Player Matchup

Cliodhna
Cliodhna
ASmallDyingBird
Cliodhna
Level 152
God Stats
3W - 6L
1,346 SR
Queue Stats
99W - 104L
1,465 Elo+
Party 1
Kuzenbo
Kuzenbo
Akuzuma
Kuzenbo
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,471 Elo+
Solo
Janus
Janus
Tonste
Janus
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 21L
1,484 Elo+
Party 1
Tsukuyomi
Tsukuyomi
iiScampzz
Tsukuyomi
Level 15
God Stats
0W - 2L
1,476 SR
Queue Stats
8W - 11L
1,721 Elo+
Solo
Bacchus
Bacchus
isha1220
Bacchus
Level 29
God Stats
6W - 2L
1,500 SR
Queue Stats
60W - 72L
1,289 Elo+
Party 1
Team Averages
Level 68
1,464 SR
1,486 Elo+

VS

Team Averages
Level 21
1,478 SR
1,434 Elo+
Kukulkan
Kukulkan
Asdere71
Kukulkan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,618 Elo+
Solo
Skadi
Skadi
DonSantoss
Skadi
Level 29
God Stats
3W - 3L
1,392 SR
Queue Stats
108W - 112L
1,456 Elo+
Solo
Neith
Neith
GonGo_Higher
Neith
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 14L
1,148 Elo+
Solo
Nike
Nike
IcniuhtliYu
Nike
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Solo
Jormungandr
Jormungandr
rumplef0rskn
Jormungandr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
16
4 / 7 / 4
10,326
794
15,026
21,314
11,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
Akuzuma
Kuzenbo
15
1 / 6 / 6
8,629
664
6,450
20,485
23,129
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Tonste
Janus
17
3 / 4 / 5
9,749
750
16,803
10,712
5,652
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
iiScampzz
Tsukuyomi
15
3 / 4 / 4
8,458
651
9,415
12,934
6,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Bacchus
isha1220
Bacchus
14
3 / 4 / 2
8,504
654
5,681
16,289
22,085
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Asdere71
Kukulkan
18
5 / 2 / 12
10,888
838
19,319
9,118
4,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Skadi
17
4 / 3 / 12
10,329
795
12,999
10,384
4,179
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
5 / 3 / 14
10,470
805
15,378
12,459
5,052
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
6 / 2 / 16
11,832
910
14,407
22,704
18,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
rumplef0rskn
Jormungandr
17
5 / 4 / 11
10,453
804
13,925
15,111
18,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
90
14
Kills
25
25
Deaths
14
21
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
4
7
4
0.86
L
Kuzenbo
Akuzuma
Kuzenbo
1
6
6
0.67
W
Kukulkan
Asdere71
Kukulkan
5
2
12
5.5
W
Skadi
4
3
12
3.33
W
5
3
14
4
W
6
2
16
7
L
Janus
Tonste
Janus
3
4
5
1.38
L
Tsukuyomi
iiScampzz
Tsukuyomi
3
4
4
1.25
L
Bacchus
isha1220
Bacchus
3
4
2
1
W
Jormungandr
rumplef0rskn
Jormungandr
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,375
Damage
76,028
81,734
Taken
69,776
69,330
Mitigated
51,329
16,701
Healing
28,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
15,026
1,659
1,546
5,564
21,314
11,480
0
5,927
15,288
0
36,996
L
Kuzenbo
Akuzuma
Kuzenbo
6,450
1,595
1,546
2,101
20,485
23,129
0
10,172
9,973
9,409
0
W
Kukulkan
Asdere71
Kukulkan
19,319
1,863
0
1,531
9,118
4,280
1,733
4,744
4,282
41,935
0
W
Skadi
12,999
4,929
1,593
1,710
10,384
4,179
3,280
5,370
4,954
0
25,961
W
15,378
2,831
1,367
5,353
12,459
5,052
1,856
6,254
6,149
0
31,669
W
14,407
633
4,199
10,403
22,704
18,958
668
7,395
15,225
0
27,943
L
Janus
Tonste
Janus
16,803
501
1,916
501
10,712
5,652
496
2,312
8,163
37,236
0
L
Tsukuyomi
iiScampzz
Tsukuyomi
9,415
1,303
0
927
12,934
6,984
97
5,727
6,929
0
14,191
L
Bacchus
isha1220
Bacchus
5,681
652
537
2,063
16,289
22,085
0
6,934
8,957
9,385
0
W
Jormungandr
rumplef0rskn
Jormungandr
13,925
2,918
188
1,739
15,111
18,860
236
4,837
10,232
24,089
820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,666
Gold Earned
53,972
126
Minions Killed
164
0
Camps Cleared
0
1,189,716
Distance Traveled
1,241,495
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,326
794
46
4
0
247,559
0
L
Kuzenbo
8,629
664
9
1
0
233,010
0
W
Kukulkan
10,888
838
60
5
0
255,601
0
W
Skadi
10,329
795
25
2
0
242,211
0
W
Neith
10,470
805
35
3
0
198,217
0
W
Nike
11,832
910
28
2
0
277,006
0
L
Janus
9,749
750
56
4
0
240,108
0
L
Tsukuyomi
8,458
651
8
1
0
263,743
0
L
Bacchus
8,504
654
7
1
0
205,296
0
W
Jormungandr
10,453
804
16
1
0
268,460
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role