Player Matchup

Bacchus
Bacchus
BACCHUS67
Bacchus
Level 68
God Stats
5W - 3L
1,685 SR
Queue Stats
8W - 11L
1,388 Elo+
Party 1
Zhong Kui
Zhong Kui
Bushypine75
Zhong Kui
Level 118
God Stats
6W - 8L
1,454 SR
Queue Stats
26W - 28L
1,427 Elo+
Party 1
Discordia
Discordia
Moonlit_Waves
Discordia
Level 89
God Stats
1W - 0L
1,485 SR
Queue Stats
8W - 12L
1,247 Elo+
Party 1
Jing Wei
Jing Wei
bussijuici
Jing Wei
Level 104
God Stats
1W - 0L
1,431 SR
Queue Stats
7W - 6L
1,547 Elo+
Solo
Thanatos
Thanatos
darkvader80
Thanatos
Level 104
God Stats
2W - 2L
1,557 SR
Queue Stats
30W - 29L
1,458 Elo+
Party 1
Team Averages
Level 97
1,522 SR
1,413 Elo+

VS

Team Averages
Level 99
1,492 SR
1,474 Elo+
Skadi
Skadi
BlackAsianNinja
Skadi
Level 118
God Stats
13W - 24L
1,498 SR
Queue Stats
430W - 427L
1,510 Elo+
Party 2
Fenrir
Fenrir
Metathebear
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,383 Elo+
Party 2
Atlas
Atlas
SixStringRelief
Atlas
Level 129
God Stats
5W - 4L
1,539 SR
Queue Stats
451W - 429L
1,509 Elo+
Party 2
Ra
Ra
grbacid
Ra
Level 116
God Stats
12W - 14L
1,422 SR
Queue Stats
181W - 200L
1,487 Elo+
Party 2
Ah Puch
Ah Puch
quick_scopes_kid
Ah Puch
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 81L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BACCHUS67
Bacchus
13
1 / 1 / 7
8,790
488
5,389
17,288
18,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
Bushypine75
Zhong Kui
14
0 / 5 / 7
9,373
521
9,463
14,860
13,015
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
Moonlit_Waves
Discordia
16
2 / 0 / 10
9,826
546
11,856
8,200
3,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
bussijuici
Jing Wei
15
3 / 1 / 6
9,535
530
11,194
12,681
5,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
darkvader80
Thanatos
17
16 / 1 / 2
11,362
631
15,221
14,344
6,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 2
8,144
452
9,279
12,277
4,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
15
2 / 6 / 1
8,621
479
6,331
16,604
7,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 2 / 2
7,477
415
5,931
14,280
12,708
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 6 / 0
8,650
481
4,162
14,041
4,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 5 / 1
9,711
540
11,970
15,775
7,986
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
14
22
Kills
8
8
Deaths
22
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BACCHUS67
Bacchus
1
1
7
4.5
L
0
3
2
0.33
W
Zhong Kui
Bushypine75
Zhong Kui
0
5
7
0.7
L
Fenrir
2
6
1
0.42
W
Discordia
Moonlit_Waves
Discordia
2
0
10
7
L
1
2
2
1
W
Jing Wei
bussijuici
Jing Wei
3
1
6
6
W
Thanatos
darkvader80
Thanatos
16
1
2
17
L
1
6
0
0.17
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,123
Damage
37,673
67,373
Taken
72,977
46,147
Mitigated
37,672
33,559
Healing
17,116
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BACCHUS67
Bacchus
5,389
326
405
4,253
17,288
18,110
0
5,531
11,757
26,595
0
L
9,279
4,110
406
2,979
12,277
4,741
1,100
2,031
10,202
0
60,511
W
Zhong Kui
Bushypine75
Zhong Kui
9,463
995
0
6,583
14,860
13,015
669
7,760
7,100
64,919
0
L
Fenrir
6,331
1,590
205
1,673
16,604
7,647
0
4,100
12,452
0
77,043
W
Discordia
Moonlit_Waves
Discordia
11,856
219
0
2,181
8,200
3,416
0
3,296
4,850
69,338
0
L
5,931
2,135
202
1,869
14,280
12,708
0
5,362
8,666
36,620
1,853
W
Jing Wei
bussijuici
Jing Wei
11,194
8,127
0
4,069
12,681
5,223
1,346
3,315
9,366
0
84,313
W
Thanatos
darkvader80
Thanatos
15,221
4,070
0
16,068
14,344
6,383
0
2,697
11,597
0
68,622
L
4,162
100
684
2,335
14,041
4,590
0
6,666
6,901
51,138
0
L
11,970
816
235
6,528
15,775
7,986
0
7,645
8,048
65,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,886
Gold Earned
42,603
466
Minions Killed
433
0
Camps Cleared
0
1,884,748
Distance Traveled
1,673,382
0
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,790
488
17
1
0
382,505
0
L
Skadi
8,144
452
93
5
0
337,602
8
W
Zhong Kui
9,373
521
123
7
0
302,900
0
L
Fenrir
8,621
479
104
6
0
374,277
0
W
Discordia
9,826
546
111
6
0
370,956
0
L
Atlas
7,477
415
48
3
0
324,176
7
W
Jing Wei
9,535
530
134
7
0
380,887
0
W
Thanatos
11,362
631
81
5
0
447,500
0
L
Ra
8,650
481
89
5
0
319,393
4
L
Ah Puch
9,711
540
99
6
0
317,934
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role