Player Matchup

Fenrir
Fenrir
Platinum III
natetuck
Fenrir
Platinum III
Level 125
God Stats
0W - 1L
1,489 SR
Queue Stats
61W - 63L
2,036 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,489 SR
2,036 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,819 SR
2,010 MMR
Anubis
Anubis
Gold I
RyKuDiffedYou
Anubis
Gold I
Level 149
God Stats
2W - 0L
1,819 SR
Queue Stats
18W - 1L
2,010 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
natetuck
Fenrir
15
1 / 5 / 0
9,950
905
2,407
18,156
12,606
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
He BoAh Muzen CabMorgan Le FayBakasuraThoth

VS

Bans
KaliFreyaArachneAnhurUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 0
11,610
1,055
11,962
5,914
5,687
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
5
5
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
1
0
5
L
Fenrir
natetuck
Fenrir
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,407
Damage
11,962
18,156
Taken
5,914
12,606
Mitigated
5,687
3,081
Healing
1,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,962
1,056
0
1,021
5,914
5,687
1,807
565
5,349
74,506
0
L
Fenrir
natetuck
Fenrir
2,407
1,049
0
3,081
18,156
12,606
0
12,133
6,023
0
40,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,950
Gold Earned
11,610
78
Minions Killed
119
2
Camps Cleared
9
222,374
Distance Traveled
210,486
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,610
1,055
119
11
9
210,486
0
L
Fenrir
9,950
905
78
7
2
222,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role