Player Matchup

Jing Wei
Jing Wei
Kubikjestem
Jing Wei
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 108L
1,263 Elo+
Party 1
Ra
Ra
LEEyKORA
Ra
Level 68
God Stats
2W - 6L
1,261 SR
Queue Stats
646W - 699L
1,423 Elo+
Solo
Nox
Nox
MrRekoJ86
Nox
Level 122
God Stats
3W - 4L
1,347 SR
Queue Stats
391W - 428L
1,374 Elo+
Party 1
Zeus
Zeus
PapaMysh
Zeus
Level 110
God Stats
1W - 1L
1,760 SR
Queue Stats
242W - 272L
1,383 Elo+
Solo
Ah Puch
Ah Puch
Sezziron
Ah Puch
Level 148
God Stats
8W - 2L
1,750 SR
Queue Stats
321W - 368L
1,404 Elo+
Party 1
Team Averages
Level 94
1,523 SR
1,369 Elo+

VS

Team Averages
Level 97
1,472 SR
1,329 Elo+
Apollo
Apollo
FTR_Nico1997
Apollo
Level 83
God Stats
3W - 2L
1,407 SR
Queue Stats
74W - 103L
1,381 Elo+
Solo
Nu Wa
Nu Wa
Mr cheese4088
Nu Wa
Level 177
God Stats
13W - 12L
1,553 SR
Queue Stats
982W - 1,014L
1,467 Elo+
Solo
Ymir
Ymir
Nathangely
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 13L
1,137 Elo+
Party 2
Neith
Neith
Yasuplow
Neith
Level 133
God Stats
7W - 6L
1,401 SR
Queue Stats
330W - 335L
1,471 Elo+
Solo
Guan Yu
Guan Yu
natrguezm
Guan Yu
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,190 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Kubikjestem
Jing Wei
17
3 / 6 / 7
10,177
636
7,803
17,105
6,812
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 8 / 9
11,292
706
12,172
15,389
6,178
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 4 / 9
11,026
689
11,517
12,429
5,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zeus
17
0 / 5 / 10
10,244
640
12,920
12,664
4,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Puch
Sezziron
Ah Puch
18
5 / 4 / 8
10,699
669
17,647
18,427
8,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
10 / 2 / 9
12,449
778
10,975
12,503
6,988
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

20
10 / 3 / 15
13,366
835
32,381
13,864
6,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 4 / 10
10,899
681
8,069
20,175
24,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
Yasuplow
Neith
18
2 / 3 / 14
11,025
689
13,311
12,890
5,994
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Guan Yu
natrguezm
Guan Yu
16
2 / 7 / 11
10,635
665
4,813
18,942
21,041
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
86
18
Kills
27
27
Deaths
19
43
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Apollo
10
2
9
7.25
L
Jing Wei
Kubikjestem
Jing Wei
3
6
7
1.08
L
6
8
9
1.31
W
10
3
15
5.83
L
4
4
9
2.13
W
3
4
10
2
L
Zeus
0
5
10
1
L
Ah Puch
Sezziron
Ah Puch
5
4
8
2.25
W
Neith
Yasuplow
Neith
2
3
14
3
W
Guan Yu
natrguezm
Guan Yu
2
7
11
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,059
Damage
69,549
76,014
Taken
78,374
31,773
Mitigated
65,269
24,846
Healing
32,097
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
10,975
6,435
1,550
2,569
12,503
6,988
3,753
9,250
3,253
0
34,497
L
Jing Wei
Kubikjestem
Jing Wei
7,803
5,770
513
3,188
17,105
6,812
527
7,150
9,387
0
24,418
L
12,172
677
7,362
2,726
15,389
6,178
308
6,923
8,075
27,904
0
W
32,381
9,291
2,633
4,363
13,864
6,680
3,879
10,326
3,346
54,086
0
L
11,517
633
956
615
12,429
5,491
104
6,408
5,575
26,026
0
W
8,069
698
1,395
5,468
20,175
24,566
497
13,209
6,563
14,990
0
L
Zeus
12,920
1,387
811
387
12,664
4,572
0
8,670
3,578
39,368
0
L
Ah Puch
Sezziron
Ah Puch
17,647
584
1,187
7,101
18,427
8,720
275
9,204
8,949
37,629
0
W
Neith
Yasuplow
Neith
13,311
2,225
3,345
4,031
12,890
5,994
1,516
9,080
3,731
0
34,587
W
Guan Yu
natrguezm
Guan Yu
4,813
569
3,867
2,876
18,942
21,041
453
11,638
7,225
0
10,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,438
Gold Earned
58,374
186
Minions Killed
172
0
Camps Cleared
0
1,229,017
Distance Traveled
1,423,742
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
12,449
778
67
4
0
296,150
0
L
Jing Wei
10,177
636
25
2
0
246,578
0
L
Ra
11,292
706
32
2
0
227,475
0
W
Nu Wa
13,366
835
55
3
0
291,361
0
L
Nox
11,026
689
32
2
0
250,730
0
W
Ymir
10,899
681
13
1
0
268,038
0
L
Zeus
10,244
640
61
4
0
236,263
0
L
Ah Puch
10,699
669
36
2
0
267,971
0
W
Neith
11,025
689
28
2
0
270,518
0
W
Guan Yu
10,635
665
9
1
0
297,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role