Player Matchup

Xbalanque
Xbalanque
HJJHTGDRGFDGDT
Xbalanque
Level 123
God Stats
15W - 15L
1,570 SR
Queue Stats
225W - 189L
1,537 Elo+
Solo
Set
Set
SadisticDomain
Set
Level 94
God Stats
4W - 5L
1,402 SR
Queue Stats
377W - 336L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
Santigame138141
Sun Wukong
Level 69
God Stats
25W - 11L
1,773 SR
Queue Stats
140W - 111L
1,548 Elo+
Solo
Terra
Terra
lingeringjam
Terra
Level 125
God Stats
17W - 15L
1,572 SR
Queue Stats
570W - 507L
1,548 Elo+
Solo
Anubis
Anubis
yuujyu
Anubis
Level 127
God Stats
27W - 11L
1,727 SR
Queue Stats
711W - 647L
1,507 Elo+
Solo
Team Averages
Level 108
1,609 SR
1,539 Elo+

VS

Team Averages
Level 126
1,664 SR
1,535 Elo+
Bastet
Bastet
DaddyAstarion
Bastet
Level 183
God Stats
9W - 7L
1,652 SR
Queue Stats
50W - 47L
1,533 Elo+
Solo
Izanami
Izanami
EwUrStinky
Izanami
Level 26
God Stats
1W - 3L
1,856 SR
Queue Stats
31W - 29L
1,539 Elo+
Party 1
Hera
Hera
Shwarmy
Hera
Level 109
God Stats
6W - 5L
1,531 SR
Queue Stats
409W - 384L
1,546 Elo+
Solo
Amaterasu
Amaterasu
SmackedboyJayo
Amaterasu
Level 119
God Stats
238W - 137L
1,690 SR
Queue Stats
465W - 447L
1,517 Elo+
Solo
Kali
Kali
joshthelandlord
Kali
Level 193
God Stats
2W - 2L
1,592 SR
Queue Stats
311W - 322L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
HJJHTGDRGFDGDT
Xbalanque
16
4 / 1 / 3
9,232
615
10,233
12,601
4,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
2 / 1 / 2
8,638
576
5,988
16,013
7,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sun Wukong
Santigame138141
Sun Wukong
15
2 / 0 / 0
9,426
628
14,136
12,365
7,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 2 / 7
8,240
549
5,583
14,954
12,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
yuujyu
Anubis
13
4 / 3 / 3
8,291
553
9,407
9,773
4,721
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,159
411
6,323
10,259
5,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
EwUrStinky
Izanami
14
1 / 5 / 0
8,378
559
5,703
11,044
4,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
Shwarmy
Hera
14
2 / 3 / 2
8,545
570
6,750
8,759
2,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
SmackedboyJayo
Amaterasu
14
0 / 0 / 1
8,099
540
7,037
19,050
17,058
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
4 / 4 / 1
7,630
509
10,666
17,435
6,272
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
15
Kills
7
7
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Izanami
EwUrStinky
Izanami
1
5
0
0.2
W
Xbalanque
HJJHTGDRGFDGDT
Xbalanque
4
1
3
5.5
W
2
1
2
3
W
Sun Wukong
Santigame138141
Sun Wukong
2
0
0
2
L
Hera
Shwarmy
Hera
2
3
2
1
L
Amaterasu
SmackedboyJayo
Amaterasu
0
0
1
0.5
L
4
4
1
1.13
W
3
2
7
3.25
W
Anubis
yuujyu
Anubis
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,347
Damage
36,479
65,706
Taken
66,547
37,276
Mitigated
35,744
31,586
Healing
20,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,323
1,177
0
2,715
10,259
5,368
0
4,727
5,532
0
32,168
L
Izanami
EwUrStinky
Izanami
5,703
4,381
0
1,666
11,044
4,416
1,000
562
10,482
0
72,040
W
Xbalanque
HJJHTGDRGFDGDT
Xbalanque
10,233
6,202
0
4,294
12,601
4,967
842
909
11,664
0
77,758
W
5,988
3,027
0
9,223
16,013
7,922
0
948
15,003
0
79,423
W
Sun Wukong
Santigame138141
Sun Wukong
14,136
2,577
0
7,095
12,365
7,534
75
0
12,365
0
80,283
L
Hera
Shwarmy
Hera
6,750
710
0
2,830
8,759
2,630
0
4,402
4,357
66,276
0
L
Amaterasu
SmackedboyJayo
Amaterasu
7,037
2,911
0
10,157
19,050
17,058
0
1,004
18,046
0
72,391
L
10,666
6,365
0
2,935
17,435
6,272
0
4,295
13,140
0
55,439
W
5,583
725
2,569
3,579
14,954
12,132
0
1,331
13,563
15,004
0
W
Anubis
yuujyu
Anubis
9,407
287
0
4,826
9,773
4,721
0
3,166
6,361
61,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,827
Gold Earned
38,811
497
Minions Killed
507
0
Camps Cleared
0
1,530,493
Distance Traveled
1,468,584
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,159
411
40
3
0
280,732
2
L
Izanami
8,378
559
139
9
0
259,231
7
W
Xbalanque
9,232
615
126
8
0
284,624
4
W
Set
8,638
576
109
7
0
356,198
2
W
Sun Wukong
9,426
628
151
10
0
328,237
2
L
Hera
8,545
570
132
9
0
296,120
4
L
Amaterasu
8,099
540
128
9
0
299,545
0
L
Kali
7,630
509
68
5
0
332,956
0
W
Terra
8,240
549
14
1
0
290,130
1
W
Anubis
8,291
553
97
6
0
271,304
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role