Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Pandusia
Scylla
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 25L
1,277 Elo+
Party 2
Mulan
Mulan
Pocotli
Mulan
Level 34
God Stats
5W - 13L
1,232 SR
Queue Stats
14W - 29L
1,185 Elo+
Party 2
Chaac
Chaac
Thanos200k
Chaac
Level 12
God Stats
0W - 2L
1,289 SR
Queue Stats
7W - 13L
1,192 Elo+
Party 2
Tiamat
Tiamat
turonn112
Tiamat
Level 140
God Stats
0W - 2L
1,244 SR
Queue Stats
41W - 33L
1,471 Elo+
Solo
Team Averages
Level 74
1,353 SR
1,325 Elo+

VS

Team Averages
Level 74
1,449 SR
1,434 Elo+
Ao Kuang
Ao Kuang
Derrieretoi23
Ao Kuang
Level 36
God Stats
14W - 18L
1,477 SR
Queue Stats
101W - 124L
1,377 Elo+
Party 1
Merlin
Merlin
Lithikal
Merlin
Level 119
God Stats
2W - 0L
1,479 SR
Queue Stats
28W - 21L
1,500 Elo+
Solo
Shiva
Shiva
Y_Sow-k
Shiva
Level 65
God Stats
56W - 41L
1,490 SR
Queue Stats
216W - 264L
1,417 Elo+
Party 1
Neith
Neith
kokochannel45
Neith
Level 65
God Stats
6W - 10L
1,377 SR
Queue Stats
74W - 71L
1,420 Elo+
Solo
Ymir
Ymir
maiguel2398
Ymir
Level 87
God Stats
4W - 4L
1,420 SR
Queue Stats
6W - 6L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
0 / 3 / 0
4,668
424
1,730
8,136
2,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Pandusia
Scylla
8
1 / 4 / 2
5,219
474
4,781
7,018
2,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Mulan
Pocotli
Mulan
10
3 / 3 / 1
6,226
566
5,294
11,066
6,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Chaac
8
0 / 6 / 0
4,779
434
2,893
9,407
5,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tiamat
turonn112
Tiamat
11
0 / 0 / 0
5,930
539
1,408
5,617
4,097
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Derrieretoi23
Ao Kuang
12
4 / 3 / 1
6,745
613
5,615
10,670
4,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Merlin
Lithikal
Merlin
12
0 / 0 / 0
6,607
601
1,937
3,296
1,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shiva
Y_Sow-k
Shiva
13
6 / 0 / 0
8,315
756
6,585
9,153
4,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

10
3 / 1 / 4
6,088
553
5,696
6,733
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

11
3 / 0 / 3
6,736
612
6,242
6,805
6,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
16
16
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
0
0
W
Ao Kuang
Derrieretoi23
Ao Kuang
4
3
1
1.5
W
Merlin
Lithikal
Merlin
0
0
0
0
L
Scylla
Pandusia
Scylla
1
4
2
0.5
L
Mulan
Pocotli
Mulan
3
3
1
1.17
L
Chaac
0
6
0
0
W
Shiva
Y_Sow-k
Shiva
6
0
0
6
W
3
1
4
5
W
3
0
3
4.5
L
Tiamat
turonn112
Tiamat
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,106
Damage
26,075
41,244
Taken
36,657
20,939
Mitigated
19,369
9,560
Healing
8,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,730
361
0
1,476
8,136
2,856
0
1,827
6,309
0
24,713
W
Ao Kuang
Derrieretoi23
Ao Kuang
5,615
2,138
0
1,970
10,670
4,243
0
1,044
9,626
54,925
932
W
Merlin
Lithikal
Merlin
1,937
26
0
626
3,296
1,164
234
1,034
2,262
49,035
0
L
Scylla
Pandusia
Scylla
4,781
635
0
370
7,018
2,256
0
3,733
3,285
20,037
0
L
Mulan
Pocotli
Mulan
5,294
1,437
0
3,202
11,066
6,372
0
5,061
6,005
0
21,667
L
Chaac
2,893
699
0
1,059
9,407
5,358
0
343
9,064
0
19,133
W
Shiva
Y_Sow-k
Shiva
6,585
2,073
0
1,030
9,153
4,900
62
0
9,153
0
61,825
W
5,696
2,019
0
2,797
6,733
2,961
888
2,338
4,395
0
30,826
W
6,242
1,705
265
1,958
6,805
6,101
0
1,773
5,032
33,313
0
L
Tiamat
turonn112
Tiamat
1,408
242
0
3,453
5,617
4,097
0
2,674
2,943
42,253
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,822
Gold Earned
34,491
224
Minions Killed
380
0
Camps Cleared
0
977,694
Distance Traveled
1,065,404
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,668
424
43
4
0
218,844
0
W
Ao Kuang
6,745
613
81
7
0
252,917
0
W
Merlin
6,607
601
98
9
0
184,934
3
L
Scylla
5,219
474
29
3
0
192,265
0
L
Mulan
6,226
566
34
3
0
195,466
0
L
Chaac
4,779
434
30
3
0
181,416
0
W
Shiva
8,315
756
104
9
0
220,955
0
W
Neith
6,088
553
58
5
0
191,456
0
W
Ymir
6,736
612
39
4
0
215,142
0
L
Tiamat
5,930
539
88
8
0
189,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role