Player Matchup

Gilgamesh
Gilgamesh
Aetherite
Gilgamesh
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 31L
1,458 Elo+
Party 1
Lancelot
Lancelot
Butterflyzen
Lancelot
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 4L
1,011 Elo+
Party 1
Sol
Sol
Jyinnx
Sol
Level 104
God Stats
1W - 2L
1,417 SR
Queue Stats
1W - 4L
1,011 Elo+
Party 1
Team Averages
Level 59
1,472 SR
1,160 Elo+

VS

Team Averages
Level 72
1,700 SR
1,504 Elo+
Anubis
Anubis
BE KOOL JENKINS
Anubis
Level 99
God Stats
0W - 2L
1,429 SR
Queue Stats
51W - 39L
1,437 Elo+
Party 2
Arachne
Arachne
Marquise2878
Arachne
Level 29
God Stats
8W - 6L
1,757 SR
Queue Stats
61W - 53L
1,412 Elo+
Party 2
Neith
Neith
lilespresso
Neith
Level 88
God Stats
1W - 1L
1,915 SR
Queue Stats
1W - 1L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aetherite
Gilgamesh
15
1 / 0 / 10
10,996
733
6,446
9,763
8,019
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lancelot
Butterflyzen
Lancelot
12
2 / 4 / 5
10,290
686
6,920
10,673
3,969
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
Jyinnx
Sol
16
8 / 3 / 3
12,523
835
14,580
11,639
4,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 3
10,001
667
7,210
9,752
4,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Marquise2878
Arachne
14
2 / 3 / 4
10,583
706
7,782
11,700
5,736
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 2 / 2
10,815
721
9,361
12,087
5,064
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
11
Kills
7
7
Deaths
11
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Aetherite
Gilgamesh
1
0
10
6
L
2
6
3
0.58
W
Lancelot
Butterflyzen
Lancelot
2
4
5
1.13
W
Sol
Jyinnx
Sol
8
3
3
3.17
L
Arachne
Marquise2878
Arachne
2
3
4
1.33
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,946
Damage
24,353
32,075
Taken
33,539
16,953
Mitigated
15,386
7,505
Healing
5,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Aetherite
Gilgamesh
6,446
887
0
1,499
9,763
8,019
447
2,574
7,189
0
50,447
L
7,210
0
0
756
9,752
4,586
0
4,062
5,690
40,980
0
W
Lancelot
Butterflyzen
Lancelot
6,920
650
0
1,414
10,673
3,969
0
2,221
8,452
0
17,805
W
Sol
Jyinnx
Sol
14,580
4,339
105
4,487
11,639
4,965
2,554
2,839
8,800
68,032
4,870
L
Arachne
Marquise2878
Arachne
7,782
6,616
0
1,782
11,700
5,736
195
4,543
7,157
0
20,511
L
9,361
2,990
0
2,942
12,087
5,064
175
6,046
6,041
0
43,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,809
Gold Earned
31,399
184
Minions Killed
133
0
Camps Cleared
0
919,705
Distance Traveled
750,693
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,996
733
67
4
0
289,810
0
L
Anubis
10,001
667
49
3
0
209,886
0
W
Lancelot
10,290
686
17
1
0
364,165
0
W
Sol
12,523
835
100
7
0
265,730
0
L
Arachne
10,583
706
23
2
0
297,337
0
L
Neith
10,815
721
61
4
0
243,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role