Player Matchup

Raijin
Raijin
 
Raijin
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
GeraMXC
Arachne
Level 56
God Stats
2W - 3L
1,589 SR
Queue Stats
20W - 32L
1,422 Elo+
Solo
Hercules
Hercules
GrandShamann
Hercules
Level 46
God Stats
3W - 4L
1,642 SR
Queue Stats
74W - 77L
1,457 Elo+
Solo
Terra
Terra
UniversalEnemy7
Terra
Level 127
God Stats
3W - 3L
1,538 SR
Queue Stats
401W - 331L
1,541 Elo+
Solo
Skadi
Skadi
lucas7805
Skadi
Level 62
God Stats
8W - 7L
1,656 SR
Queue Stats
63W - 57L
1,503 Elo+
Solo
Team Averages
Level 85
1,585 SR
1,485 Elo+

VS

Team Averages
Level 106
1,629 SR
1,509 Elo+
Sol
Sol
 
Sol
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
IBlackRamboI
Cthulhu
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 49L
1,456 Elo+
Solo
Horus
Horus
Maudish
Horus
Level 89
God Stats
7W - 4L
1,748 SR
Queue Stats
74W - 70L
1,487 Elo+
Party 1
Camazotz
Camazotz
ProQcmardeux
Camazotz
Level 140
God Stats
1W - 2L
1,630 SR
Queue Stats
122W - 92L
1,550 Elo+
Party 1
Loki
Loki
dreamknight907
Loki
Level 129
God Stats
33W - 15L
1,769 SR
Queue Stats
400W - 391L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
7
1 / 0 / 1
4,097
819
2,855
2,762
768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Arachne
GeraMXC
Arachne
5
1 / 0 / 0
3,535
707
524
2,447
662
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hercules
GrandShamann
Hercules
6
0 / 0 / 0
3,218
644
1,660
4,097
2,020
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

5
0 / 0 / 1
3,573
715
673
3,362
1,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
lucas7805
Skadi
6
1 / 0 / 0
3,446
689
1,379
2,609
717
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 1 / 0
3,417
683
967
2,751
909
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
IBlackRamboI
Cthulhu
1
0 / 0 / 0
990
198
0
0
0
Horus
Maudish
Horus
6
0 / 0 / 0
3,071
614
782
4,268
2,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Camazotz
ProQcmardeux
Camazotz
7
0 / 0 / 0
3,834
767
2,061
3,806
974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 2 / 0
3,272
654
1,724
4,707
1,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
3
Kills
0
0
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
1
0
1
1.5
L
Sol
 
Sol
0
1
0
0
W
Arachne
GeraMXC
Arachne
1
0
0
1
W
Hercules
GrandShamann
Hercules
0
0
0
0
L
Cthulhu
IBlackRamboI
Cthulhu
0
0
0
0
L
Horus
Maudish
Horus
0
0
0
0
L
Camazotz
ProQcmardeux
Camazotz
0
0
0
0
W
0
0
1
0.5
L
0
2
0
0
W
Skadi
lucas7805
Skadi
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,091
Damage
5,534
15,277
Taken
15,532
5,323
Mitigated
5,407
5,597
Healing
5,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
2,855
517
0
625
2,762
768
0
761
2,001
26,689
0
L
Sol
 
Sol
967
261
0
1,297
2,751
909
0
2,165
586
14,895
0
W
Arachne
GeraMXC
Arachne
524
352
0
936
2,447
662
0
206
2,241
0
12,308
W
Hercules
GrandShamann
Hercules
1,660
848
0
1,894
4,097
2,020
0
0
4,097
0
10,875
L
Cthulhu
IBlackRamboI
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
L
Horus
Maudish
Horus
782
579
140
1,418
4,268
2,161
0
527
3,741
0
10,082
L
Camazotz
ProQcmardeux
Camazotz
2,061
760
0
1,472
3,806
974
0
0
3,806
0
21,234
W
673
78
605
1,502
3,362
1,156
0
0
3,362
7,176
0
L
1,724
423
0
720
4,707
1,363
0
836
3,871
0
18,465
W
Skadi
lucas7805
Skadi
1,379
460
0
35
2,609
717
286
0
2,609
0
20,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,869
Gold Earned
14,584
145
Minions Killed
105
0
Camps Cleared
0
546,610
Distance Traveled
448,425
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
4,097
819
52
10
0
102,218
0
L
Sol
3,417
683
26
5
0
102,140
0
W
Arachne
3,535
707
29
6
0
129,590
0
W
Hercules
3,218
644
19
4
0
114,341
0
L
Cthulhu
990
198
0
0
0
0
0
L
Horus
3,071
614
9
2
0
111,757
1
L
Camazotz
3,834
767
38
8
0
115,713
0
W
Terra
3,573
715
14
3
0
99,415
0
L
Loki
3,272
654
32
6
0
118,815
0
W
Skadi
3,446
689
31
6
0
101,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role