Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Poseidon
Poseidon
Biomes5224
Poseidon
Level 22
God Stats
3W - 3L
1,724 SR
Queue Stats
74W - 80L
1,407 Elo+
Party 3
Thanatos
Thanatos
C0rmac 5627
Thanatos
Level 53
God Stats
9W - 5L
1,818 SR
Queue Stats
102W - 113L
1,514 Elo+
Party 3
Vulcan
Vulcan
SolonTheElder
Vulcan
Level 94
God Stats
2W - 1L
1,503 SR
Queue Stats
54W - 45L
1,526 Elo+
Party 2
Sun Wukong
Sun Wukong
Vormaran
Sun Wukong
Level 82
God Stats
5W - 3L
1,729 SR
Queue Stats
54W - 57L
1,516 Elo+
Party 2
Team Averages
Level 61
1,655 SR
1,493 Elo+

VS

Team Averages
Level 99
1,544 SR
1,416 Elo+
Thanatos
Thanatos
 
Thanatos
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Kevin-Lucie
Ra
Level 124
God Stats
11W - 3L
1,688 SR
Queue Stats
93W - 107L
1,442 Elo+
Party 1
Sol
Sol
RickyTheWarrior
Sol
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,296 Elo+
Solo
Izanami
Izanami
VseMozno
Izanami
Level 64
God Stats
176W - 167L
1,470 SR
Queue Stats
205W - 198L
1,399 Elo+
Solo
Arachne
Arachne
now_then_pal
Arachne
Level 77
God Stats
86W - 67L
1,560 SR
Queue Stats
102W - 102L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
0 / 1 / 0
5,676
437
1,532
9,063
7,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
Biomes5224
Poseidon
8
0 / 7 / 1
5,171
398
7,072
7,625
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
C0rmac 5627
Thanatos
4
0 / 2 / 1
4,308
331
240
3,113
1,680
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
0 / 4 / 1
6,607
508
7,948
7,936
3,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Vormaran
Sun Wukong
12
5 / 5 / 0
7,511
578
10,251
14,438
10,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
4 / 1 / 2
7,663
589
4,173
9,463
3,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 0 / 10
7,262
559
7,276
8,856
6,196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 0 / 4
7,352
566
5,045
8,433
2,754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
VseMozno
Izanami
12
5 / 0 / 4
7,008
539
8,366
7,079
2,628
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
now_then_pal
Arachne
13
7 / 4 / 2
8,044
619
9,832
13,366
5,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
5
Kills
19
19
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
1
0
0
W
Thanatos
 
Thanatos
4
1
2
5
L
Poseidon
Biomes5224
Poseidon
0
7
1
0.07
L
Thanatos
C0rmac 5627
Thanatos
0
2
1
0.25
W
2
0
10
7
W
1
0
4
3
L
0
4
1
0.13
L
Sun Wukong
Vormaran
Sun Wukong
5
5
0
1
W
Izanami
VseMozno
Izanami
5
0
4
7
W
Arachne
now_then_pal
Arachne
7
4
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,043
Damage
34,692
42,175
Taken
47,197
25,838
Mitigated
20,314
4,507
Healing
22,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
1,532
70
0
786
9,063
7,425
0
2,492
6,503
15,252
0
W
Thanatos
 
Thanatos
4,173
1,350
0
5,845
9,463
3,723
0
881
8,516
0
61,143
L
Poseidon
Biomes5224
Poseidon
7,072
786
0
0
7,625
2,719
0
2,866
4,682
33,625
0
L
Thanatos
C0rmac 5627
Thanatos
240
0
0
56
3,113
1,680
0
845
2,268
305
36
W
7,276
546
1,993
3,082
8,856
6,196
0
4,064
4,454
32,934
0
W
5,045
1,474
0
3,610
8,433
2,754
1,569
3,435
4,784
60,664
0
L
7,948
1,272
0
0
7,936
3,494
0
3,402
4,534
49,931
0
L
Sun Wukong
Vormaran
Sun Wukong
10,251
2,297
0
3,665
14,438
10,520
0
2,571
11,867
0
47,162
W
Izanami
VseMozno
Izanami
8,366
5,945
0
1,986
7,079
2,628
898
4,294
2,425
0
45,731
W
Arachne
now_then_pal
Arachne
9,832
6,226
0
5,835
13,366
5,013
117
2,914
10,226
0
46,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,273
Gold Earned
37,329
252
Minions Killed
385
0
Camps Cleared
0
1,040,408
Distance Traveled
1,237,918
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
5,676
437
9
1
0
238,962
2
W
Thanatos
7,663
589
96
7
0
241,542
0
L
Poseidon
5,171
398
64
5
0
235,854
1
L
Thanatos
4,308
331
1
0
0
116,246
0
W
Ra
7,262
559
36
3
0
264,759
5
W
Sol
7,352
566
114
9
0
244,823
3
L
Vulcan
6,607
508
110
8
0
226,922
0
L
Sun Wukong
7,511
578
68
5
0
222,424
3
W
Izanami
7,008
539
69
5
0
222,867
0
W
Arachne
8,044
619
70
5
0
263,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role