Player Matchup

Loki
Loki
DMCdima
Loki
Level 34
God Stats
6W - 4L
1,491 SR
Queue Stats
8W - 8L
1,399 Elo+
Solo
Kukulkan
Kukulkan
NixONE0
Kukulkan
Level 97
God Stats
2W - 4L
1,277 SR
Queue Stats
113W - 122L
1,214 Elo+
Party 2
Shiva
Shiva
Respect1293
Shiva
Level 65
God Stats
3W - 1L
1,396 SR
Queue Stats
95W - 76L
1,478 Elo+
Solo
Medusa
Medusa
Stalek
Medusa
Level 127
God Stats
15W - 7L
1,687 SR
Queue Stats
194W - 214L
1,430 Elo+
Party 2
Ymir
Ymir
tXSaZt
Ymir
Level 87
God Stats
7W - 1L
1,500 SR
Queue Stats
124W - 123L
1,324 Elo+
Party 2
Team Averages
Level 82
1,470 SR
1,369 Elo+

VS

Team Averages
Level 70
1,520 SR
1,345 Elo+
Geb
Geb
DonDolore
Geb
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 54L
1,419 Elo+
Solo
Fafnir
Fafnir
LORD_CHUNGUS451
Fafnir
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 42L
1,424 Elo+
Party 1
Sun Wukong
Sun Wukong
Liam_Ohara_
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,186 Elo+
Party 1
Neith
Neith
MrProx_MLG
Neith
Level 67
God Stats
2W - 4L
1,331 SR
Queue Stats
5W - 11L
1,208 Elo+
Solo
Ullr
Ullr
haydentman
Ullr
Level 127
God Stats
1W - 2L
1,767 SR
Queue Stats
48W - 48L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
DMCdima
Loki
14
6 / 2 / 4
8,451
563
8,212
9,666
3,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
NixONE0
Kukulkan
15
3 / 0 / 8
9,243
616
10,510
5,878
2,435
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
7 / 1 / 1
9,969
665
10,608
14,251
11,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
Stalek
Medusa
14
9 / 3 / 4
8,967
598
12,526
9,929
3,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
tXSaZt
Ymir
12
2 / 2 / 12
8,083
539
6,235
11,546
9,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 2
6,463
431
3,490
15,065
11,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

12
4 / 6 / 2
7,793
520
6,097
16,752
13,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Liam_Ohara_
Sun Wukong
11
0 / 5 / 0
6,833
456
2,258
9,754
10,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
11
3 / 5 / 2
6,848
457
8,443
10,862
4,016
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
0 / 5 / 1
7,393
493
4,890
15,993
6,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
14
27
Kills
7
8
Deaths
27
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Loki
DMCdima
Loki
6
2
4
4
L
0
6
2
0.17
L
4
6
2
0.83
L
Sun Wukong
Liam_Ohara_
Sun Wukong
0
5
0
0
L
Neith
3
5
2
0.8
W
Kukulkan
NixONE0
Kukulkan
3
0
8
7
W
7
1
1
7.5
W
Medusa
Stalek
Medusa
9
3
4
3.67
L
0
5
1
0.1
W
Ymir
tXSaZt
Ymir
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,091
Damage
25,178
51,270
Taken
68,426
31,582
Mitigated
46,179
10,177
Healing
12,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
DMCdima
Loki
8,212
2,287
0
1,760
9,666
3,652
241
1,630
8,036
24
52,225
L
3,490
647
101
2,530
15,065
11,851
0
3,851
11,214
9,534
0
L
6,097
1,750
0
2,381
16,752
13,872
0
5,778
10,974
35,529
4,887
L
Sun Wukong
Liam_Ohara_
Sun Wukong
2,258
578
0
390
9,754
10,000
0
0
9,754
0
39,091
L
Neith
8,443
2,665
0
1,184
10,862
4,016
0
3,591
7,271
0
47,386
W
Kukulkan
NixONE0
Kukulkan
10,510
1,152
0
2,019
5,878
2,435
1,768
1,476
4,402
69,656
0
W
10,608
2,366
0
3,298
14,251
11,824
3,286
1,298
12,953
73
65,727
W
Medusa
Stalek
Medusa
12,526
6,110
0
1,375
9,929
3,802
2,418
2,989
6,940
0
61,573
L
4,890
1,709
0
5,841
15,993
6,440
0
3,622
12,371
0
61,157
W
Ymir
tXSaZt
Ymir
6,235
1,106
239
1,486
11,546
9,869
446
2,171
9,375
19,561
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,713
Gold Earned
35,330
409
Minions Killed
307
0
Camps Cleared
0
1,422,668
Distance Traveled
1,310,196
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,451
563
70
5
0
331,862
0
L
Geb
6,463
431
9
1
0
272,147
4
L
Fafnir
7,793
520
58
4
0
263,135
0
L
Sun Wukong
6,833
456
49
3
0
254,472
0
L
Neith
6,848
457
86
6
0
272,346
4
W
Kukulkan
9,243
616
107
7
0
268,193
0
W
Shiva
9,969
665
115
8
0
298,162
0
W
Medusa
8,967
598
89
6
0
274,280
3
L
Ullr
7,393
493
105
7
0
248,096
0
W
Ymir
8,083
539
28
2
0
250,171
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role