Player Matchup

Loki
Loki
BlackBengal_
Loki
Level 49
God Stats
9W - 6L
1,633 SR
Queue Stats
66W - 90L
1,402 Elo+
Solo
Chang'e
Chang'e
Jaydevis
Chang'e
Level 86
God Stats
4W - 5L
1,931 SR
Queue Stats
72W - 75L
1,502 Elo+
Party 1
Aphrodite
Aphrodite
Jeje_Crist
Aphrodite
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,250 Elo+
Solo
Yemoja
Yemoja
Solicer
Yemoja
Level 14
God Stats
1W - 3L
1,283 SR
Queue Stats
3W - 4L
1,539 Elo+
Party 1
Hachiman
Hachiman
Sword0ftheC0smos
Hachiman
Level 7
God Stats
0W - 1L
1,619 SR
Queue Stats
7W - 14L
1,395 Elo+
Party 1
Team Averages
Level 37
1,593 SR
1,418 Elo+

VS

Team Averages
Level 60
1,367 SR
1,390 Elo+
Arachne
Arachne
 
Arachne
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
DISRESPECKK
Anubis
Level 29
God Stats
3W - 5L
1,401 SR
Queue Stats
46W - 90L
1,304 Elo+
Party 2
Baron Samedi
Baron Samedi
EtitiTeCheck_334
Baron Samedi
Level 29
God Stats
8W - 7L
1,435 SR
Queue Stats
59W - 98L
1,333 Elo+
Party 3
Sobek
Sobek
l33tking64
Sobek
Level 45
God Stats
1W - 1L
1,283 SR
Queue Stats
14W - 18L
1,430 Elo+
Solo
Danzaburou
Danzaburou
mic135truck
Danzaburou
Level 49
God Stats
19W - 16L
1,218 SR
Queue Stats
39W - 43L
1,384 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 0
6,257
521
2,515
8,020
2,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chang'e
Jaydevis
Chang'e
11
0 / 3 / 0
6,701
558
3,938
9,436
6,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Aphrodite
Jeje_Crist
Aphrodite
8
0 / 3 / 1
5,482
457
1,821
4,833
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Solicer
Yemoja
11
1 / 1 / 0
6,137
511
2,558
7,838
4,960
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 5 / 1
5,228
436
3,164
9,887
3,277
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
6 / 0 / 2
8,538
712
7,898
8,885
3,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
13
1 / 1 / 2
8,011
668
3,335
5,514
2,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
EtitiTeCheck_334
Baron Samedi
12
2 / 2 / 4
7,347
612
4,346
6,514
3,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
11
2 / 0 / 2
7,233
603
2,059
8,796
6,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
mic135truck
Danzaburou
13
3 / 0 / 2
7,927
661
7,263
5,481
2,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
14
15
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
0
2
7
L
2
3
0
0.67
W
Anubis
1
1
2
2
W
Baron Samedi
EtitiTeCheck_334
Baron Samedi
2
2
4
2
L
Chang'e
Jaydevis
Chang'e
0
3
0
0
L
Aphrodite
Jeje_Crist
Aphrodite
0
3
1
0.17
L
Yemoja
Solicer
Yemoja
1
1
0
1
L
0
5
1
0.1
W
Sobek
2
0
2
3
W
Danzaburou
mic135truck
Danzaburou
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,996
Damage
24,901
40,014
Taken
35,190
18,691
Mitigated
18,360
9,630
Healing
15,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,898
6,213
0
3,475
8,885
3,425
681
1,943
6,834
0
57,343
L
2,515
546
0
607
8,020
2,711
0
945
7,075
0
43,154
W
Anubis
3,335
258
0
2,702
5,514
2,864
490
2,122
3,198
58,255
0
W
Baron Samedi
EtitiTeCheck_334
Baron Samedi
4,346
379
159
1,545
6,514
3,032
1,084
1,692
4,822
44,496
0
L
Chang'e
Jaydevis
Chang'e
3,938
171
40
3,374
9,436
6,109
0
3,204
6,232
45,123
0
L
Aphrodite
Jeje_Crist
Aphrodite
1,821
219
0
1,855
4,833
1,634
0
1,664
3,169
25,311
0
L
Yemoja
Solicer
Yemoja
2,558
1,003
1,403
1,317
7,838
4,960
0
1,740
6,098
18,574
0
L
3,164
1,819
0
1,034
9,887
3,277
0
2,187
7,700
0
24,485
W
Sobek
2,059
275
0
3,518
8,796
6,687
324
1,179
7,617
16,970
0
W
Danzaburou
mic135truck
Danzaburou
7,263
3,011
45
3,694
5,481
2,352
2,053
1,079
4,402
0
59,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,805
Gold Earned
39,056
291
Minions Killed
366
0
Camps Cleared
0
1,017,011
Distance Traveled
1,234,280
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,538
712
85
7
0
285,072
0
L
Loki
6,257
521
76
6
0
208,845
0
W
Anubis
8,011
668
98
8
0
222,028
4
W
Baron Samedi
7,347
612
72
6
0
235,536
0
L
Chang'e
6,701
558
105
9
0
207,273
0
L
Aphrodite
5,482
457
39
3
0
151,104
0
L
Yemoja
6,137
511
29
2
0
226,168
1
L
Hachiman
5,228
436
42
4
0
223,621
0
W
Sobek
7,233
603
15
1
0
244,370
1
W
Danzaburou
7,927
661
96
8
0
247,274
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role