Player Matchup

Nu Wa
Nu Wa
Nat S2 Dan
Nu Wa
Level 37
God Stats
132W - 122L
1,456 SR
Queue Stats
204W - 214L
1,372 Elo+
Solo
Baba Yaga
Baba Yaga
SergeantMonkyy
Baba Yaga
Level 18
God Stats
22W - 23L
1,399 SR
Queue Stats
33W - 33L
1,310 Elo+
Party 1
Izanami
Izanami
Treb1e
Izanami
Level 107
God Stats
45W - 43L
1,533 SR
Queue Stats
470W - 514L
1,446 Elo+
Party 2
Gilgamesh
Gilgamesh
VoltageRogue
Gilgamesh
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 41L
1,411 Elo+
Party 1
Atlas
Atlas
griffintheotaku
Atlas
Level 96
God Stats
53W - 42L
1,520 SR
Queue Stats
247W - 260L
1,464 Elo+
Party 2
Team Averages
Level 81
1,482 SR
1,401 Elo+

VS

Team Averages
Level 80
1,555 SR
1,540 Elo+
Medusa
Medusa
 
Medusa
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
EvilCMDixon007
Cerberus
Level 69
God Stats
22W - 17L
1,947 SR
Queue Stats
73W - 80L
1,819 Elo+
Solo
Nox
Nox
TYRWarHammer13
Nox
Level 89
God Stats
12W - 22L
1,356 SR
Queue Stats
534W - 546L
1,433 Elo+
Solo
Nemesis
Nemesis
Vhalyron
Nemesis
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
15W - 15L
1,457 Elo+
Solo
Agni
Agni
senqrc
Agni
Level 68
God Stats
4W - 7L
1,470 SR
Queue Stats
235W - 236L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
11
0 / 0 / 5
6,138
1,228
5,972
1,441
562
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Baba Yaga
SergeantMonkyy
Baba Yaga
11
1 / 2 / 3
6,308
1,262
5,737
4,651
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Treb1e
Izanami
11
3 / 2 / 3
7,056
1,411
4,970
5,176
2,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
VoltageRogue
Gilgamesh
11
2 / 1 / 3
6,399
1,280
4,596
5,544
5,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 1 / 3
6,720
1,344
4,126
6,236
5,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Team 1 Tickets

376

VS

Team 2 Tickets

335

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
0 / 0 / 0
5,317
1,063
0
334
133
Cerberus
10
0 / 3 / 3
6,136
1,227
1,872
9,356
6,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 1 / 6
6,303
1,261
5,036
6,328
2,583
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Vhalyron
Nemesis
12
2 / 0 / 4
6,779
1,356
5,383
5,581
2,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Agni
senqrc
Agni
11
4 / 2 / 2
7,424
1,485
7,515
6,833
2,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
6
Kills
6
6
Deaths
6
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
0
0
0
L
Cerberus
0
3
3
0.5
W
Nu Wa
0
0
5
2.5
W
Baba Yaga
SergeantMonkyy
Baba Yaga
1
2
3
1.25
L
0
1
6
3
W
Izanami
Treb1e
Izanami
3
2
3
2.25
L
Nemesis
Vhalyron
Nemesis
2
0
4
4
W
Gilgamesh
VoltageRogue
Gilgamesh
2
1
3
3.5
W
0
1
3
1.5
L
Agni
senqrc
Agni
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,401
Damage
19,806
23,048
Taken
28,432
14,993
Mitigated
13,836
3,272
Healing
1,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
0
0
0
0
334
133
0
334
0
0
0
L
Cerberus
1,872
114
0
1,047
9,356
6,549
0
5,512
3,681
7,289
0
W
Nu Wa
5,972
3,255
0
0
1,441
562
0
1,109
332
17,961
0
W
Baba Yaga
SergeantMonkyy
Baba Yaga
5,737
1,063
0
582
4,651
2,132
0
1,904
2,747
17,054
0
L
5,036
494
65
300
6,328
2,583
0
3,333
2,912
18,529
0
W
Izanami
Treb1e
Izanami
4,970
4,362
0
386
5,176
2,044
0
3,467
1,709
0
17,199
L
Nemesis
Vhalyron
Nemesis
5,383
1,980
0
508
5,581
2,262
0
2,828
2,592
0
11,681
W
Gilgamesh
VoltageRogue
Gilgamesh
4,596
983
0
253
5,544
5,209
0
3,056
2,488
0
7,731
W
4,126
1,376
0
2,051
6,236
5,046
0
4,887
1,349
12,085
0
L
Agni
senqrc
Agni
7,515
477
0
0
6,833
2,309
0
3,828
2,937
29,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,621
Gold Earned
31,959
109
Minions Killed
114
6
Camps Cleared
2
528,837
Distance Traveled
385,193
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,317
1,063
0
0
0
0
0
L
Cerberus
6,136
1,227
24
5
0
87,291
0
W
Nu Wa
6,138
1,228
35
7
1
94,985
0
W
Baba Yaga
6,308
1,262
16
3
0
118,283
0
L
Nox
6,303
1,261
29
6
2
90,288
0
W
Izanami
7,056
1,411
32
6
5
93,013
0
L
Nemesis
6,779
1,356
17
3
0
116,080
0
W
Gilgamesh
6,399
1,280
8
2
0
110,872
0
W
Atlas
6,720
1,344
18
4
0
111,684
0
L
Agni
7,424
1,485
44
9
0
91,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role