Player Matchup

Ra
Ra
Diamond IV
kingoverall
Ra
Diamond IV
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 14L
2,559 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 78
1,500 SR
2,559 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,828 SR
2,005 MMR
Anubis
Anubis
Diamond IV
Strykjarnet
Anubis
Diamond IV
Level 140
God Stats
2W - 0L
1,828 SR
Queue Stats
31W - 19L
2,005 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 6 / 0
13,299
950
10,949
15,352
13,989
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bans
SkadiChronosMartichorasMaman BrigitteBastet

VS

Bans
Morgan Le FayKaliHerculesBakasuraUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
20
6 / 4 / 0
15,022
1,073
13,645
15,593
12,536
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
4
Kills
6
6
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
6
4
0
1.5
L
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,949
Damage
13,645
15,352
Taken
15,593
13,989
Mitigated
12,536
3,812
Healing
5,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
13,645
518
0
5,238
15,593
12,536
1,928
11,021
4,367
96,338
0
L
10,949
1,192
0
3,812
15,352
13,989
98
13,734
1,618
66,774
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,299
Gold Earned
15,022
131
Minions Killed
166
6
Camps Cleared
6
269,098
Distance Traveled
253,632
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
15,022
1,073
166
12
6
253,632
2
L
Ra
13,299
950
131
9
6
269,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role