Player Matchup

Horus
Horus
Platinum II
 
Horus
Platinum II
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Diamond V
 
Apollo
Diamond V
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baba Yaga
Baba Yaga
Gold III
Scorpion1190
Baba Yaga
Gold III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 11L
1,784 MMR
Solo
Nemesis
Nemesis
Diamond IV
gaza911
Nemesis
Diamond IV
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 33L
2,162 MMR
Solo
Ah Puch
Ah Puch
Diamond V
ji哥哥
Ah Puch
Diamond V
Level 148
God Stats
4W - 7L
1,555 SR
Queue Stats
154W - 151L
2,087 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 131
1,511 SR
1,806 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 141
1,579 SR
1,781 MMR
Ratatoskr
Ratatoskr
Diamond IV
 
Ratatoskr
Diamond IV
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum III
 
Bacchus
Platinum III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond IV
LexaJin
Janus
Diamond IV
Level 78
God Stats
9W - 5L
1,630 SR
Queue Stats
89W - 58L
2,136 MMR
Solo
Fenrir
Fenrir
Diamond V
Réber
Fenrir
Diamond V
Level 255
God Stats
56W - 59L
1,494 SR
Queue Stats
1,044W - 1,041L
2,131 MMR
Solo
Xbalanque
Xbalanque
Gold IV
appletizersven
Xbalanque
Gold IV
Level 156
God Stats
2W - 1L
1,770 SR
Queue Stats
61W - 47L
1,638 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
8
1 / 0 / 2
5,322
532
2,408
6,932
3,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
 
Apollo
9
0 / 1 / 1
4,980
498
1,167
6,464
2,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baba Yaga
Scorpion1190
Baba Yaga
11
1 / 1 / 1
6,263
626
3,475
4,041
1,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
gaza911
Nemesis
10
3 / 2 / 1
5,553
555
4,354
6,515
2,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
ji哥哥
Ah Puch
10
0 / 2 / 0
5,787
579
5,650
7,030
4,732
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ThanatosPeleSun WukongAthenaRaijin

VS

Bans
SerqetAresAo KuangAwilixThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
11
1 / 1 / 2
6,423
642
4,671
8,110
4,484
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
 
Bacchus
8
0 / 1 / 0
5,243
524
2,969
5,972
5,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
LexaJin
Janus
11
0 / 0 / 3
6,681
668
3,670
3,557
1,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Réber
Fenrir
11
4 / 2 / 0
6,678
668
3,078
8,992
3,670
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
appletizersven
Xbalanque
10
1 / 1 / 0
6,055
606
4,915
5,149
1,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
11
5
Kills
6
6
Deaths
5
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
0
2
2
L
Apollo
 
Apollo
0
1
1
0.5
W
Ratatoskr
 
Ratatoskr
1
1
2
2
W
Bacchus
 
Bacchus
0
1
0
0
W
Janus
LexaJin
Janus
0
0
3
1.5
W
Fenrir
Réber
Fenrir
4
2
0
2
L
Baba Yaga
Scorpion1190
Baba Yaga
1
1
1
1.5
W
Xbalanque
appletizersven
Xbalanque
1
1
0
1
L
Nemesis
gaza911
Nemesis
3
2
1
1.75
L
Ah Puch
ji哥哥
Ah Puch
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,054
Damage
19,303
30,982
Taken
31,780
13,923
Mitigated
16,043
11,466
Healing
10,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,408
899
1,566
2,665
6,932
3,112
0
2,382
4,482
0
12,115
L
Apollo
 
Apollo
1,167
1,033
0
1,875
6,464
2,258
0
774
5,690
0
36,108
W
Ratatoskr
 
Ratatoskr
4,671
1,198
0
2,613
8,110
4,484
0
4,621
3,489
0
38,229
W
Bacchus
 
Bacchus
2,969
284
884
2,130
5,972
5,124
0
1,705
4,267
11,024
0
W
Janus
LexaJin
Janus
3,670
147
0
1,359
3,557
1,218
0
1,700
1,857
56,401
269
W
Fenrir
Réber
Fenrir
3,078
1,134
0
1,754
8,992
3,670
0
1,657
7,335
0
46,721
L
Baba Yaga
Scorpion1190
Baba Yaga
3,475
481
0
891
4,041
1,648
0
1,775
2,191
54,280
0
W
Xbalanque
appletizersven
Xbalanque
4,915
2,153
0
1,989
5,149
1,547
818
0
5,149
0
47,655
L
Nemesis
gaza911
Nemesis
4,354
2,859
0
571
6,515
2,173
0
1,430
4,991
0
37,078
L
Ah Puch
ji哥哥
Ah Puch
5,650
105
0
3,898
7,030
4,732
0
0
7,030
46,659
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,905
Gold Earned
31,080
326
Minions Killed
362
0
Camps Cleared
0
1,022,973
Distance Traveled
1,025,320
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,322
532
14
1
0
211,632
2
L
Apollo
4,980
498
67
7
0
170,906
2
W
Ratatoskr
6,423
642
73
7
0
210,357
3
W
Bacchus
5,243
524
9
1
0
216,388
1
W
Janus
6,681
668
121
12
0
204,469
2
W
Fenrir
6,678
668
74
7
0
220,716
1
L
Baba Yaga
6,263
626
106
11
0
234,385
1
W
Xbalanque
6,055
606
85
9
0
173,390
2
L
Nemesis
5,553
555
67
7
0
225,372
0
L
Ah Puch
5,787
579
72
7
0
180,678
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role