Player Matchup

Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
alejandr-maoh
Kuzenbo
Level 173
God Stats
1W - 3L
1,658 SR
Queue Stats
227W - 202L
1,559 Elo+
Solo
Bastet
Bastet
mavedel89
Bastet
Level 202
God Stats
15W - 6L
1,711 SR
Queue Stats
306W - 278L
1,562 Elo+
Solo
Neith
Neith
mr_hbk15
Neith
Level 106
God Stats
5W - 11L
1,461 SR
Queue Stats
596W - 527L
1,515 Elo+
Solo
Hades
Hades
zudyp
Hades
Level 82
God Stats
2W - 4L
1,692 SR
Queue Stats
41W - 30L
1,636 Elo+
Solo
Team Averages
Level 144
1,605 SR
1,554 Elo+

VS

Team Averages
Level 122
1,520 SR
1,536 Elo+
Eset
Eset
ImKindaTrolling
Eset
Level 117
God Stats
4W - 2L
1,500 SR
Queue Stats
344W - 317L
1,532 Elo+
Solo
Pele
Pele
Mysteryise100
Pele
Level 140
God Stats
10W - 10L
1,594 SR
Queue Stats
250W - 206L
1,586 Elo+
Solo
Lancelot
Lancelot
RondleMcFondleU
Lancelot
Level 159
God Stats
3W - 1L
1,591 SR
Queue Stats
469W - 397L
1,517 Elo+
Solo
Anhur
Anhur
SKUIIHACK
Anhur
Level 109
God Stats
6W - 8L
1,414 SR
Queue Stats
468W - 410L
1,543 Elo+
Party 1
Geb
Geb
flynhigh214
Geb
Level 86
God Stats
12W - 12L
1,502 SR
Queue Stats
507W - 444L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
2
0 / 1 / 0
2,724
545
766
868
215
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
6
1 / 1 / 0
3,744
749
701
4,324
3,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
mavedel89
Bastet
4
0 / 0 / 0
2,952
590
866
1,963
495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
mr_hbk15
Neith
6
0 / 1 / 1
3,452
690
3,145
4,071
1,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
zudyp
Hades
6
0 / 1 / 0
3,688
738
1,900
5,360
2,692
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
4,231
846
1,537
1,856
454
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

7
3 / 1 / 1
4,464
893
2,739
4,640
1,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Lancelot
7
0 / 0 / 1
4,036
807
3,220
3,697
1,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Anhur
SKUIIHACK
Anhur
6
0 / 0 / 0
3,564
713
2,695
3,686
986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 0 / 0
3,469
694
1,338
3,111
1,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
4
4
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
W
1
0
0
1
W
3
1
1
3.5
W
Lancelot
0
0
1
0.5
W
Anhur
SKUIIHACK
Anhur
0
0
0
0
L
Kuzenbo
1
1
0
1
W
0
0
0
0
L
Bastet
mavedel89
Bastet
0
0
0
0
L
Neith
mr_hbk15
Neith
0
1
1
0.5
L
Hades
zudyp
Hades
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,378
Damage
11,529
16,586
Taken
16,990
7,754
Mitigated
5,458
7,087
Healing
7,272
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
766
0
0
80
868
215
0
322
546
3,888
0
W
1,537
76
0
1,016
1,856
454
193
579
1,221
24,078
0
W
2,739
1,078
0
1,528
4,640
1,258
0
365
4,213
0
25,797
W
Lancelot
3,220
749
0
1,180
3,697
1,279
0
1,900
1,797
0
25,119
W
Anhur
SKUIIHACK
Anhur
2,695
1,703
0
2,163
3,686
986
0
211
3,475
0
22,198
L
Kuzenbo
701
344
0
1,866
4,324
3,264
0
1,347
2,977
9,012
0
W
1,338
328
0
1,385
3,111
1,481
0
194
2,917
9,586
0
L
Bastet
mavedel89
Bastet
866
122
0
1,190
1,963
495
0
421
1,542
0
6,275
L
Neith
mr_hbk15
Neith
3,145
873
0
1,143
4,071
1,088
0
785
3,286
0
19,662
L
Hades
zudyp
Hades
1,900
324
40
2,768
5,360
2,692
0
0
5,360
19,491
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,560
Gold Earned
19,764
117
Minions Killed
171
0
Camps Cleared
0
430,892
Distance Traveled
511,917
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
2,724
545
8
2
0
29,285
0
W
Eset
4,231
846
42
8
0
87,872
0
W
Pele
4,464
893
45
9
0
107,764
0
W
Lancelot
4,036
807
40
8
0
127,175
0
W
Anhur
3,564
713
34
7
0
80,429
0
L
Kuzenbo
3,744
749
14
3
0
107,503
0
W
Geb
3,469
694
10
2
0
108,677
0
L
Bastet
2,952
590
13
3
0
59,002
0
L
Neith
3,452
690
38
8
0
113,771
1
L
Hades
3,688
738
44
9
0
121,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role