Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
D4rkD4nt3
Da Ji
Level 157
God Stats
7W - 11L
1,476 SR
Queue Stats
389W - 420L
1,478 Elo+
Solo
Aphrodite
Aphrodite
Mortuary3000
Aphrodite
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 14L
1,774 Elo+
Solo
Fafnir
Fafnir
Romiinattor
Fafnir
Level 105
God Stats
6W - 7L
1,368 SR
Queue Stats
84W - 98L
1,412 Elo+
Solo
Medusa
Medusa
ShadowGeneral43
Medusa
Level 46
God Stats
29W - 66L
1,409 SR
Queue Stats
83W - 186L
1,365 Elo+
Solo
Team Averages
Level 88
1,451 SR
1,506 Elo+

VS

Team Averages
Level 93
1,473 SR
1,420 Elo+
Izanami
Izanami
Bald W0P
Izanami
Level 83
God Stats
1W - 2L
1,272 SR
Queue Stats
4W - 3L
1,253 Elo+
Solo
Da Ji
Da Ji
DragnSlayr69496
Da Ji
Level 27
God Stats
20W - 24L
1,431 SR
Queue Stats
165W - 174L
1,452 Elo+
Party 1
Odin
Odin
Grandiaplayer
Odin
Level 148
God Stats
3W - 0L
1,702 SR
Queue Stats
417W - 445L
1,439 Elo+
Solo
Charon
Charon
J02JONES
Charon
Level 82
God Stats
3W - 4L
1,467 SR
Queue Stats
26W - 28L
1,516 Elo+
Solo
Sol
Sol
nPHILtr8or
Sol
Level 127
God Stats
4W - 2L
1,492 SR
Queue Stats
157W - 170L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
0 / 0 / 0
8,221
822
0
561
242
Da Ji
D4rkD4nt3
Da Ji
15
1 / 8 / 1
9,506
951
12,618
25,711
17,594
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
Mortuary3000
Aphrodite
15
0 / 0 / 2
9,237
924
8,138
8,823
6,199
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Fafnir
14
1 / 3 / 1
10,511
1,051
5,419
18,416
26,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
0 / 11 / 1
9,281
928
4,541
18,399
9,301
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Team 1 Tickets

150

VS

Team 2 Tickets

308

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bald W0P
Izanami
16
2 / 1 / 14
10,209
1,021
9,869
9,356
4,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
5 / 1 / 12
10,104
1,010
16,114
7,335
4,501
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
2 / 0 / 16
10,517
1,052
4,597
3,243
4,057
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charon
J02JONES
Charon
17
3 / 0 / 15
11,552
1,155
12,833
11,173
13,014
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
10 / 0 / 10
11,997
1,200
22,010
3,666
1,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
89
2
Kills
22
22
Deaths
2
5
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
0
0
0
W
Izanami
Bald W0P
Izanami
2
1
14
9
L
Da Ji
D4rkD4nt3
Da Ji
1
8
1
0.19
W
5
1
12
11
W
2
0
16
10
W
Charon
J02JONES
Charon
3
0
15
10.5
L
Aphrodite
Mortuary3000
Aphrodite
0
0
2
1
L
Fafnir
1
3
1
0.5
L
0
11
1
0.05
W
10
0
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,716
Damage
65,423
71,910
Taken
34,773
59,750
Mitigated
27,890
10,276
Healing
6,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
0
0
0
0
561
242
0
561
0
0
0
W
Izanami
Bald W0P
Izanami
9,869
7,717
0
1,481
9,356
4,444
0
3,669
5,687
0
35,259
L
Da Ji
D4rkD4nt3
Da Ji
12,618
3,285
0
973
25,711
17,594
0
12,840
12,871
0
31,603
W
16,114
5,272
0
486
7,335
4,501
0
3,801
3,534
0
20,808
W
4,597
587
0
579
3,243
4,057
0
1,263
1,980
0
11,821
W
Charon
J02JONES
Charon
12,833
2,562
122
1,483
11,173
13,014
0
3,804
7,369
20,260
0
L
Aphrodite
Mortuary3000
Aphrodite
8,138
83
4,701
2,636
8,823
6,199
0
5,563
3,260
30,057
0
L
Fafnir
5,419
555
0
1,966
18,416
26,414
0
6,305
12,111
15,989
0
L
4,541
3,034
0
0
18,399
9,301
0
9,574
8,825
0
20,873
W
22,010
7,479
0
1,899
3,666
1,874
0
1,020
2,646
56,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,756
Gold Earned
54,379
168
Minions Killed
200
1
Camps Cleared
8
641,049
Distance Traveled
951,151
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
8,221
822
0
0
0
350
0
W
Izanami
10,209
1,021
73
7
0
176,612
0
L
Da Ji
9,506
951
41
4
1
169,648
0
W
Da Ji
10,104
1,010
11
1
1
197,025
0
W
Odin
10,517
1,052
11
1
5
209,540
0
W
Charon
11,552
1,155
4
0
1
191,444
0
L
Aphrodite
9,237
924
51
5
0
184,455
0
L
Fafnir
10,511
1,051
25
3
0
168,209
0
L
Medusa
9,281
928
51
5
0
118,387
0
W
Sol
11,997
1,200
101
10
1
176,530
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role