Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
CarlosOliver
Persephone
Level 160
God Stats
6W - 3L
1,767 SR
Queue Stats
284W - 237L
1,476 Elo+
Solo
Jormungandr
Jormungandr
Mozαrt
Jormungandr
Level 173
God Stats
4W - 3L
1,564 SR
Queue Stats
205W - 138L
1,530 Elo+
Solo
Kumbhakarna
Kumbhakarna
Revân
Kumbhakarna
Level 155
God Stats
2W - 1L
1,505 SR
Queue Stats
140W - 83L
1,652 Elo+
Solo
Team Averages
Level 139
1,567 SR
1,531 Elo+

VS

Team Averages
Level 122
1,354 SR
1,504 Elo+
Tiamat
Tiamat
Dulkenths
Tiamat
Level 163
God Stats
2W - 7L
1,294 SR
Queue Stats
384W - 375L
1,449 Elo+
Solo
Set
Set
Ghostkrovi
Set
Level 105
God Stats
1W - 3L
1,329 SR
Queue Stats
74W - 66L
1,533 Elo+
Solo
Hera
Hera
IIviktorII
Hera
Level 108
God Stats
4W - 4L
1,510 SR
Queue Stats
310W - 293L
1,437 Elo+
Solo
Xbalanque
Xbalanque
LordMarkux
Xbalanque
Level 107
God Stats
0W - 3L
1,135 SR
Queue Stats
82W - 83L
1,560 Elo+
Solo
Horus
Horus
VenusLabel
Horus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
230W - 216L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
9 / 3 / 12
9,451
945
9,746
9,327
4,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ra
 
Ra
14
4 / 2 / 13
8,473
847
6,725
7,438
3,358
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Persephone
CarlosOliver
Persephone
16
3 / 1 / 18
9,397
940
11,602
7,192
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
Mozαrt
Jormungandr
16
5 / 3 / 17
9,598
960
10,470
13,227
11,498
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
Revân
Kumbhakarna
15
4 / 1 / 15
8,986
899
6,471
11,482
13,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dulkenths
Tiamat
14
2 / 5 / 3
7,537
754
8,625
9,190
7,332
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 6 / 4
6,507
651
2,805
11,022
5,503
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

14
3 / 4 / 5
8,003
800
12,356
9,459
5,338
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
LordMarkux
Xbalanque
13
2 / 6 / 2
7,501
750
5,993
10,599
4,235
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
14
2 / 4 / 3
7,652
765
3,746
12,755
14,593
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
27
25
Kills
10
10
Deaths
25
75
Assists
17
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
 
The Morrigan
9
3
12
5
W
Ra
 
Ra
4
2
13
5.25
W
Persephone
CarlosOliver
Persephone
3
1
18
12
L
Tiamat
Dulkenths
Tiamat
2
5
3
0.7
L
1
6
4
0.5
L
3
4
5
1.38
L
Xbalanque
LordMarkux
Xbalanque
2
6
2
0.5
W
Jormungandr
Mozαrt
Jormungandr
5
3
17
4.5
W
Kumbhakarna
Revân
Kumbhakarna
4
1
15
11.5
L
Horus
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,014
Damage
33,525
48,666
Taken
53,025
35,963
Mitigated
37,001
14,830
Healing
10,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
 
The Morrigan
9,746
1,770
465
446
9,327
4,701
1,729
4,415
4,912
18,287
0
W
Ra
 
Ra
6,725
549
2,159
1,051
7,438
3,358
654
2,740
4,698
12,099
0
W
Persephone
CarlosOliver
Persephone
11,602
599
483
2,025
7,192
3,220
890
3,132
4,039
30,511
0
L
Tiamat
Dulkenths
Tiamat
8,625
646
552
963
9,190
7,332
0
8,309
461
22,361
0
L
2,805
949
221
951
11,022
5,503
0
10,111
456
0
4,544
L
12,356
1,994
611
461
9,459
5,338
0
8,528
518
27,068
0
L
Xbalanque
LordMarkux
Xbalanque
5,993
2,144
598
542
10,599
4,235
0
9,627
664
0
17,769
W
Jormungandr
Mozαrt
Jormungandr
10,470
1,289
2,692
3,019
13,227
11,498
342
7,029
6,198
22,920
0
W
Kumbhakarna
Revân
Kumbhakarna
6,471
594
474
2,016
11,482
13,186
555
3,665
7,817
12,388
0
L
Horus
3,746
1,080
2,158
3,670
12,755
14,593
0
10,083
2,239
0
8,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,905
Gold Earned
37,200
134
Minions Killed
90
0
Camps Cleared
0
984,988
Distance Traveled
782,096
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
9,451
945
24
2
0
159,036
0
W
Ra
8,473
847
24
2
0
214,346
0
W
Persephone
9,397
940
34
3
0
209,487
0
L
Tiamat
7,537
754
26
3
0
135,585
0
L
Set
6,507
651
7
1
0
136,622
0
L
Hera
8,003
800
27
3
0
181,254
0
L
Xbalanque
7,501
750
22
2
0
154,176
0
W
Jormungandr
9,598
960
38
4
0
208,819
0
W
Kumbhakarna
8,986
899
14
1
0
193,300
0
L
Horus
7,652
765
8
1
0
174,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role