Player Matchup

King Arthur
King Arthur
BrokeBoi420
King Arthur
Level 89
God Stats
2W - 2L
1,647 SR
Queue Stats
45W - 44L
1,465 Elo+
Solo
Xbalanque
Xbalanque
K1NG DOODLEBOB
Xbalanque
Level 120
God Stats
14W - 7L
1,560 SR
Queue Stats
44W - 35L
1,537 Elo+
Party 3
Nox
Nox
Rengoku39
Nox
Level 116
God Stats
1W - 1L
1,647 SR
Queue Stats
33W - 34L
1,544 Elo+
Party 3
Horus
Horus
ZealousFight
Horus
Level 146
God Stats
0W - 1L
1,304 SR
Queue Stats
65W - 84L
1,388 Elo+
Solo
Arachne
Arachne
xxMr Milkmanxx0
Arachne
Level 83
God Stats
3W - 2L
1,638 SR
Queue Stats
26W - 26L
1,501 Elo+
Party 3
Team Averages
Level 111
1,559 SR
1,487 Elo+

VS

Team Averages
Level 98
1,557 SR
1,483 Elo+
Artio
Artio
A ChewChewTrain
Artio
Level 148
God Stats
1W - 0L
1,685 SR
Queue Stats
37W - 30L
1,408 Elo+
Solo
Thanatos
Thanatos
Beastyweasty23
Thanatos
Level 147
God Stats
5W - 4L
1,512 SR
Queue Stats
197W - 168L
1,470 Elo+
Party 1
Baba Yaga
Baba Yaga
Wrathsfury
Baba Yaga
Level 149
God Stats
5W - 4L
1,573 SR
Queue Stats
226W - 191L
1,473 Elo+
Party 1
Olorun
Olorun
kyd01
Olorun
Level 17
God Stats
4W - 2L
1,514 SR
Queue Stats
10W - 4L
1,494 Elo+
Party 2
Hou Yi
Hou Yi
pottyracers86
Hou Yi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 5L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BrokeBoi420
King Arthur
14
3 / 4 / 1
8,075
808
6,977
13,305
9,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
K1NG DOODLEBOB
Xbalanque
15
1 / 3 / 3
8,146
815
7,932
8,697
2,993
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 1 / 3
7,863
786
4,127
5,379
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
0 / 4 / 1
7,299
730
3,547
11,834
7,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 1 / 1
7,808
781
6,141
10,387
5,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 5
7,517
752
4,241
9,518
10,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thanatos
15
9 / 1 / 1
8,976
898
12,369
7,941
4,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baba Yaga
Wrathsfury
Baba Yaga
15
1 / 0 / 4
8,654
865
8,750
4,350
2,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
kyd01
Olorun
14
2 / 1 / 5
8,018
802
7,496
5,892
2,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
0 / 1 / 10
8,223
822
7,242
9,303
4,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
6
Kills
13
13
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
1
3
5
1.17
W
Thanatos
9
1
1
9.5
L
King Arthur
BrokeBoi420
King Arthur
3
4
1
0.88
L
Xbalanque
K1NG DOODLEBOB
Xbalanque
1
3
3
0.83
L
0
1
3
1.5
W
Baba Yaga
Wrathsfury
Baba Yaga
1
0
4
3
L
0
4
1
0.13
W
Olorun
kyd01
Olorun
2
1
5
4.5
W
0
1
10
5
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,724
Damage
40,098
49,602
Taken
37,004
27,560
Mitigated
23,799
5,838
Healing
14,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,241
273
858
1,859
9,518
10,187
0
715
8,803
10,490
0
W
Thanatos
12,369
1,559
0
6,410
7,941
4,475
0
523
7,418
0
30,123
L
King Arthur
BrokeBoi420
King Arthur
6,977
1,161
0
0
13,305
9,341
0
7,299
5,681
238
14,839
L
Xbalanque
K1NG DOODLEBOB
Xbalanque
7,932
4,007
0
1,585
8,697
2,993
138
2,985
5,641
0
32,800
L
4,127
328
0
250
5,379
2,051
0
1,443
3,850
22,291
0
W
Baba Yaga
Wrathsfury
Baba Yaga
8,750
336
0
1,493
4,350
2,125
1,193
568
3,782
35,712
0
L
3,547
1,572
524
1,821
11,834
7,368
0
4,111
7,504
0
17,210
W
Olorun
kyd01
Olorun
7,496
3,907
376
994
5,892
2,779
0
1,380
4,512
25,167
0
W
7,242
5,746
0
2,143
9,303
4,233
144
1,179
8,124
0
29,436
L
6,141
4,973
0
1,658
10,387
5,807
0
3,772
6,439
0
14,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,191
Gold Earned
41,388
173
Minions Killed
232
0
Camps Cleared
0
986,680
Distance Traveled
1,059,076
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,517
752
19
2
0
209,768
0
W
Thanatos
8,976
898
35
4
0
228,977
0
L
King Arthur
8,075
808
13
1
0
210,047
2
L
Xbalanque
8,146
815
60
6
0
192,644
0
L
Nox
7,863
786
46
5
0
215,570
0
W
Baba Yaga
8,654
865
70
7
0
199,882
0
L
Horus
7,299
730
24
2
0
143,072
0
W
Olorun
8,018
802
51
5
0
213,483
0
W
Hou Yi
8,223
822
57
6
0
206,966
0
L
Arachne
7,808
781
30
3
0
225,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role