Player Matchup

Hercules
Hercules
Platinum II
 
Hercules
Platinum II
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Platinum II
BlubberDuckey
Olorun
Platinum II
Level 129
God Stats
1W - 4L
1,298 SR
Queue Stats
194W - 179L
1,825 MMR
Solo
Awilix
Awilix
Platinum IV
Wulfeee
Awilix
Platinum IV
Level 89
God Stats
2W - 3L
1,621 SR
Queue Stats
115W - 104L
1,819 MMR
Solo
Ratatoskr
Ratatoskr
Platinum IV
howdgen
Ratatoskr
Platinum IV
Level 147
God Stats
8W - 5L
1,763 SR
Queue Stats
106W - 96L
1,829 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 150
1,536 SR
1,695 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 134
1,597 SR
1,822 MMR
Thor
Thor
Platinum III
Cheempunk
Thor
Platinum III
Level 79
God Stats
12W - 12L
1,680 SR
Queue Stats
145W - 146L
1,795 MMR
Solo
Hun Batz
Hun Batz
Platinum III
ElYugito
Hun Batz
Platinum III
Level 153
God Stats
6W - 2L
1,770 SR
Queue Stats
136W - 126L
1,853 MMR
Solo
Sol
Sol
Platinum IV
Qwirackereta
Sol
Platinum IV
Level 54
God Stats
8W - 12L
1,558 SR
Queue Stats
157W - 152L
1,832 MMR
Solo
Ra
Ra
Gold III
XxF3r_19xX
Ra
Gold III
Level 211
God Stats
3W - 1L
1,479 SR
Queue Stats
47W - 33L
1,833 MMR
Solo
Lancelot
Lancelot
Platinum V
slattinoheat
Lancelot
Platinum V
Level 172
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 93L
1,796 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
4
0 / 3 / 0
3,014
603
889
5,158
2,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
 
Merlin
3
0 / 2 / 0
2,890
578
250
1,396
338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 0 / 0
3,721
744
860
2,599
843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Awilix
Wulfeee
Awilix
6
3 / 1 / 0
3,967
793
2,513
4,612
1,922
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Ratatoskr
howdgen
Ratatoskr
6
0 / 0 / 0
3,469
694
1,863
4,229
1,210
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
Ao KuangPeleArachne

VS

Bans
AthenaRaijinOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
6
0 / 0 / 3
3,526
705
1,680
3,300
982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
ElYugito
Hun Batz
6
0 / 0 / 1
3,687
737
1,140
4,336
1,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 0 / 0
4,277
855
3,854
2,220
513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

6
2 / 0 / 0
3,873
775
1,504
1,599
403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lancelot
slattinoheat
Lancelot
7
1 / 3 / 0
4,056
811
2,386
5,133
1,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
3
Kills
5
6
Deaths
3
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
0
0
L
Merlin
 
Merlin
0
2
0
0
L
0
0
0
0
W
Thor
0
0
3
1.5
W
Hun Batz
ElYugito
Hun Batz
0
0
1
0.5
W
2
0
0
2
L
Awilix
Wulfeee
Awilix
3
1
0
3
W
2
0
0
2
L
Ratatoskr
howdgen
Ratatoskr
0
0
0
0
W
Lancelot
slattinoheat
Lancelot
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,375
Damage
10,564
17,994
Taken
16,588
7,266
Mitigated
4,683
3,946
Healing
6,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
889
477
0
810
5,158
2,953
0
2,893
2,265
0
4,454
L
Merlin
 
Merlin
250
0
0
50
1,396
338
0
381
1,015
3,632
0
L
860
484
120
1,227
2,599
843
0
1,495
1,104
24,658
0
W
Thor
1,680
396
0
610
3,300
982
0
706
2,594
0
12,167
W
Hun Batz
ElYugito
Hun Batz
1,140
534
0
2,392
4,336
1,312
0
0
4,336
0
18,643
W
3,854
2,722
0
1,656
2,220
513
0
154
2,066
25,675
0
L
Awilix
Wulfeee
Awilix
2,513
1,127
0
739
4,612
1,922
0
0
4,612
0
14,952
W
1,504
452
312
594
1,599
403
0
216
1,349
21,452
0
L
Ratatoskr
howdgen
Ratatoskr
1,863
529
0
1,000
4,229
1,210
0
589
3,640
0
19,172
W
Lancelot
slattinoheat
Lancelot
2,386
705
0
1,106
5,133
1,473
0
0
5,133
0
18,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,061
Gold Earned
19,419
124
Minions Killed
182
0
Camps Cleared
0
524,354
Distance Traveled
611,356
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
3,014
603
6
1
0
109,746
1
L
Merlin
2,890
578
7
1
0
52,728
0
L
Olorun
3,721
744
49
10
0
97,202
0
W
Thor
3,526
705
21
4
0
122,361
0
W
Hun Batz
3,687
737
35
7
0
138,824
0
W
Sol
4,277
855
42
8
0
105,645
0
L
Awilix
3,967
793
26
5
0
128,441
0
W
Ra
3,873
775
45
9
0
123,843
0
L
Ratatoskr
3,469
694
36
7
0
136,237
1
W
Lancelot
4,056
811
39
8
0
120,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role