Player Matchup

Da Ji
Da Ji
BlackMantus
Da Ji
Level 120
God Stats
0W - 5L
1,073 SR
Queue Stats
70W - 71L
1,485 Elo+
Solo
Khepri
Khepri
My Little Lando
Khepri
Level 148
God Stats
19W - 7L
1,803 SR
Queue Stats
950W - 970L
1,537 Elo+
Solo
Apollo
Apollo
QyzRe
Apollo
Level 74
God Stats
3W - 7L
1,437 SR
Queue Stats
529W - 480L
1,551 Elo+
Solo
Odin
Odin
RIZNdeadwolf
Odin
Level 158
God Stats
1W - 3L
1,548 SR
Queue Stats
134W - 127L
1,513 Elo+
Solo
Yemoja
Yemoja
leefiredragon
Yemoja
Level 154
God Stats
1W - 1L
1,743 SR
Queue Stats
48W - 58L
1,515 Elo+
Solo
Team Averages
Level 131
1,521 SR
1,520 Elo+

VS

Team Averages
Level 128
1,427 SR
1,518 Elo+
Hel
Hel
MoosiestMan
Hel
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 38L
1,463 Elo+
Solo
Cabrakan
Cabrakan
PunishingTruth
Cabrakan
Level 146
God Stats
7W - 3L
1,685 SR
Queue Stats
280W - 273L
1,539 Elo+
Party 1
Odin
Odin
Th3voicesCU
Odin
Level 82
God Stats
5W - 6L
1,327 SR
Queue Stats
389W - 377L
1,613 Elo+
Solo
Awilix
Awilix
TwistedKage
Awilix
Level 159
God Stats
1W - 7L
1,010 SR
Queue Stats
890W - 896L
1,463 Elo+
Party 1
Jing Wei
Jing Wei
losetheskill
Jing Wei
Level 126
God Stats
5W - 5L
1,611 SR
Queue Stats
411W - 387L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
6,235
567
4,186
6,735
3,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 6 / 2
7,447
677
6,485
17,635
19,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
QyzRe
Apollo
16
3 / 5 / 2
8,150
741
16,581
13,700
8,383
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
0 / 7 / 2
7,330
666
4,163
14,139
13,675
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 5 / 2
7,992
727
4,446
15,943
13,978
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 0 / 21
9,829
894
11,504
6,678
3,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
15
3 / 2 / 20
9,278
843
8,639
13,248
20,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 2 / 19
8,600
782
8,662
12,902
17,752
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Awilix
16
9 / 2 / 14
9,884
899
16,588
10,538
5,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jing Wei
losetheskill
Jing Wei
17
7 / 1 / 17
10,552
959
17,763
9,315
4,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
118
6
Kills
27
27
Deaths
7
9
Assists
91
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
6
0
21
16.5
L
2
6
2
0.5
W
Cabrakan
3
2
20
6.5
L
Apollo
QyzRe
Apollo
3
5
2
0.8
L
0
7
2
0.14
W
2
2
19
5.75
W
Awilix
9
2
14
8
L
1
5
2
0.4
W
Jing Wei
losetheskill
Jing Wei
7
1
17
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,861
Damage
63,156
68,152
Taken
52,681
59,377
Mitigated
51,929
14,698
Healing
29,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,186
746
447
470
6,735
3,656
0
2,820
3,915
0
5,212
W
11,504
1,219
11,658
5,432
6,678
3,641
1,435
2,154
4,524
19,500
0
L
6,485
272
847
1,811
17,635
19,685
0
5,173
12,462
13,968
0
W
Cabrakan
8,639
815
1,099
1,865
13,248
20,098
169
2,661
10,587
13,648
200
L
Apollo
QyzRe
Apollo
16,581
11,126
423
1,747
13,700
8,383
0
3,052
10,648
0
40,758
L
4,163
661
413
613
14,139
13,675
0
4,882
9,257
0
11,774
W
8,662
1,645
1,309
2,167
12,902
17,752
29
1,590
11,312
0
14,859
W
Awilix
16,588
4,632
1,719
822
10,538
5,846
731
2,601
7,937
0
24,255
L
4,446
1,243
6,206
1,721
15,943
13,978
0
4,016
11,927
8,723
0
W
Jing Wei
losetheskill
Jing Wei
17,763
11,692
894
2,536
9,315
4,592
2,073
1,925
7,390
0
43,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,154
Gold Earned
48,143
94
Minions Killed
127
0
Camps Cleared
0
757,895
Distance Traveled
976,819
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,235
567
6
1
0
105,893
0
W
Hel
9,829
894
19
2
0
201,113
0
L
Khepri
7,447
677
15
1
0
151,510
0
W
Cabrakan
9,278
843
7
1
0
150,668
0
L
Apollo
8,150
741
53
5
0
176,000
0
L
Odin
7,330
666
11
1
0
172,388
0
W
Odin
8,600
782
11
1
0
198,957
0
W
Awilix
9,884
899
15
1
0
230,609
0
L
Yemoja
7,992
727
9
1
0
152,104
0
W
Jing Wei
10,552
959
75
7
0
195,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role