Player Matchup

Jormungandr
Jormungandr
A_New-Found_God
Jormungandr
Level 86
God Stats
2W - 1L
1,802 SR
Queue Stats
119W - 126L
1,406 Elo+
Party 1
Osiris
Osiris
POTATOKing3939
Osiris
Level 87
God Stats
3W - 6L
1,370 SR
Queue Stats
114W - 118L
1,415 Elo+
Party 1
Arachne
Arachne
eskimokisses4all
Arachne
Level 48
God Stats
5W - 5L
1,707 SR
Queue Stats
63W - 95L
1,351 Elo+
Solo
Khepri
Khepri
jetIntegral9712
Khepri
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 89L
1,136 Elo+
Party 2
Erlang Shen
Erlang Shen
tisunnatural
Erlang Shen
Level 25
God Stats
8W - 13L
1,343 SR
Queue Stats
57W - 64L
1,080 Elo+
Party 2
Team Averages
Level 57
1,544 SR
1,278 Elo+

VS

Team Averages
Level 57
1,502 SR
1,346 Elo+
Cupid
Cupid
 
Cupid
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Cynder6006
Anubis
Level 38
God Stats
9W - 10L
1,416 SR
Queue Stats
32W - 42L
1,214 Elo+
Party 3
Bakasura
Bakasura
INKJESS117
Bakasura
Level 25
God Stats
11W - 16L
1,373 SR
Queue Stats
20W - 27L
1,214 Elo+
Party 3
Vamana
Vamana
Rumo13
Vamana
Level 65
God Stats
3W - 0L
1,788 SR
Queue Stats
200W - 186L
1,375 Elo+
Solo
Surtr
Surtr
Toro98802
Surtr
Level 69
God Stats
30W - 29L
1,432 SR
Queue Stats
242W - 233L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
A_New-Found_God
Jormungandr
14
1 / 2 / 2
9,213
512
12,341
15,931
14,066
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

14
6 / 6 / 0
8,949
497
12,423
17,863
17,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 1 / 2
9,667
537
9,370
12,218
4,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 4 / 1
7,077
393
2,762
14,396
11,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
tisunnatural
Erlang Shen
15
5 / 3 / 3
9,386
521
6,331
12,448
5,271
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
15
6 / 2 / 7
9,855
548
12,467
10,293
4,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
Cynder6006
Anubis
14
1 / 4 / 6
8,818
490
13,158
12,943
7,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
INKJESS117
Bakasura
15
2 / 6 / 2
8,790
488
8,942
18,061
8,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Rumo13
Vamana
14
1 / 2 / 3
8,576
476
8,389
18,405
15,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Surtr
Toro98802
Surtr
14
6 / 3 / 4
9,169
509
10,301
14,976
8,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
38
16
Kills
16
16
Deaths
17
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
6
2
7
4.75
L
Jormungandr
A_New-Found_God
Jormungandr
1
2
2
1
W
Anubis
Cynder6006
Anubis
1
4
6
1
W
Bakasura
INKJESS117
Bakasura
2
6
2
0.5
L
6
6
0
1
W
Vamana
Rumo13
Vamana
1
2
3
1.25
W
Surtr
Toro98802
Surtr
6
3
4
2.67
L
4
1
2
5
L
0
4
1
0.13
L
Erlang Shen
tisunnatural
Erlang Shen
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,227
Damage
53,257
72,856
Taken
74,678
52,802
Mitigated
44,333
13,908
Healing
18,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
12,467
9,249
174
4,973
10,293
4,357
1,734
1,376
8,917
0
64,801
L
Jormungandr
A_New-Found_God
Jormungandr
12,341
3,147
0
3,185
15,931
14,066
240
3,866
11,899
72,800
645
W
Anubis
Cynder6006
Anubis
13,158
521
0
3,662
12,943
7,881
225
2,240
10,703
58,467
0
W
Bakasura
INKJESS117
Bakasura
8,942
5,412
0
3,362
18,061
8,553
333
545
17,516
0
72,930
L
12,423
5,636
0
3,229
17,863
17,815
0
374
16,878
0
53,067
W
Vamana
Rumo13
Vamana
8,389
2,828
0
4,033
18,405
15,135
0
8,786
9,619
0
61,897
W
Surtr
Toro98802
Surtr
10,301
5,836
0
2,319
14,976
8,407
510
1,949
13,027
1,254
71,188
L
9,370
7,309
0
2,877
12,218
4,484
5,100
3,173
8,227
0
78,282
L
2,762
31
0
2,043
14,396
11,166
0
1,246
12,464
19,135
0
L
Erlang Shen
tisunnatural
Erlang Shen
6,331
3,228
0
2,574
12,448
5,271
1,194
4,220
7,829
0
51,984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,292
Gold Earned
45,208
391
Minions Killed
473
0
Camps Cleared
0
1,590,297
Distance Traveled
1,590,046
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,855
548
77
4
0
323,770
4
L
Jormungandr
9,213
512
106
6
0
291,636
2
W
Anubis
8,818
490
92
5
0
297,142
0
W
Bakasura
8,790
488
111
6
0
329,758
0
L
Osiris
8,949
497
74
4
0
326,841
1
W
Vamana
8,576
476
87
5
0
313,419
0
W
Surtr
9,169
509
106
6
0
325,957
0
L
Arachne
9,667
537
106
6
0
342,326
2
L
Khepri
7,077
393
29
2
0
301,930
0
L
Erlang Shen
9,386
521
76
4
0
327,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role