Player Matchup

Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Bronze IV
 
Thanatos
Bronze IV
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold III
BoducLeo
King Arthur
Gold III
Level 145
God Stats
0W - 2L
1,325 SR
Queue Stats
100W - 107L
1,476 MMR
Solo
Ah Puch
Ah Puch
Platinum V
Massive
Ah Puch
Platinum V
Level 157
God Stats
7W - 6L
1,673 SR
Queue Stats
290W - 284L
1,484 MMR
Solo
Sol
Sol
Silver II
cozarelli
Sol
Silver II
Level 125
God Stats
1W - 1L
1,766 SR
Queue Stats
11W - 17L
1,485 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 150
1,553 SR
1,489 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 147
1,569 SR
1,484 MMR
Athena
Athena
Gold II
 
Athena
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Silver II
Ak3mi-_SolO_-LL2
Ra
Silver II
Level 66
God Stats
3W - 1L
1,542 SR
Queue Stats
10W - 13L
1,489 MMR
Solo
Ix Chel
Ix Chel
Gold IV
BA Labyrinth
Ix Chel
Gold IV
Level 186
God Stats
316W - 322L
1,529 SR
Queue Stats
645W - 654L
1,494 MMR
Solo
Danzaburou
Danzaburou
Gold III
Datboulmike
Danzaburou
Gold III
Level 147
God Stats
11W - 7L
1,614 SR
Queue Stats
176W - 168L
1,475 MMR
Solo
Mercury
Mercury
Gold II
JanusGG
Mercury
Gold II
Level 178
God Stats
35W - 31L
1,658 SR
Queue Stats
287W - 280L
1,463 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
0 / 3 / 0
5,527
553
1,592
10,296
3,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
 
Thanatos
9
2 / 3 / 1
5,247
525
4,536
8,508
3,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
BoducLeo
King Arthur
8
0 / 4 / 1
4,445
445
3,695
8,396
5,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
Massive
Ah Puch
11
0 / 0 / 3
5,637
564
4,527
4,217
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
1 / 3 / 0
5,822
582
5,205
7,958
2,263
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bans
KuzenboChronosHadesRaijinAres

VS

Bans
RavanaMaman BrigitteNemesisLokiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
8
2 / 2 / 5
5,270
527
4,299
9,042
5,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 1 / 1
5,609
561
2,639
4,766
1,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
BA Labyrinth
Ix Chel
11
3 / 0 / 1
6,798
680
6,374
5,231
3,233
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Datboulmike
Danzaburou
10
6 / 0 / 0
6,594
659
5,690
5,447
1,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
JanusGG
Mercury
11
2 / 0 / 2
6,130
613
4,449
7,887
2,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
3
Kills
13
13
Deaths
3
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
3
0
0
L
Thanatos
 
Thanatos
2
3
1
0.83
W
Athena
 
Athena
2
2
5
2.25
W
0
1
1
0.5
W
Ix Chel
BA Labyrinth
Ix Chel
3
0
1
3.5
L
King Arthur
BoducLeo
King Arthur
0
4
1
0.13
W
Danzaburou
Datboulmike
Danzaburou
6
0
0
6
W
Mercury
JanusGG
Mercury
2
0
2
3
L
Ah Puch
Massive
Ah Puch
0
0
3
1.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,555
Damage
23,451
39,375
Taken
32,373
15,865
Mitigated
14,695
14,253
Healing
9,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,592
870
0
3,631
10,296
3,584
0
5,714
4,561
0
34,036
L
Thanatos
 
Thanatos
4,536
1,440
0
4,226
8,508
3,265
0
1,928
6,522
0
29,580
W
Athena
 
Athena
4,299
1,108
0
922
9,042
5,195
11
5,058
3,984
14,278
0
W
2,639
203
142
2,641
4,766
1,461
0
1,512
3,254
43,221
0
W
Ix Chel
BA Labyrinth
Ix Chel
6,374
1,040
0
2,578
5,231
3,233
423
0
5,231
51,845
0
L
King Arthur
BoducLeo
King Arthur
3,695
343
0
260
8,396
5,327
0
1,745
6,522
0
15,151
W
Danzaburou
Datboulmike
Danzaburou
5,690
2,509
0
2,333
5,447
1,855
56
2,051
3,396
0
39,302
W
Mercury
JanusGG
Mercury
4,449
2,607
0
503
7,887
2,951
0
1,059
6,828
0
52,159
L
Ah Puch
Massive
Ah Puch
4,527
482
0
2,298
4,217
1,426
0
1,604
2,504
48,330
0
L
5,205
3,615
0
3,838
7,958
2,263
1,315
1,754
5,954
38,295
1,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,678
Gold Earned
30,401
279
Minions Killed
336
0
Camps Cleared
0
991,885
Distance Traveled
1,014,657
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,527
553
68
7
0
145,466
4
L
Thanatos
5,247
525
47
5
0
228,103
0
W
Athena
5,270
527
18
2
0
211,513
1
W
Ra
5,609
561
86
9
0
188,829
0
W
Ix Chel
6,798
680
84
8
0
174,914
3
L
King Arthur
4,445
445
17
2
0
220,597
2
W
Danzaburou
6,594
659
64
6
0
197,118
4
W
Mercury
6,130
613
84
8
0
242,283
0
L
Ah Puch
5,637
564
73
7
0
225,501
0
L
Sol
5,822
582
74
7
0
172,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role