis
Anubis
Firefly1005
Anubis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 59L
1,381 Elo+
Party 1
Cthulhu
Cthulhu
christhedie
Cthulhu
Level 65
God Stats
4W - 2L
1,757 SR
Queue Stats
57W - 61L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
BeltinBen
Khepri
12
1 / 0 / 19
9,172
834
5,359
8,048
8,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Dombah
Arachne
13
14 / 1 / 5
10,992
999
15,150
11,434
8,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Ploh
Merlin
13
7 / 1 / 12
10,103
918
14,168
7,919
3,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 7 / 2
6,878
625
3,243
14,146
6,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
10
0 / 9 / 1
7,137
649
4,246
10,561
4,971
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
christhedie
Cthulhu
9
2 / 6 / 0
7,879
716
6,407
14,464
12,405
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
5
22
Kills
2
2
Deaths
22
36
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Khepri
BeltinBen
Khepri
1
0
19
10.5
L
0
7
2
0.14
W
Arachne
Dombah
Arachne
14
1
5
16.5
L
Anubis
0
9
1
0.06
W
Merlin
Ploh
Merlin
7
1
12
13
L
Cthulhu
christhedie
Cthulhu
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,677
Damage
13,896
27,401
Taken
39,171
20,715
Mitigated
23,656
9,589
Healing
2,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
BeltinBen
Khepri
5,359
728
0
1,928
8,048
8,873
147
3,555
4,493
14,408
0
L
3,243
1,572
0
1,479
14,146
6,280
0
6,856
7,088
0
13,415
W
Arachne
Dombah
Arachne
15,150
12,812
0
4,308
11,434
8,493
1,121
3,760
7,565
0
40,817
L
Anubis
4,246
226
0
739
10,561
4,971
0
5,920
4,349
22,028
0
W
Merlin
Ploh
Merlin
14,168
702
281
3,072
7,919
3,349
693
3,094
4,825
61,121
0
L
Cthulhu
christhedie
Cthulhu
6,407
545
77
0
14,464
12,405
0
6,931
7,259
17,454
433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,267
Gold Earned
21,894
129
Minions Killed
94
0
Camps Cleared
0
598,477
Distance Traveled
517,201
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,172
834
11
1
0
203,701
0
L
Nemesis
6,878
625
24
2
0
196,843
3
W
Arachne
10,992
999
40
4
0
211,208
2
L
Anubis
7,137
649
45
4
0
138,742
2
W
Merlin
10,103
918
78
7
0
183,568
0
L
Cthulhu
7,879
716
25
2
0
181,616
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role