Player Matchup

Athena
Athena
AlaskaZ28
Athena
Level 20
God Stats
10W - 20L
1,396 SR
Queue Stats
10W - 20L
1,342 Elo+
Party 1
Cliodhna
Cliodhna
BigRoodle
Cliodhna
Level 68
God Stats
7W - 12L
1,395 SR
Queue Stats
26W - 29L
1,446 Elo+
Party 1
Jing Wei
Jing Wei
Harleyon
Jing Wei
Level 138
God Stats
12W - 6L
1,656 SR
Queue Stats
51W - 51L
1,519 Elo+
Party 1
Hercules
Hercules
MasterLowKey
Hercules
Level 106
God Stats
15W - 18L
1,513 SR
Queue Stats
47W - 64L
1,436 Elo+
Party 1
Anubis
Anubis
RUMPxDADDY
Anubis
Level 123
God Stats
1W - 2L
1,654 SR
Queue Stats
56W - 54L
1,470 Elo+
Party 1
Team Averages
Level 91
1,523 SR
1,442 Elo+

VS

Team Averages
Level 93
1,474 SR
1,513 Elo+
Chaac
Chaac
 
Chaac
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BootyboisCEO
King Arthur
Level 107
God Stats
1W - 1L
1,346 SR
Queue Stats
65W - 54L
1,534 Elo+
Party 2
Zhong Kui
Zhong Kui
DragonKayKay
Zhong Kui
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 17L
1,586 Elo+
Party 2
Cernunnos
Cernunnos
ItsChangoBTW
Cernunnos
Level 51
God Stats
10W - 10L
1,465 SR
Queue Stats
25W - 27L
1,390 Elo+
Solo
Ratatoskr
Ratatoskr
dumbLuck96
Ratatoskr
Level 89
God Stats
3W - 2L
1,558 SR
Queue Stats
53W - 32L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AlaskaZ28
Athena
10
0 / 4 / 1
7,187
423
3,765
17,281
18,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
BigRoodle
Cliodhna
14
2 / 5 / 1
8,256
486
6,072
18,163
8,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Harleyon
Jing Wei
15
1 / 3 / 0
8,543
503
5,709
10,976
4,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
MasterLowKey
Hercules
12
0 / 2 / 0
7,495
441
6,318
12,739
10,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Anubis
RUMPxDADDY
Anubis
14
4 / 5 / 1
8,821
519
14,290
12,400
6,932
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 1 / 7
9,264
545
6,683
15,496
13,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
BootyboisCEO
King Arthur
14
3 / 0 / 2
9,310
548
11,073
12,307
17,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
DragonKayKay
Zhong Kui
14
2 / 3 / 5
8,470
498
6,465
12,555
8,375
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
ItsChangoBTW
Cernunnos
14
1 / 1 / 2
8,352
491
7,252
8,979
3,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ratatoskr
dumbLuck96
Ratatoskr
17
9 / 2 / 7
10,706
630
15,135
14,290
5,728
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
41
7
Kills
18
19
Deaths
7
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
7
6.5
L
Athena
AlaskaZ28
Athena
0
4
1
0.13
L
Cliodhna
BigRoodle
Cliodhna
2
5
1
0.5
W
King Arthur
BootyboisCEO
King Arthur
3
0
2
4
W
Zhong Kui
DragonKayKay
Zhong Kui
2
3
5
1.5
L
Jing Wei
Harleyon
Jing Wei
1
3
0
0.33
W
Cernunnos
ItsChangoBTW
Cernunnos
1
1
2
2
L
Hercules
MasterLowKey
Hercules
0
2
0
0
L
Anubis
RUMPxDADDY
Anubis
4
5
1
0.9
W
Ratatoskr
dumbLuck96
Ratatoskr
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,154
Damage
46,608
71,559
Taken
63,627
47,464
Mitigated
47,836
17,703
Healing
17,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,683
1,022
113
7,441
15,496
13,103
0
6,473
9,023
1,597
44,844
L
Athena
AlaskaZ28
Athena
3,765
781
0
872
17,281
18,106
70
2,185
15,096
21,727
0
L
Cliodhna
BigRoodle
Cliodhna
6,072
1,173
0
4,778
18,163
8,303
0
2,057
16,106
0
66,035
W
King Arthur
BootyboisCEO
King Arthur
11,073
1,722
0
1,558
12,307
17,233
241
1,133
11,174
0
59,302
W
Zhong Kui
DragonKayKay
Zhong Kui
6,465
1,015
0
3,758
12,555
8,375
710
6,980
5,575
52,489
0
L
Jing Wei
Harleyon
Jing Wei
5,709
3,749
0
5,310
10,976
4,102
613
34
10,942
0
83,285
W
Cernunnos
ItsChangoBTW
Cernunnos
7,252
3,151
55
2,510
8,979
3,397
1,448
1,287
7,692
0
64,869
L
Hercules
MasterLowKey
Hercules
6,318
1,725
0
2,351
12,739
10,021
0
0
12,739
1,192
45,847
L
Anubis
RUMPxDADDY
Anubis
14,290
409
0
4,392
12,400
6,932
699
2,783
9,617
72,003
0
W
Ratatoskr
dumbLuck96
Ratatoskr
15,135
4,896
0
1,584
14,290
5,728
0
2,744
11,546
0
103,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,302
Gold Earned
46,102
463
Minions Killed
464
0
Camps Cleared
0
1,566,798
Distance Traveled
1,679,844
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,264
545
65
4
0
314,913
0
L
Athena
7,187
423
24
1
0
331,187
0
L
Cliodhna
8,256
486
97
6
0
378,790
2
W
King Arthur
9,310
548
76
4
0
324,705
0
W
Zhong Kui
8,470
498
90
5
0
320,544
8
L
Jing Wei
8,543
503
153
9
0
355,483
0
W
Cernunnos
8,352
491
100
6
0
310,310
0
L
Hercules
7,495
441
90
5
0
221,473
1
L
Anubis
8,821
519
99
6
0
279,865
3
W
Ratatoskr
10,706
630
133
8
0
409,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role