Player Matchup

Danzaburou
Danzaburou
Silver III
 
Danzaburou
Silver III
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver IV
Ikraxs
Izanami
Silver IV
Level 98
God Stats
4W - 6L
1,419 SR
Queue Stats
46W - 60L
896 MMR
Party 3
Atlas
Atlas
Silver III
RVCA_OG53
Atlas
Silver III
Level 101
God Stats
5W - 8L
1,305 SR
Queue Stats
39W - 65L
1,056 MMR
Party 1
Hera
Hera
Silver I
labradomp23
Hera
Silver I
Level 124
God Stats
67W - 73L
1,588 SR
Queue Stats
148W - 169L
1,289 MMR
Party 1
Hun Batz
Hun Batz
Silver IV
vèga
Hun Batz
Silver IV
Level 63
God Stats
3W - 1L
1,792 SR
Queue Stats
14W - 21L
1,255 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 101
1,521 SR
1,199 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 97
1,507 SR
1,333 MMR
Thor
Thor
Silver I
 
Thor
Silver I
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Silver III
 
King Arthur
Silver III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Khepri
Khepri
Silver II
 
Khepri
Silver II
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Silver I
P1gIT
Chang'e
Silver I
Level 123
God Stats
105W - 87L
1,557 SR
Queue Stats
323W - 340L
1,101 MMR
Solo
Neith
Neith
Silver II
QuatrXcube
Neith
Silver II
Level 109
God Stats
44W - 47L
1,476 SR
Queue Stats
359W - 381L
1,064 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 3 / 0
4,880
488
4,775
8,265
2,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
Ikraxs
Izanami
10
1 / 2 / 0
5,198
520
2,788
5,862
1,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atlas
RVCA_OG53
Atlas
7
0 / 3 / 1
4,855
486
2,586
6,476
4,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 4 / 0
5,725
573
1,654
5,612
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
vèga
Hun Batz
9
0 / 4 / 1
4,911
491
3,718
9,447
3,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Bans
Ao KuangArachneThanatosNemesis

VS

Bans
AnubisKaliMaman BrigitteBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
6 / 0 / 4
6,817
682
7,441
7,821
2,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
 
King Arthur
11
2 / 0 / 1
6,632
663
5,153
7,747
6,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Khepri
 
Khepri
8
1 / 0 / 6
5,653
565
1,983
4,320
2,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
P1gIT
Chang'e
11
7 / 0 / 4
7,012
701
5,369
5,658
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Neith
10
0 / 1 / 5
5,781
578
5,423
6,613
2,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
16
16
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
3
0
0
W
Thor
 
Thor
6
0
4
8
W
King Arthur
 
King Arthur
2
0
1
2.5
W
Khepri
 
Khepri
1
0
6
4
L
Izanami
Ikraxs
Izanami
1
2
0
0.5
W
Chang'e
P1gIT
Chang'e
7
0
4
9
W
Neith
0
1
5
2.5
L
Atlas
RVCA_OG53
Atlas
0
3
1
0.17
L
0
4
0
0
L
Hun Batz
vèga
Hun Batz
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,521
Damage
25,369
35,662
Taken
32,159
14,013
Mitigated
16,091
5,795
Healing
11,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,775
1,950
0
1,360
8,265
2,739
0
378
7,887
0
28,691
W
Thor
 
Thor
7,441
1,861
0
3,832
7,821
2,990
0
634
7,187
0
44,258
W
King Arthur
 
King Arthur
5,153
755
0
1,433
7,747
6,109
298
0
7,747
0
43,638
W
Khepri
 
Khepri
1,983
283
0
1,749
4,320
2,543
0
866
3,454
12,230
0
L
Izanami
Ikraxs
Izanami
2,788
2,297
0
1,319
5,862
1,854
0
1,037
4,825
0
35,617
W
Chang'e
P1gIT
Chang'e
5,369
206
440
2,000
5,658
1,956
120
1,324
4,334
44,255
0
W
Neith
5,423
1,058
0
2,328
6,613
2,493
80
1,416
5,197
0
43,510
L
Atlas
RVCA_OG53
Atlas
2,586
1,445
0
1,656
6,476
4,217
0
1,518
4,958
10,243
0
L
1,654
577
0
520
5,612
1,803
0
1,915
3,697
41,226
0
L
Hun Batz
vèga
Hun Batz
3,718
1,439
0
940
9,447
3,400
0
2,504
6,943
0
38,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,569
Gold Earned
31,895
280
Minions Killed
304
0
Camps Cleared
0
887,937
Distance Traveled
1,001,878
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,880
488
41
4
0
162,876
0
W
Thor
6,817
682
64
6
0
234,003
0
W
King Arthur
6,632
663
87
9
0
222,220
2
W
Khepri
5,653
565
16
2
0
178,352
0
L
Izanami
5,198
520
62
6
0
167,716
0
W
Chang'e
7,012
701
82
8
0
200,200
3
W
Neith
5,781
578
55
6
0
167,103
2
L
Atlas
4,855
486
17
2
0
164,650
3
L
Hera
5,725
573
96
10
0
185,206
0
L
Hun Batz
4,911
491
64
6
0
207,489
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role