Player Matchup

Horus
Horus
Andras39
Horus
Level 207
God Stats
2W - 1L
1,556 SR
Queue Stats
158W - 86L
1,814 Elo+
Solo
Rama
Rama
RastaDan49
Rama
Level 177
God Stats
2W - 2L
1,500 SR
Queue Stats
495W - 507L
1,476 Elo+
Solo
Kukulkan
Kukulkan
dusenika
Kukulkan
Level 66
God Stats
18W - 8L
1,680 SR
Queue Stats
49W - 54L
1,469 Elo+
Solo
Team Averages
Level 150
1,579 SR
1,587 Elo+

VS

Team Averages
Level 35
1,585 SR
1,517 Elo+
Hachiman
Hachiman
Skulldwin
Hachiman
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 137L
1,357 Elo+
Party 1
Bacchus
Bacchus
ToXiiclabot34
Bacchus
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,803 Elo+
Solo
Baron Samedi
Baron Samedi
blizzard250
Baron Samedi
Level 34
God Stats
1W - 2L
1,755 SR
Queue Stats
143W - 177L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Andras39
Horus
12
5 / 0 / 5
8,481
848
6,427
7,601
8,824
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
3 / 0 / 7
8,143
814
5,768
2,807
1,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kukulkan
dusenika
Kukulkan
10
3 / 2 / 6
8,047
805
11,098
6,187
3,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Skulldwin
Hachiman
8
0 / 5 / 1
6,523
652
3,893
8,419
2,688
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
10
1 / 2 / 1
6,947
695
3,942
9,771
10,311
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Baron Samedi
blizzard250
Baron Samedi
11
1 / 4 / 1
7,391
739
4,254
8,811
3,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
11
Kills
2
2
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
Andras39
Horus
5
0
5
7.5
W
3
0
7
6.5
L
Hachiman
Skulldwin
Hachiman
0
5
1
0.1
L
Bacchus
1
2
1
0.75
L
Baron Samedi
blizzard250
Baron Samedi
1
4
1
0.38
W
Kukulkan
dusenika
Kukulkan
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,293
Damage
12,089
16,595
Taken
27,001
13,283
Mitigated
16,890
4,100
Healing
4,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Andras39
Horus
6,427
2,509
814
2,570
7,601
8,824
0
2,756
4,845
261
8,362
W
5,768
3,972
306
399
2,807
1,287
158
1,136
1,671
0
34,983
L
Hachiman
Skulldwin
Hachiman
3,893
2,611
0
248
8,419
2,688
0
4,325
4,094
0
13,700
L
Bacchus
3,942
338
0
1,178
9,771
10,311
0
2,595
7,176
13,010
0
L
Baron Samedi
blizzard250
Baron Samedi
4,254
555
252
2,748
8,811
3,891
0
4,956
3,855
24,845
0
W
Kukulkan
dusenika
Kukulkan
11,098
779
0
11
6,187
3,172
0
4,758
1,429
43,104
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,671
Gold Earned
20,861
120
Minions Killed
72
0
Camps Cleared
0
505,513
Distance Traveled
497,213
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,481
848
3
0
0
165,129
0
W
Rama
8,143
814
57
6
0
158,867
3
L
Hachiman
6,523
652
15
2
0
154,785
0
L
Bacchus
6,947
695
6
1
0
182,672
0
L
Baron Samedi
7,391
739
51
5
0
159,756
0
W
Kukulkan
8,047
805
60
6
0
181,517
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role