Player Matchup

Atlas
Atlas
AwesomeDemigod
Atlas
Level 65
God Stats
1W - 3L
1,459 SR
Queue Stats
82W - 74L
1,519 Elo+
Party 3
Ullr
Ullr
Ezyxs
Ullr
Level 67
God Stats
37W - 37L
1,528 SR
Queue Stats
51W - 46L
1,485 Elo+
Party 2
Zeus
Zeus
Jayshawn_YTalert
Zeus
Level 109
God Stats
0W - 1L
1,614 SR
Queue Stats
140W - 130L
1,494 Elo+
Party 2
Mercury
Mercury
KirboStar7977
Mercury
Level 106
God Stats
11W - 6L
1,527 SR
Queue Stats
86W - 80L
1,510 Elo+
Party 2
King Arthur
King Arthur
Sirgaspack
King Arthur
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Team Averages
Level 70
1,526 SR
1,502 Elo+

VS

Team Averages
Level 77
1,540 SR
1,518 Elo+
Nu Wa
Nu Wa
Blooozes
Nu Wa
Level 116
God Stats
45W - 40L
1,574 SR
Queue Stats
143W - 200L
1,521 Elo+
Solo
Cu Chulainn
Cu Chulainn
Charon_Seto
Cu Chulainn
Level 51
God Stats
25W - 21L
1,551 SR
Queue Stats
108W - 128L
1,456 Elo+
Party 4
Lancelot
Lancelot
garciazaragozaz
Lancelot
Level 113
God Stats
2W - 0L
1,279 SR
Queue Stats
32W - 23L
1,616 Elo+
Party 4
Ymir
Ymir
jonkha
Ymir
Level 25
God Stats
15W - 9L
1,590 SR
Queue Stats
68W - 69L
1,473 Elo+
Party 1
Artemis
Artemis
pugthanual
Artemis
Level 79
God Stats
2W - 0L
1,707 SR
Queue Stats
78W - 75L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 4
5,223
522
4,090
8,697
5,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ullr
Ezyxs
Ullr
9
1 / 2 / 2
5,408
541
3,739
8,235
2,930
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

12
5 / 2 / 1
6,780
678
5,762
7,189
2,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mercury
11
3 / 1 / 2
6,339
634
3,341
7,509
2,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Sirgaspack
King Arthur
7
0 / 4 / 2
4,553
455
1,433
6,772
4,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Blooozes
Nu Wa
11
2 / 3 / 1
6,722
672
6,958
4,594
1,433
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Charon_Seto
Cu Chulainn
11
5 / 2 / 0
7,352
735
8,417
8,729
5,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
11
1 / 2 / 1
6,226
623
3,396
9,439
3,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
jonkha
Ymir
8
0 / 1 / 2
5,755
576
1,254
6,531
5,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
pugthanual
Artemis
9
1 / 2 / 2
5,971
597
4,220
4,781
1,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
10
Kills
9
10
Deaths
10
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
1
4
3
W
Nu Wa
Blooozes
Nu Wa
2
3
1
0.83
W
Cu Chulainn
Charon_Seto
Cu Chulainn
5
2
0
2.5
L
Ullr
Ezyxs
Ullr
1
2
2
1
L
5
2
1
2.75
L
Mercury
3
1
2
4
L
King Arthur
Sirgaspack
King Arthur
0
4
2
0.25
W
Lancelot
1
2
1
0.75
W
Ymir
jonkha
Ymir
0
1
2
1
W
Artemis
pugthanual
Artemis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,365
Damage
24,245
38,402
Taken
34,074
17,648
Mitigated
17,228
5,538
Healing
6,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,090
1,778
0
1,672
8,697
5,929
0
1,850
6,761
16,693
0
W
Nu Wa
Blooozes
Nu Wa
6,958
1,443
0
500
4,594
1,433
1,435
1,805
2,591
43,968
0
W
Cu Chulainn
Charon_Seto
Cu Chulainn
8,417
871
0
1,996
8,729
5,432
0
2,565
6,164
6,228
39,289
L
Ullr
Ezyxs
Ullr
3,739
897
0
2,057
8,235
2,930
0
1,749
6,368
0
34,484
L
5,762
915
0
1,309
7,189
2,089
72
2,230
4,779
44,249
0
L
Mercury
3,341
862
0
500
7,509
2,546
0
2,199
5,120
0
46,094
L
King Arthur
Sirgaspack
King Arthur
1,433
649
0
0
6,772
4,154
0
1,338
5,348
0
14,109
W
Lancelot
3,396
799
0
1,733
9,439
3,616
0
2,565
6,652
0
42,737
W
Ymir
jonkha
Ymir
1,254
338
0
997
6,531
5,165
126
1,308
5,181
12,348
0
W
Artemis
pugthanual
Artemis
4,220
1,579
0
779
4,781
1,582
772
1,107
3,634
0
31,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,303
Gold Earned
32,026
255
Minions Killed
295
0
Camps Cleared
0
1,045,724
Distance Traveled
1,006,268
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,223
522
17
2
0
216,191
0
W
Nu Wa
6,722
672
80
8
0
194,450
3
W
Cu Chulainn
7,352
735
82
8
0
210,159
2
L
Ullr
5,408
541
53
5
0
193,550
2
L
Zeus
6,780
678
86
9
0
193,469
0
L
Mercury
6,339
634
75
8
0
245,631
0
L
King Arthur
4,553
455
24
2
0
196,883
0
W
Lancelot
6,226
623
60
6
0
251,729
0
W
Ymir
5,755
576
18
2
0
183,096
0
W
Artemis
5,971
597
55
6
0
166,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role