Player Matchup

Cthulhu
Cthulhu
Anathk
Cthulhu
Level 160
God Stats
23W - 8L
1,662 SR
Queue Stats
254W - 228L
1,472 Elo+
Solo
Surtr
Surtr
KIWI81UK
Surtr
Level 42
God Stats
12W - 15L
1,484 SR
Queue Stats
30W - 56L
1,298 Elo+
Solo
Janus
Janus
Lukas_Gamer1236
Janus
Level 99
God Stats
23W - 16L
1,517 SR
Queue Stats
139W - 125L
1,457 Elo+
Solo
Anubis
Anubis
PatroPing
Anubis
Level 29
God Stats
2W - 2L
1,631 SR
Queue Stats
45W - 53L
1,447 Elo+
Party 3
Apollo
Apollo
Xx4LaserDrag4xX
Apollo
Level 109
God Stats
10W - 12L
1,499 SR
Queue Stats
52W - 63L
1,440 Elo+
Party 3
Team Averages
Level 88
1,559 SR
1,423 Elo+

VS

Team Averages
Level 55
1,457 SR
1,413 Elo+
Cupid
Cupid
Adyoz
Cupid
Level 56
God Stats
0W - 2L
1,301 SR
Queue Stats
171W - 176L
1,405 Elo+
Party 1
Hera
Hera
Giivenchy420
Hera
Level 37
God Stats
18W - 14L
1,478 SR
Queue Stats
118W - 125L
1,386 Elo+
Party 1
Ganesha
Ganesha
LattePazzo
Ganesha
Level 34
God Stats
1W - 3L
1,500 SR
Queue Stats
197W - 213L
1,443 Elo+
Party 2
Lancelot
Lancelot
TSK_Zombie_0604
Lancelot
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 160L
1,391 Elo+
Party 2
Anubis
Anubis
lorenzithebest
Anubis
Level 89
God Stats
25W - 25L
1,508 SR
Queue Stats
423W - 431L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anathk
Cthulhu
13
0 / 0 / 13
8,812
490
7,221
14,960
14,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Surtr
KIWI81UK
Surtr
14
1 / 7 / 2
8,781
488
8,041
14,898
7,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
6 / 1 / 3
10,297
572
9,020
10,456
3,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anubis
PatroPing
Anubis
15
6 / 3 / 4
9,942
552
9,471
13,393
7,187
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
12 / 1 / 3
11,288
627
19,785
15,177
6,277
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Adyoz
Cupid
15
0 / 4 / 1
8,419
468
6,443
13,458
5,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 2 / 1
9,437
524
10,641
8,001
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ganesha
LattePazzo
Ganesha
13
4 / 6 / 3
8,662
481
9,800
18,075
12,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
14
4 / 6 / 1
9,160
509
8,014
17,048
6,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
2 / 7 / 3
9,479
527
12,594
18,356
8,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
25
Kills
12
12
Deaths
25
25
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cupid
Adyoz
Cupid
0
4
1
0.13
W
Cthulhu
Anathk
Cthulhu
0
0
13
6.5
L
2
2
1
1.25
W
Surtr
KIWI81UK
Surtr
1
7
2
0.29
L
Ganesha
LattePazzo
Ganesha
4
6
3
0.92
W
6
1
3
7.5
W
Anubis
PatroPing
Anubis
6
3
4
2.67
L
Lancelot
4
6
1
0.75
W
12
1
3
13.5
L
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,538
Damage
47,492
68,884
Taken
74,938
39,807
Mitigated
35,761
23,385
Healing
16,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Adyoz
Cupid
6,443
4,326
354
5,572
13,458
5,152
740
1,956
11,502
0
57,254
W
Cthulhu
Anathk
Cthulhu
7,221
767
289
3,534
14,960
14,639
0
7,968
6,887
22,499
0
L
10,641
3,861
0
1,532
8,001
2,440
0
2,506
5,495
67,705
0
W
Surtr
KIWI81UK
Surtr
8,041
4,258
0
2,325
14,898
7,764
740
7,219
7,211
1,822
66,368
L
Ganesha
LattePazzo
Ganesha
9,800
1,416
0
620
18,075
12,500
0
8,293
9,782
34,444
445
W
9,020
192
0
4,461
10,456
3,940
363
3,657
6,687
79,400
0
W
Anubis
PatroPing
Anubis
9,471
925
0
6,191
13,393
7,187
105
7,611
5,687
72,400
0
L
Lancelot
8,014
1,350
0
540
17,048
6,829
0
6,466
10,582
0
63,229
W
19,785
14,372
0
6,585
15,177
6,277
3,305
5,355
9,822
0
89,023
L
12,594
124
0
7,763
18,356
8,840
594
6,982
11,374
76,415
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,120
Gold Earned
45,157
481
Minions Killed
422
0
Camps Cleared
0
1,681,958
Distance Traveled
1,604,033
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,419
468
88
5
0
305,398
1
W
Cthulhu
8,812
490
13
1
0
359,389
3
L
Hera
9,437
524
105
6
0
333,704
2
W
Surtr
8,781
488
86
5
0
315,996
0
L
Ganesha
8,662
481
34
2
0
290,984
0
W
Janus
10,297
572
124
7
0
358,865
1
W
Anubis
9,942
552
115
6
0
307,265
1
L
Lancelot
9,160
509
87
5
0
379,085
0
W
Apollo
11,288
627
143
8
0
340,443
0
L
Anubis
9,479
527
108
6
0
294,862
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role