Player Matchup

Janus
Janus
FlimsyStick01
Janus
Level 61
God Stats
19W - 29L
1,405 SR
Queue Stats
160W - 172L
1,484 Elo+
Solo
Loki
Loki
Ignis_Lucius
Loki
Level 107
God Stats
3W - 2L
1,780 SR
Queue Stats
34W - 27L
1,547 Elo+
Solo
Cerberus
Cerberus
LeAstroDoge
Cerberus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Geb
Geb
chepinita
Geb
Level 46
God Stats
7W - 13L
1,496 SR
Queue Stats
159W - 195L
1,432 Elo+
Solo
Chiron
Chiron
conanloko22
Chiron
Level 138
God Stats
9W - 8L
1,563 SR
Queue Stats
597W - 636L
1,445 Elo+
Solo
Team Averages
Level 84
1,549 SR
1,482 Elo+

VS

Team Averages
Level 97
1,541 SR
1,612 Elo+
Artemis
Artemis
 
Artemis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Doclette
Mercury
Level 61
God Stats
3W - 1L
1,500 SR
Queue Stats
21W - 12L
1,292 Elo+
Solo
King Arthur
King Arthur
Sparqum
King Arthur
Level 135
God Stats
2W - 0L
1,343 SR
Queue Stats
220W - 24L
1,914 Elo+
Party 1
Nu Wa
Nu Wa
Stabarella
Nu Wa
Level 68
God Stats
68W - 60L
1,522 SR
Queue Stats
68W - 62L
1,452 Elo+
Solo
Sylvanus
Sylvanus
Yatees
Sylvanus
Level 154
God Stats
17W - 2L
1,842 SR
Queue Stats
215W - 37L
1,899 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 1
7,587
1,084
9,374
8,762
3,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 4 / 1
7,988
1,141
3,570
8,511
2,809
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
LeAstroDoge
Cerberus
12
0 / 2 / 3
7,610
1,087
5,078
11,522
5,348
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

12
0 / 5 / 2
7,314
1,045
5,221
12,770
9,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chiron
11
0 / 2 / 3
7,093
1,013
1,445
8,645
3,003
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

239

VS

Team 2 Tickets

364

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
2 / 0 / 11
8,325
1,189
8,411
3,903
1,976
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Doclette
Mercury
13
6 / 2 / 7
8,726
1,247
9,327
6,215
3,524
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Sparqum
King Arthur
13
4 / 0 / 8
8,544
1,221
14,525
7,344
7,436
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nu Wa
13
1 / 1 / 6
8,325
1,189
8,705
5,539
2,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Yatees
Sylvanus
13
0 / 0 / 11
7,550
1,079
4,560
6,038
7,156
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
56
3
Kills
13
13
Deaths
3
10
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
0
11
7.5
W
Mercury
Doclette
Mercury
6
2
7
4.75
L
1
0
1
1.5
L
2
4
1
0.63
L
Cerberus
LeAstroDoge
Cerberus
0
2
3
0.75
W
King Arthur
Sparqum
King Arthur
4
0
8
8
W
Nu Wa
1
1
6
4
W
Sylvanus
Yatees
Sylvanus
0
0
11
5.5
L
0
5
2
0.2
L
Chiron
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,688
Damage
45,528
50,210
Taken
29,039
24,199
Mitigated
23,019
4,227
Healing
7,988
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,411
3,507
0
892
3,903
1,976
0
2,819
1,084
0
24,300
W
Mercury
Doclette
Mercury
9,327
6,829
0
182
6,215
3,524
0
3,891
2,324
0
17,594
L
9,374
614
0
630
8,762
3,204
0
2,475
6,287
26,847
0
L
3,570
289
0
0
8,511
2,809
0
2,465
6,046
0
23,627
L
Cerberus
LeAstroDoge
Cerberus
5,078
309
0
2,546
11,522
5,348
0
3,534
7,988
19,844
0
W
King Arthur
Sparqum
King Arthur
14,525
1,832
0
978
7,344
7,436
0
5,192
2,152
0
26,973
W
Nu Wa
8,705
2,511
0
933
5,539
2,927
0
3,838
1,701
27,062
0
W
Sylvanus
Yatees
Sylvanus
4,560
97
2,701
2,302
6,038
7,156
0
3,933
2,105
9,569
0
L
5,221
325
0
372
12,770
9,835
0
3,251
9,519
11,590
0
L
Chiron
1,445
570
285
394
8,645
3,003
0
1,540
7,100
0
8,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,592
Gold Earned
41,470
138
Minions Killed
140
5
Camps Cleared
7
553,703
Distance Traveled
680,856
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,325
1,189
47
7
3
128,334
0
W
Mercury
8,726
1,247
17
2
2
139,035
0
L
Janus
7,587
1,084
37
5
1
123,756
0
L
Loki
7,988
1,141
28
4
2
132,709
0
L
Cerberus
7,610
1,087
43
6
1
122,141
0
W
King Arthur
8,544
1,221
23
3
0
146,524
0
W
Nu Wa
8,325
1,189
41
6
1
129,024
0
W
Sylvanus
7,550
1,079
12
2
1
137,939
0
L
Geb
7,314
1,045
21
3
1
112,582
0
L
Chiron
7,093
1,013
9
1
0
62,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role