Player Matchup

Fenrir
Fenrir
CarryGap
Fenrir
Level 109
God Stats
0W - 1L
1,485 SR
Queue Stats
2W - 6L
1,298 Elo+
Party 3
Ymir
Ymir
F0XHounds
Ymir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,298 Elo+
Party 3
Charybdis
Charybdis
KangaLord
Charybdis
Level 128
God Stats
6W - 2L
2,009 SR
Queue Stats
230W - 114L
1,660 Elo+
Party 1
Eset
Eset
ReptiIian
Eset
Level 40
God Stats
4W - 2L
1,772 SR
Queue Stats
165W - 67L
1,678 Elo+
Party 1
Horus
Horus
Tarbarian1
Horus
Level 128
God Stats
25W - 13L
1,666 SR
Queue Stats
217W - 92L
1,678 Elo+
Party 1
Team Averages
Level 95
1,686 SR
1,523 Elo+

VS

Team Averages
Level 74
1,599 SR
1,471 Elo+
Anubis
Anubis
CH3Hg
Anubis
Level 53
God Stats
4W - 3L
1,503 SR
Queue Stats
38W - 45L
1,361 Elo+
Solo
Ao Kuang
Ao Kuang
CaptainTurtles1
Ao Kuang
Level 111
God Stats
3W - 3L
1,525 SR
Queue Stats
182W - 174L
1,525 Elo+
Solo
Izanami
Izanami
Pixcitas11
Izanami
Level 95
God Stats
1W - 1L
1,519 SR
Queue Stats
27W - 23L
1,526 Elo+
Solo
Ares
Ares
clugo1103
Ares
Level 29
God Stats
2W - 0L
1,813 SR
Queue Stats
6W - 8L
1,392 Elo+
Party 2
Surtr
Surtr
imBadatAllgamez
Surtr
Level 84
God Stats
5W - 4L
1,633 SR
Queue Stats
36W - 34L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CarryGap
Fenrir
15
1 / 6 / 2
8,946
688
11,626
17,636
8,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
15
1 / 4 / 4
9,469
728
3,997
17,230
19,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
KangaLord
Charybdis
15
2 / 1 / 4
9,350
719
6,528
6,556
2,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Eset
15
1 / 4 / 5
9,271
713
9,051
10,040
5,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Horus
16
2 / 1 / 5
9,244
711
11,090
18,387
19,832
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CH3Hg
Anubis
17
3 / 2 / 10
10,730
825
15,341
12,323
6,984
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ao Kuang
17
5 / 0 / 9
10,777
829
10,334
7,101
5,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
Pixcitas11
Izanami
17
2 / 1 / 9
10,543
811
13,373
11,261
4,889
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ares
16
2 / 2 / 9
10,753
827
6,661
14,715
13,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

17
3 / 3 / 5
10,504
808
9,782
14,343
14,091
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
57
7
Kills
15
16
Deaths
8
20
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Anubis
CH3Hg
Anubis
3
2
10
4
W
Ao Kuang
5
0
9
9.5
L
Fenrir
CarryGap
Fenrir
1
6
2
0.33
L
Ymir
1
4
4
0.75
L
Charybdis
KangaLord
Charybdis
2
1
4
4
W
Izanami
Pixcitas11
Izanami
2
1
9
6.5
L
Eset
1
4
5
0.88
L
Horus
2
1
5
4.5
W
Ares
2
2
9
3.25
W
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,292
Damage
55,491
69,849
Taken
59,743
56,160
Mitigated
44,938
12,192
Healing
13,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
CH3Hg
Anubis
15,341
351
0
4,035
12,323
6,984
739
2,146
9,140
52,612
0
W
Ao Kuang
10,334
2,228
0
2,762
7,101
5,806
460
1,514
5,445
30,009
0
L
Fenrir
CarryGap
Fenrir
11,626
1,662
0
584
17,636
8,826
0
7,409
9,957
0
31,686
L
Ymir
3,997
968
0
1,425
17,230
19,841
0
8,668
8,203
19,739
0
L
Charybdis
KangaLord
Charybdis
6,528
3,182
0
851
6,556
2,572
421
2,133
4,385
0
24,934
W
Izanami
Pixcitas11
Izanami
13,373
10,021
0
3,183
11,261
4,889
1,655
1,290
9,937
0
45,518
L
Eset
9,051
492
398
695
10,040
5,089
0
5,411
4,494
29,185
0
L
Horus
11,090
4,628
3,147
5,092
18,387
19,832
0
7,898
9,797
950
19,236
W
Ares
6,661
597
0
2,311
14,715
13,168
529
5,513
7,636
10,382
0
W
9,782
1,706
0
1,317
14,343
14,091
1,193
2,637
11,476
1,118
26,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,280
Gold Earned
53,307
200
Minions Killed
241
0
Camps Cleared
0
1,124,393
Distance Traveled
1,355,435
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,730
825
71
5
0
245,154
6
W
Ao Kuang
10,777
829
42
3
0
287,757
0
L
Fenrir
8,946
688
44
3
0
250,427
0
L
Ymir
9,469
728
32
2
0
217,198
0
L
Charybdis
9,350
719
51
4
0
152,847
2
W
Izanami
10,543
811
86
7
0
264,759
1
L
Eset
9,271
713
53
4
0
230,761
3
L
Horus
9,244
711
20
2
0
273,160
2
W
Ares
10,753
827
9
1
0
283,655
0
W
Surtr
10,504
808
33
3
0
274,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role