Player Matchup

Sol
Sol
BloodyJawz75
Sol
Level 28
God Stats
52W - 57L
1,472 SR
Queue Stats
85W - 90L
1,459 Elo+
Party 1
Izanami
Izanami
Reinoruzen
Izanami
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,663 Elo+
Party 2
King Arthur
King Arthur
Riephlex
King Arthur
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 58L
1,385 Elo+
Party 2
Bacchus
Bacchus
dinogod153824
Bacchus
Level 23
God Stats
3W - 0L
1,816 SR
Queue Stats
22W - 29L
1,363 Elo+
Party 1
Thanatos
Thanatos
domxdom93
Thanatos
Level 109
God Stats
32W - 24L
1,609 SR
Queue Stats
128W - 112L
1,485 Elo+
Party 1
Team Averages
Level 52
1,579 SR
1,471 Elo+

VS

Team Averages
Level 54
1,491 SR
1,457 Elo+
Ratatoskr
Ratatoskr
MonkeyLuffy5807
Ratatoskr
Level 52
God Stats
2W - 3L
1,240 SR
Queue Stats
306W - 310L
1,487 Elo+
Solo
Janus
Janus
TeitoVsAkame
Janus
Level 54
God Stats
0W - 2L
1,354 SR
Queue Stats
31W - 25L
1,484 Elo+
Solo
Arachne
Arachne
ToxicrosePR
Arachne
Level 82
God Stats
11W - 11L
1,560 SR
Queue Stats
206W - 202L
1,500 Elo+
Solo
Cernunnos
Cernunnos
daqneesh
Cernunnos
Level 28
God Stats
9W - 3L
1,812 SR
Queue Stats
19W - 32L
1,388 Elo+
Party 3
Ymir
Ymir
kamal5001
Ymir
Level 55
God Stats
31W - 32L
1,489 SR
Queue Stats
55W - 61L
1,427 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
7,779
458
5,025
9,601
3,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Reinoruzen
Izanami
11
0 / 2 / 6
7,278
428
8,552
9,142
3,396
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

King Arthur
Riephlex
King Arthur
15
3 / 1 / 4
9,758
574
16,890
19,091
22,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
12
3 / 1 / 4
8,048
473
7,263
10,475
11,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
domxdom93
Thanatos
13
11 / 2 / 0
8,952
527
10,285
11,845
4,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
MonkeyLuffy5807
Ratatoskr
13
0 / 3 / 2
7,614
448
7,142
16,906
13,140
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
5 / 4 / 0
8,341
491
12,242
9,673
3,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
ToxicrosePR
Arachne
11
1 / 5 / 3
7,202
424
6,112
16,408
5,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
daqneesh
Cernunnos
11
1 / 3 / 3
7,277
428
8,189
13,335
5,323
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
10
0 / 3 / 5
7,243
426
2,527
14,037
11,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
20
17
Kills
7
7
Deaths
18
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
L
Ratatoskr
MonkeyLuffy5807
Ratatoskr
0
3
2
0.33
W
Izanami
Reinoruzen
Izanami
0
2
6
1.5
W
King Arthur
Riephlex
King Arthur
3
1
4
5
L
5
4
0
1.25
L
Arachne
ToxicrosePR
Arachne
1
5
3
0.5
L
Cernunnos
daqneesh
Cernunnos
1
3
3
0.83
W
Bacchus
3
1
4
5
W
Thanatos
domxdom93
Thanatos
11
2
0
5.5
L
Ymir
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,015
Damage
36,212
60,154
Taken
70,359
45,417
Mitigated
39,463
18,457
Healing
12,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,025
1,412
0
4,617
9,601
3,292
1,247
3,348
5,997
52,001
1,423
L
Ratatoskr
MonkeyLuffy5807
Ratatoskr
7,142
2,145
300
4,019
16,906
13,140
0
1,105
15,801
0
53,531
W
Izanami
Reinoruzen
Izanami
8,552
5,154
0
1,203
9,142
3,396
1,131
2,744
6,284
0
44,979
W
King Arthur
Riephlex
King Arthur
16,890
1,292
0
3,909
19,091
22,433
0
3,283
15,686
0
81,220
L
12,242
551
0
360
9,673
3,606
0
1,468
8,205
55,570
0
L
Arachne
ToxicrosePR
Arachne
6,112
4,731
230
2,097
16,408
5,504
0
3,291
13,117
0
34,486
L
Cernunnos
daqneesh
Cernunnos
8,189
3,603
0
2,348
13,335
5,323
0
3,124
10,211
0
55,469
W
Bacchus
7,263
765
0
1,893
10,475
11,470
0
2,092
8,292
27,804
0
W
Thanatos
domxdom93
Thanatos
10,285
2,502
0
6,835
11,845
4,826
0
2,461
9,126
0
40,858
L
Ymir
2,527
268
1,639
1,252
14,037
11,890
0
3,300
10,737
20,550
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,815
Gold Earned
37,677
350
Minions Killed
335
0
Camps Cleared
0
1,664,458
Distance Traveled
1,632,961
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,779
458
99
6
0
314,673
5
L
Ratatoskr
7,614
448
93
5
0
310,878
1
W
Izanami
7,278
428
67
4
0
301,590
4
W
King Arthur
9,758
574
120
7
0
314,077
4
L
Janus
8,341
491
87
5
0
318,507
2
L
Arachne
7,202
424
56
3
0
375,798
0
L
Cernunnos
7,277
428
75
4
0
334,434
0
W
Bacchus
8,048
473
26
2
0
362,713
5
W
Thanatos
8,952
527
38
2
0
371,405
0
L
Ymir
7,243
426
24
1
0
293,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role